Originally posted by: Matt2
Originally posted by: Starbuck1975
AFAIK there arent any 22" TN panels that support 1:1 pixel mapping.
I thought the Samsung 226BW and LG 226W both support 1:1 pixel mapping?
So if I am incorrect that these monitors support 1:1 pixel mapping, what are the implications if I try to play a game that does not already have widescreen support?
I honestly don't know if the Samsung and LG suuport 1:1 pixel mapping, that's why I said "AFAIK".
You'll have to get someone with either of those monitors to confirm that.
Originally posted by: apoppin
Originally posted by: Matt2
Originally posted by: Starbuck1975
By 1:1 pixel mapping, I assume you all mean that even on a widescreen monitor, you can scale games to 4:3 and simply play with black bars on the side for unused screen real estate.
More and more games are supporting WS, so I don't think this will be a problem say a year from now.
Given that I am playing most games in 4:3 aspect anyway, I dont necessarily have a problem continuing to play those games in 4:3, with unused space on my WS monitor.
Given that I am considering going at least 22" on a WS monitor, even at 4:3, and with wasted real estate, I will still have a larger gaming view area than on my current CRT.
AFAIK there arent any 22" TN panels that support 1:1 pixel mapping.
1:1 pixel mapping is something that I will never give up.
why? ... i didn't even
consider it when i got my cheapie 19" WS
:Q
all the new games - at least the ones i care to play - support WS
the old games look terrible, anyway - pre-Q3 is fUgly on ANY screen
if i Missed it, well then i missed it
you can't get *everything* in this short life
so *Why* do i need 1:1 pixel mapping? -- this one becomes my 2nd monitor when i
really upgrade to a higher resolution screen
'sell' it to me ... i can still exchange my LCD
1:1 pixel mapping allows the monitor to display content in it's original form without scaling.
For example, if you want to run BF2 at a WS resolution, how would you achieve that? You'd go to the widescreen gaming forum and find out how to hack the .cfg and adjust the resolution that way. But if the game doesnt natively support WS then you're not *really* getting a WS resolution. You may be seeing a WS screen picture, but the game is just stretching it's original 4:3 or 5:4 resolutions to fit the 16:10 screen.
It's the same as watching standard definition 4:3 content on a 16:9 HDTV. The picture is filling the entire screen, but it's still only 4:3 picture that the TV is stretching. That's why everyone looks fat and distorted compared to a regular 4:3 SDTV.
If you have 1:1 pixel mapping, you can defeat this deficiency, but it will cost you black bars.
When I play Xbox 360 on my 24" 1920x1200 with 1:1 pixel mapping enabled, I actually have 2 small blacks bars at the top and bottom of my screen. THis is because the Xbox isnt outputting 1920x1200, but 1920x1080 (1080p). If I didnt have 1:1 pixel mapping, it would still be outputting 1920x1080, but I would be looking at a 1920x1200 picture that has been stretched vertically to fit the screen.
The same is true when playing PC games. If I want to run a game that doesnt support WS out of the box, I dont even really have to hack the game to display a WS resolution. I can play at 1600x1200 with black bars on the left and right and the picture i am seeing will look just as good as it would on a 1600x1200 native resolution LCD.
This is also extremely useful when I'm playing a PC game that requires more horsepower than my GFX card can provide when running at 1920x1200. I can drop the resolution down to any resolution I want and not sacrifice IQ.
Say I wanted to play GRAW on my system, but at 1920x1200 the game brings my system to it's knees. So I drop the resolution down to 1680x1050. Normally, running a game at a lower resolution than your LCDs native res will look like crap. But with 1:1 pixel mapping I'm not looking at a full screen stretched mess. I'll be looking at a native 1680x1050 picture but with black bars on top and on the sides.
Hope that helps apoppin, hope I didnt confuse you.