That thing was wicked sick.
The company had built a 3D monitor, and were running an interactive 3D renderer on it.
Essentially, it looked like a standard 19" LCD - but a bit thicker and not quite as sharp. But it had a true stereo 3D effect. Not only that, but as you moved your head, you could look round corners.
E.g. let's say I had a model of a car, and I'd positioned the mouse cursor on the seat, so it was visible through the window. If I moved my head to the side, the cursor would disappear behind the door pillar, and I'd see more of the back of the car.
No glasses or anything was needed - and there wasn't a specific 'sweet spot' that you had to view from. Although, if you viewed from more than 45 degrees off angle - the 'parallax' would wrap around, so at 45 degrees, you'd get the same view as someone looking at it face on (and at 60 degrees, the same view as someone looking from 15 degrees, etc.)
It wasn't a pre-rendered 3D display, it was real time rendering - could edit and manipulate the model in real time (well, not quite real time - it got about 3 fps) (not too bad, considering it was actually rendering each frame from 40 different viewpoints, which the monitor was displaying for each different angle).
I didn't ask the price, as I'm fairly confident that I couldn't afford it.
The company had built a 3D monitor, and were running an interactive 3D renderer on it.
Essentially, it looked like a standard 19" LCD - but a bit thicker and not quite as sharp. But it had a true stereo 3D effect. Not only that, but as you moved your head, you could look round corners.
E.g. let's say I had a model of a car, and I'd positioned the mouse cursor on the seat, so it was visible through the window. If I moved my head to the side, the cursor would disappear behind the door pillar, and I'd see more of the back of the car.
No glasses or anything was needed - and there wasn't a specific 'sweet spot' that you had to view from. Although, if you viewed from more than 45 degrees off angle - the 'parallax' would wrap around, so at 45 degrees, you'd get the same view as someone looking at it face on (and at 60 degrees, the same view as someone looking from 15 degrees, etc.)
It wasn't a pre-rendered 3D display, it was real time rendering - could edit and manipulate the model in real time (well, not quite real time - it got about 3 fps) (not too bad, considering it was actually rendering each frame from 40 different viewpoints, which the monitor was displaying for each different angle).
I didn't ask the price, as I'm fairly confident that I couldn't afford it.