- Sep 10, 2006
- 527
- 0
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What is the point of having a checkpoint-based saving system in an open gameworld? I gave up on this game after about the 10th time I had to redo the same tedious item hunting-pickup/sorting out/selling/upgrade routine, ON TOP OF executing the first couple of missions AND enduring the annoyingly verbose information popups, because of ridiculous reasons like getting mauled by a crocodile or a buffalo or simply having to exit the game and come back (sure Ubisoft, I likethe straight face you're wearing when you're telling me you WON'T SAVE my progress before I go off to attend my real life for a while!). There's even an outrageous limitation where if you wander off too far away from a mission's designated area then you have to do it all from the begining. I came very close to exceeding it a couple of times and it acted as an unneeded layer of anxiety, which took all the thrill of the action and turned it into a ball-busting micromanagement drudgery...NOT FUN AT ALL 