Shadow Warrior 2 Gamegpu benchmark.

Erenhardt

Diamond Member
Dec 1, 2012
3,251
105
101
http://gamegpu.com/action-/-fps-/-tps/shadow-warrior-2-test-gpu

In short, another good PC port ,where Maxwell and Pascal ahead from their counter parts.

Not sure what you are talking about. FuryX is giving a great performance, right at the 980ti and 1070 level. And that is without performance driver from AMD.

It is not the bloodbath like it was previously:
sw_1920.jpg

So yea, nvidia stepped up their game. But still, they are tied with nv game ready drivers vs old amd drivers.
 

Unreal123

Senior member
Jul 27, 2016
223
71
101
Not sure what you are talking about. FuryX is giving a great performance, right at the 980ti and 1070 level. And that is without performance driver from AMD.

It is not the bloodbath like it was previously:
sw_1920.jpg

So yea, nvidia stepped up their game. But still, they are tied with nv game ready drivers vs old amd drivers.

Latest AMD drivers ,which released for Gears of War 4 are also game ready for Shadow Warrior 2 as AMD mentioned and supported CF for this game on that driver.
 

AtenRa

Lifer
Feb 2, 2009
14,003
3,362
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GTX 970 faster than GTX 1060
Fury Nano slower than GTX 980

They need to optimize more.
 

Face2Face

Diamond Member
Jun 6, 2001
4,100
215
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Wow, that GTX 780 Ti SLI is crushing it at 1080p. Even a single card is holding it's own against the GTX 1060. Surprising.

sw2_1920.png
 
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Triloby

Senior member
Mar 18, 2016
587
275
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Holy hell, those guys at Flying Wild Hog are taking multi-GPU setups seriously this time. At least SW2 gets actual SLI/Crossfire compatibility out of the box, compared to the first game.
 

Sweepr

Diamond Member
May 12, 2006
5,148
1,143
136
GTX 980 ahead of Fury Nano. Nice to see the older cards performing very well overall.
 

Bacon1

Diamond Member
Feb 14, 2016
3,430
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Bacon1

Diamond Member
Feb 14, 2016
3,430
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Of course it is. But it's minor. Even on aggressive I wouldn't say it's a huge hit to IQ. It's definitely noticeable, but nothing close to what I'd call huge.

Are you not viewing the images at full size?

Look at the bottom / left side of these:

http://images.nvidia.com/geforce-co...arrior-2-nvidia-multi-res-shading-003-off.png
http://images.nvidia.com/geforce-co...nvidia-multi-res-shading-003-conservative.png
http://images.nvidia.com/geforce-co...2-nvidia-multi-res-shading-003-aggressive.png

Top left is much worse as well.

I mean yes, its nice feature and would make sense to use while in motion, but it is very noticeable if you stop and look around.
 

linkgoron

Platinum Member
Mar 9, 2005
2,598
1,238
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Some weird results. The 780ti is equaling the 1060? 970 having higher minimums than the 1060? AMD need to fix their minimums in this game. Their averages look decent though, given the minimums. For example, the 290x's average is higher than the 970's average, even though its minimum is lower. I wish they would provide a frametimes graphs.

The mGPU support looks decent though.
 

dogen1

Senior member
Oct 14, 2014
739
40
91
Are you not viewing the images at full size?

Look at the bottom / left side of these:

http://images.nvidia.com/geforce-co...arrior-2-nvidia-multi-res-shading-003-off.png
http://images.nvidia.com/geforce-co...nvidia-multi-res-shading-003-conservative.png
http://images.nvidia.com/geforce-co...2-nvidia-multi-res-shading-003-aggressive.png

Top left is much worse as well.

I mean yes, its nice feature and would make sense to use while in motion, but it is very noticeable if you stop and look around.

I think we just mean different things by huge. A huge hit to iq would be rendering at 720p or less, or something like that. Slightly lower resolution the borders of the screen is just minor to me.
 
Mar 10, 2006
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I mean yes, its nice feature and would make sense to use while in motion, but it is very noticeable if you stop and look around.

probably best for fast paced MP shooters, especially if you have a high refresh rate monitor.
 

Bacon1

Diamond Member
Feb 14, 2016
3,430
1,018
91
probably best for fast paced MP shooters, especially if you have a high refresh rate monitor.

If it only "turned on" while you were moving fast similar to motion blur I think it could be used very well, though that would result in a sharp fps drop everytime you stopped moving, so not sure how that would "feel". It makes a ton of sense for VR since it can track where you are looking and render that more in focus, but when it can't track you (some other monitors can so could be used there too), I wouldn't want to have the huge IQ hit on a good chunk of the screen.