Sh*t on your neighbor - its just a card game! ;)

MadRat

Lifer
Oct 14, 1999
11,965
279
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Official "Sh*t on your neighbor" rules:

There are 13 rounds to each game. Each round is worth 1-7 tricks, dependent on the round. The first round is worth 7 tricks, the second is worth 6 tricks, and so on down to the seventh round worth but one trick. After the one trick round, each round increases one trick, all the way until the 13th round is worth 7 tricks again.

Scoring is done by a bidding system. Each player has to bid, beginning with the player immediately clockwise of the dealer. Continue to bid one person at a time until it goes around the group, back to the dealer. The dealer gets to bid last. The idea is to bid as many tricks as you can win, anywhere from none to seven. The dealer can never bid to where to sum of bids is equal to the number of bids possible in the round; there must always be the possibility that someone will go bust.

The first bidder gets to play the first card each round. Aces are high, but trumps outpoint the suit played. A player must play the suit dealt if they have it. If the player does not have the suit played then any card can be laid. After every player has had their chance to play a card the high card wins the trick. The winner of the trick gets to pick up the trick and then lead a new card down. Play continues until all the tricks have been won in the round.

The first bidder of the round becomes the new dealer. This way you have a new dealer every round. The dealer on the seventh round gets screwed, being that there is only one trick... its likely someone will bid one and make the dealer bid one, too! :eek:

People that bid the same number of tricks as they won win 10 bonus points. If a player bid 3 and won 3 tricks then they earn 13 points. If a player bid too many tricks then they lose ten points and the number they bet. If the player bid 3 and won 2 tricks then they lose 13 points. If a player wins too many tricks then they do not get any bonus. If a player bid 3 and won 4 tricks then they earn 4 points. Tally the points each round and the winner has the greatest sum after the 13th round.

There is a tendency for people to lowball bis, trying not to lose points. You can make ground rules before the game such as "no more than three rounds of zero bids in a row". When you get to the sixth through eighth rounds (worth 2,1, and 2 tricks respectively), the three no-bid rule gets fun.

An easy way to keep score is use notebook paper and make a column down the lefthand side numbers 7,6,5,4,3,2,1,2,3,4,5,6, and 7. This makes it easy to keep track of the number of tricks available per round.
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