I don't play on this thing, I lost my real wife to it.
Yes, pwned
9-11-2006 Second Life site reports security breach
SAN FRANCISCO - Second Life, a three-dimensional virtual world for entrepreneurs, is asking its 660,000 members to change passwords after a security breach may have exposed users' confidential data, including credit card numbers and passwords.
Executives at the privately held company said Monday they contacted the FBI and are trying to determine whether the hacker was already a member of the popular multiplayer game.
Second Life is a fantasy game devoted to capitalism ? a 21st century version of Monopoly that generates real money for successful players.
The game centers on cartoon characters called avatars that users design to interact with fellow gamers. The avatars buy and sell all types of property, goods and services with "Linden dollars."
Second Lifers pay as much as $9.95 per month for a premium subscription to conduct business in the virtual world. They purchase Linden dollars with U.S. currency or trade it on the LindeX Currency Exchange.
A September 2006 Popular Science article estimated that Second Life has a gross domestic product of $64 million. The game's most successful entrepreneurs may earn hundreds of thousands of U.S. dollars online.
The company set up a toll free hot line to help users change passwords, staffed by about 30 employees ? including the chief executive.
Yes, pwned
9-11-2006 Second Life site reports security breach
SAN FRANCISCO - Second Life, a three-dimensional virtual world for entrepreneurs, is asking its 660,000 members to change passwords after a security breach may have exposed users' confidential data, including credit card numbers and passwords.
Executives at the privately held company said Monday they contacted the FBI and are trying to determine whether the hacker was already a member of the popular multiplayer game.
Second Life is a fantasy game devoted to capitalism ? a 21st century version of Monopoly that generates real money for successful players.
The game centers on cartoon characters called avatars that users design to interact with fellow gamers. The avatars buy and sell all types of property, goods and services with "Linden dollars."
Second Lifers pay as much as $9.95 per month for a premium subscription to conduct business in the virtual world. They purchase Linden dollars with U.S. currency or trade it on the LindeX Currency Exchange.
A September 2006 Popular Science article estimated that Second Life has a gross domestic product of $64 million. The game's most successful entrepreneurs may earn hundreds of thousands of U.S. dollars online.
The company set up a toll free hot line to help users change passwords, staffed by about 30 employees ? including the chief executive.
