I'm attempting to start up something in Chicagoland. Most of the game industry seems to reside in CA, TX, and WA.. and I don't really feel like moving at this point. So I figured, maybe I could build a local team of talent right here at home.
So I need people close by to start up something. I live in the west suburbs, so the closer you are, the better. There's no money in this, so please keep in mind this is on a volunteer basis. I think the plan will be to build a game and try to pitch it to a publishing house like Interplay, EA, Sierra Studios, etc.
I'm in need of the following:
CONCEPT ARTIST
Required experience with traditional pencil and paper sketching, and a very good imagination. Colored pencil and/or airbrushing a bonus. Present portfolio upon application.
Role: Come up with concepts for characters, landscape, and any other aspect needed. Results will be passed to either 2D or 3D artist for implementation.
2D ARTIST
Must have solid knowledge and a high level of expertise in Photoshop 5 or 6, and creating concrete graphics such as human faces, landscape art (grass, rocks, etc.), especially as textures for 3D models. Experience with creating textures for 3D models is preferred, but not a requirement. Present portfolio upon application.
Role: You will be creating logos, 2D artwork, and textures meant to be applied to 3D models.
3D ARTIST
Must have extensive experience with a major modelling package (Rhino, 3dsmax, Maya, Lightwave, etc.), and how to get the most out of the lowest poly count model. Must also have experience with mapping textures, and must be able to work with DirectX programmer(s) to incorporate 3D models and textures into the game engine. Present portfolio of 3D models upon application.
Role: You will be responsible for creating low-poly models for our games.
DIRECTX 7 PROGRAMMERS
Required experience with C++/C# and dealing with ALL aspects of DirectX (DirectDraw, Direct3D, DirectInput, DirectPlay, etc.). DirectX 8 knowledge highly preferred (for GeForce3 compatibility), but not required (will allow time for learning).
C++/C# PROGRAMMERS
(We may exclusively use C# as by the time any major project is ready for launch, Microsoft .NET Framework will be out of beta. C# allows the programmer to focus more on the concept than worrying about garbage clean-up, etc.)
Solid experience in C++ required, must be a real guru. List of past projects must be submitted upon application.
Role: You will be responsible for the core functionality of any game projects, and will work closely with the product designer(s).
This is just a start. I'm sure I can probably think of other positions later. Please e-mail me at mdesigner2001@hotmail.com if you're interested, and please remember to attach any portfolio (as described above in each position). Thanks!
So I need people close by to start up something. I live in the west suburbs, so the closer you are, the better. There's no money in this, so please keep in mind this is on a volunteer basis. I think the plan will be to build a game and try to pitch it to a publishing house like Interplay, EA, Sierra Studios, etc.
I'm in need of the following:
CONCEPT ARTIST
Required experience with traditional pencil and paper sketching, and a very good imagination. Colored pencil and/or airbrushing a bonus. Present portfolio upon application.
Role: Come up with concepts for characters, landscape, and any other aspect needed. Results will be passed to either 2D or 3D artist for implementation.
2D ARTIST
Must have solid knowledge and a high level of expertise in Photoshop 5 or 6, and creating concrete graphics such as human faces, landscape art (grass, rocks, etc.), especially as textures for 3D models. Experience with creating textures for 3D models is preferred, but not a requirement. Present portfolio upon application.
Role: You will be creating logos, 2D artwork, and textures meant to be applied to 3D models.
3D ARTIST
Must have extensive experience with a major modelling package (Rhino, 3dsmax, Maya, Lightwave, etc.), and how to get the most out of the lowest poly count model. Must also have experience with mapping textures, and must be able to work with DirectX programmer(s) to incorporate 3D models and textures into the game engine. Present portfolio of 3D models upon application.
Role: You will be responsible for creating low-poly models for our games.
DIRECTX 7 PROGRAMMERS
Required experience with C++/C# and dealing with ALL aspects of DirectX (DirectDraw, Direct3D, DirectInput, DirectPlay, etc.). DirectX 8 knowledge highly preferred (for GeForce3 compatibility), but not required (will allow time for learning).
C++/C# PROGRAMMERS
(We may exclusively use C# as by the time any major project is ready for launch, Microsoft .NET Framework will be out of beta. C# allows the programmer to focus more on the concept than worrying about garbage clean-up, etc.)
Solid experience in C++ required, must be a real guru. List of past projects must be submitted upon application.
Role: You will be responsible for the core functionality of any game projects, and will work closely with the product designer(s).
This is just a start. I'm sure I can probably think of other positions later. Please e-mail me at mdesigner2001@hotmail.com if you're interested, and please remember to attach any portfolio (as described above in each position). Thanks!