Savegame system in Far Cry 3 - total dealbreaker

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KAZANI

Senior member
Sep 10, 2006
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What is the point of having a checkpoint-based saving system in an open gameworld? I gave up on this game after about the 10th time I had to redo the same tedious item hunting-pickup/sorting out/selling/upgrade routine, ON TOP OF executing the first couple of missions AND enduring the annoyingly verbose information popups, because of ridiculous reasons like getting mauled by a crocodile or a buffalo or simply having to exit the game and come back (sure Ubisoft, I likethe straight face you're wearing when you're telling me you WON'T SAVE my progress before I go off to attend my real life for a while!). There's even an outrageous limitation where if you wander off too far away from a mission's designated area then you have to do it all from the begining. I came very close to exceeding it a couple of times and it acted as an unneeded layer of anxiety, which took all the thrill of the action and turned it into a ball-busting micromanagement drudgery...NOT FUN AT ALL :mad:
 

KAZANI

Senior member
Sep 10, 2006
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I think it was only game console versions which only allowed players to save at certain points, PC was okay in this regard.
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
Talk about exaggerating calling it a deal breaker lol. Yes, it does suck that you start at the closes radio tower instead of exactly where you are and I find it silly as well. But to call it a deal breaker is silly, it takes like a minute to get to where ever you were from the radio tower in most cases.

The mission area thing was mentioned in all the reviews. Annoying yes, but for the handful of missions I've done so far it isn't like they don't give you a ton of space for it, you just can't be in the middle of the mission and then be like oooo shiny and go explore that instead.
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
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Talk about exaggerating calling it a deal breaker lol. Yes, it does suck that you start at the closes radio tower instead of exactly where you are and I find it silly as well. But to call it a deal breaker is silly, it takes like a minute to get to where ever you were from the radio tower in most cases.

The mission area thing was mentioned in all the reviews. Annoying yes, but for the handful of missions I've done so far it isn't like they don't give you a ton of space for it, you just can't be in the middle of the mission and then be like oooo shiny and go explore that instead.

Then its not open world. I would get if they gave a time limit to get a mission done...but...yea.
 

KAZANI

Senior member
Sep 10, 2006
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Talk about exaggerating calling it a deal breaker lol. Yes, it does suck that you start at the closes radio tower instead of exactly where you are and I find it silly as well. But to call it a deal breaker is silly, it takes like a minute to get to where ever you were from the radio tower in most cases.

The mission area thing was mentioned in all the reviews. Annoying yes, but for the handful of missions I've done so far it isn't like they don't give you a ton of space for it, you just can't be in the middle of the mission and then be like oooo shiny and go explore that instead.

You didn't address half the issues I raised here, plus...

The mission area thing was mentioned in all the reviews. Annoying yes, but for the handful of missions I've done so far it isn't like they don't give you a ton of space for it, you just can't be in the middle of the mission and then be like oooo shiny and go explore that instead.

...I nearly went out of bounds as I was heading for the next mission, just because I chose to approach the site through a different path. If this is what "open-world" means, then screw it!
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
The world is open, just for whatever reason when you take a mission you are confined to a large area blocked off for it till it is done. It is stupid, but like I said you get a ton of room to move around the entire perimeter of the mission so at least.

As for not hitting on half your issues with the save system. I can't say I've had the issues yet to even know. I reloaded my game twice. Once when in a mission and yeah I had to start from the beginning which did suck. The other time I did a reload after saving and I was placed near the radio tower.
 
Last edited:
Aug 11, 2008
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What is the point of having a checkpoint-based saving system in an open gameworld? I gave up on this game after about the 10th time I had to redo the same tedious item hunting-pickup/sorting out/selling/upgrade routine, ON TOP OF executing the first couple of missions AND enduring the annoyingly verbose information popups, because of ridiculous reasons like getting mauled by a crocodile or a buffalo or simply having to exit the game and come back (sure Ubisoft, I likethe straight face you're wearing when you're telling me you WON'T SAVE my progress before I go off to attend my real life for a while!). There's even an outrageous limitation where if you wander off too far away from a mission's designated area then you have to do it all from the begining. I came very close to exceeding it a couple of times and it acted as an unneeded layer of anxiety, which took all the thrill of the action and turned it into a ball-busting micromanagement drudgery...NOT FUN AT ALL :mad:

I haven't played this game, but this is one of my pet peeves about a lot of games. For instance witcher2
I played part way through the tutorial and decided I needed to turn down a few graphical settings to get a better frame rate, as the default settings were giving me less than 30 fps. Could I save, adjust a few settings, and come back to the same spot? No every time I went back to the beginning I had to play the tutorial over from the start. It is kind of ironic that in the early days of PC gaming when PC's were less powerful, save anywhere was pretty much the norm. Now that hdds are huge checkpoint saves are the norm. Even more annoying is that every new save wipes out the previous one and if you happen to get an auto save in a bad spot you can't go back.
 

gorcorps

aka Brandon
Jul 18, 2004
30,739
452
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I don't mind starting every game in the same position that much, as long as there's still a quick save button that saves enough of my progress and I just start somewhere else. The mission area thing is quite a big deal though IMO, especially given FarCry's roots in how free you were to go about things as you please. It's enough for me to hold out for a sale (or maybe christmas since I wouldn't be paying for it :D)
 

CVSiN

Diamond Member
Jul 19, 2004
9,289
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What is the point of having a checkpoint-based saving system in an open gameworld? I gave up on this game after about the 10th time I had to redo the same tedious item hunting-pickup/sorting out/selling/upgrade routine, ON TOP OF executing the first couple of missions AND enduring the annoyingly verbose information popups, because of ridiculous reasons like getting mauled by a crocodile or a buffalo or simply having to exit the game and come back (sure Ubisoft, I likethe straight face you're wearing when you're telling me you WON'T SAVE my progress before I go off to attend my real life for a while!). There's even an outrageous limitation where if you wander off too far away from a mission's designated area then you have to do it all from the begining. I came very close to exceeding it a couple of times and it acted as an unneeded layer of anxiety, which took all the thrill of the action and turned it into a ball-busting micromanagement drudgery...NOT FUN AT ALL :mad:

this is ONLY on missions..

after that you can save at ANY TIME.

and that designated area is only during the "tutorial" as well or focused missions.

before you open your mouth you might want to play a bit more and understand the game mechanics.

and Ive got 6 hours in and the game is freaking GOTY hands down.
 

KAZANI

Senior member
Sep 10, 2006
527
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this is ONLY on missions..

after that you can save at ANY TIME.

and that designated area is only during the "tutorial" as well or focused missions.

before you open your mouth you might want to play a bit more and understand the game mechanics.

and Ive got 6 hours in and the game is freaking GOTY hands down.

LOL @"open your mouth"...tell your dad to teach you the difference between written and oral language...preferably sometime before you turn 18. Maybe you have ample time to waste goofing around with repetitive gameplay, OTHERS DON'T, so cut the smartass, "who DARES talk crap about my GOTY totem" attitude. I don't have to sit through painful unskippable opening cinematics everytime I need to change some video option or because I have to do other work, with or without my PC. Also, how much real gameplay is there besides missions? What are you gonna do, roam the same places again and again for scraps of "open-world" action, like in Far Cry 2?
 

jimrawr

Senior member
Mar 4, 2003
888
1
81
Maybe you have ample time to waste goofing around with repetitive gameplay, OTHERS DON'T, so cut the smartass, "who DARES talk crap about my GOTY totem" attitude.

I have to say I totally agree with this. I hate doing the same things over in single player games. I remember last year I lost my 10 hour save game file in Skyrim due to a bug, and everyone was just telling me to start over instead of trying to fix the game file. As if 10 hours is nothing. So I ended up deleting the game and now I refuse to buy another Bethesda game. The corrupt game saving was all over forums and happening to people without a way to resolve it. Anyways I feel your pain man.
 

CVSiN

Diamond Member
Jul 19, 2004
9,289
0
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LOL @"open your mouth"...tell your dad to teach you the difference between written and oral language...preferably sometime before you turn 18. Maybe you have ample time to waste goofing around with repetitive gameplay, OTHERS DON'T, so cut the smartass, "who DARES talk crap about my GOTY totem" attitude. I don't have to sit through painful unskippable opening cinematics everytime I need to change some video option or because I have to do other work, with or without my PC. Also, how much real gameplay is there besides missions? What are you gonna do, roam the same places again and again for scraps of "open-world" action, like in Far Cry 2?

I got shoes older than you.. and when you "type" on a forum you are opening your mouth.. this is the same thing as talking especially in today's day and age when 98% of communication is digital instead of voice.
you are still making your "voice" heard using a different medium.
I'm 42 years old so get bent.
Obviously yet another case of your computer is smarter than the user trying to use it.

you do NOT have to sit through all that.. and once you get to the first save point ( less than 5 mins in game) you are done with it forever.
or I dunno back up your save files in the cloud somewhere?
or reg hack to turn off movies.

Good luck finding the power button..
maybe you should stick with those 10 year old consoles that are idiot proof.

I have no vested interest in this game I'm no game dev but I laugh at stupid computer users all day long.
you would have never lasted a minute in the DOS gaming days when you had to think about how to even get the program to run in the first place.
 

Doppel

Lifer
Feb 5, 2011
13,306
3
0
I have to say I totally agree with this. I hate doing the same things over in single player games. I remember last year I lost my 10 hour save game file in Skyrim due to a bug, and everyone was just telling me to start over instead of trying to fix the game file. As if 10 hours is nothing. So I ended up deleting the game and now I refuse to buy another Bethesda game. The corrupt game saving was all over forums and happening to people without a way to resolve it. Anyways I feel your pain man.

Yep that is BS. I would replay 5 hours tops; hate replaying something due to that sort of reason.
 
Aug 11, 2008
10,451
642
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Yep that is BS. I would replay 5 hours tops; hate replaying something due to that sort of reason.

I agree with you about losing your save due to a bug. That would be infuriating. I have to say though that Bethesda is one of the few developers that still has what I consider an ideal save system. You can save anywhere (except maybe in the middle of a battle, I dont remember about that), and in addition, if you save manually that save does not overwrite your previous saves. I think I ended up with something like 1000 save games in skyrim. I could go back and replay from almost any point if I wanted to.
 

jimrawr

Senior member
Mar 4, 2003
888
1
81
I agree with you about losing your save due to a bug. That would be infuriating. I have to say though that Bethesda is one of the few developers that still has what I consider an ideal save system. You can save anywhere (except maybe in the middle of a battle, I dont remember about that), and in addition, if you save manually that save does not overwrite your previous saves. I think I ended up with something like 1000 save games in skyrim. I could go back and replay from almost any point if I wanted to.

Except that this bug was corrupting all your game files. I always save new files never over write when possible. I lost like 15 files if I remember correctly and just silence from bethesda. They wont get my money again, total waste of cash.
 

greenhawk

Platinum Member
Feb 23, 2011
2,007
1
71
Sounds a lot like Far Cry 2. They used the same system didn't they?

I think so going by the OP's desciption. I basically tossed FarCry 2 out the window.

Only documented save option in 2 was in the huts when you slept. Turns out there was some undocumented quick save keys for PC users. Of course, by the time I learned that (bought at release), I had already sold the game at the going market rate 4 days later ( 1/4 purchase price).
 

Dankk

Diamond Member
Jul 7, 2008
5,558
25
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Only documented save option in 2 was in the huts when you slept. Turns out there was some undocumented quick save keys for PC users.

Undocumented? It's right there in the control options. :)

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