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Saint's Row

warcrow

Lifer
Some questions for you guys:

1) How does it differ from the demo? I felt really blah about the demo and was kind of put off from it. Now, everyone is saying it's actually pretty fun. My interest is peaked.

2) Is the music in the game real (copyrighted?) music like in GTA, or is it muzak? :/

3) Is it true there are no other vehicles in the game to operated other than cars? (IE: No Motocycles, no airplanes, no bikes)

4) Are the environments as stale as they appeared in the demo?

5) When you walk into a building, is there a load screen like in GTA or can you just run in and out seamlessly. Also, Do you find the accessable buildings few and far between.

6) Is there random violent acts by NPCs to other NPCs like in GTA? I mean, does the world appear to be living around you?

kthnxbye!
 
1) My biggest complaint about the demo was that I couldn't get over being stuck in a city setting, compared to GTA:SA's varied locales, but I bought Saint's Row and have been enjoying it well enough. The missions are fairly fun, and the physics are a hoot sometimes. It feels like "Super-Duper-Amazing GTA 3" more than anything.

2) Music? It's like GTA, but... umm... just not as good. Just use your own music, if it bothers you.

3) As far as I know, that is correct.

4) Again, this bothered me in the demo. For some reason that I cannot explain, it doesn't bother me as much now. It's not as awesome as San Andreas seemed at the time, but it's certainly passable.

5) The only load I've seen is when you first turn on the game. And by "accessable," what do you mean? Like, able to walk into it at all? So far it hasn't been a huge part of the game (even though some early missions require it), but I haven't really noticed.

6) Yes. For example, I've seen several instances of cops pulling over rival gang members. I watch until one side destroys the other, then I kill the remaining ones. Basically free weapons, until nearby gangs decide to join in (in addition to the cop-warning meter, there is also one for gangs).
 
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