How does Sandy Bridge's turbo affect games? I've heard of instances in games (WoW) where the EIST kicks in and clock speeds range from 1.6ghz->3.3ghz->3.9ghz and fluctuate wildly between these speeds. Consequently FPS drops with these fluctuations. I've read that Sandy Bridge can turbo for anywhere between 15-25 seconds. Does anyone know additional information on the algorithms? Is there such thing as an infinitely sustainable turbo? How long is the wait between each turbo boost?
For instance I own a 2500k on a ASRock P67 Pro3 mobo. If I'm running a game, I assume the CPU will turbo up. My FPS should therefore boost from the additional clock speed but then rapidly drop after 25 seconds. Wouldn't this rapid change in clock speed affect the stability of FPS? I can see this being a problem in certain competitive online shooters where FPS stability is a must. If I'm about to shoot someone in the head and my turbo stops and my FPS drops from 40 to 25, I'm sure I would notice it. In addition, when does Sandy Bridge determine when to power down? In some older games, if there's only a little load, will the CPU actually underclock to 1.6ghz and affect FPS?
For instance I own a 2500k on a ASRock P67 Pro3 mobo. If I'm running a game, I assume the CPU will turbo up. My FPS should therefore boost from the additional clock speed but then rapidly drop after 25 seconds. Wouldn't this rapid change in clock speed affect the stability of FPS? I can see this being a problem in certain competitive online shooters where FPS stability is a must. If I'm about to shoot someone in the head and my turbo stops and my FPS drops from 40 to 25, I'm sure I would notice it. In addition, when does Sandy Bridge determine when to power down? In some older games, if there's only a little load, will the CPU actually underclock to 1.6ghz and affect FPS?
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