i was being facetious, but:
i just think that it's better to do a "rough" analysis and then if anything suspicious turns up, do a fine analysis. i'm not sure how accurate v3.0 is compared to v3.03. my theory is that if packets are larger, and people connect less often, the amount of simultaneous hits will decrease. they only started experiencing bandwidth problems when the new clients came out. it did not occur with v2.04. so if you increase the packets to where the times to process is similar to that of the old clients, the stress on the servers should also decrease.
increasing the amount of calculations is more efficient though since they only need to modify the new client and not the whole packet structure.