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Sacred 2, My First Impressions... (updated 05/14/09)

warcrow

Lifer
Look what showed up on my doorstep yesterday: http://img19.imageshack.us/img19/8236/sacred2.jpg

Although I was only able to spend about an hour playing the game yesterday, I feel like I have a few noteworthy remarks about the console release of Sacred 2. Take my feedback with a grain of salt but with that being said I'll do my best to describe what I experienced. At the very least this will provide a morsel of information out there about this highly (for some) anticipated game. Also to confess, I've not played the PC version more than about an hour so I'm not overly familiar with the game in it's many iterations--but I do love dungeon crawlers of any kind like Diablo I & II, Titan Quest, Baldur's Gate: Dark Alliance 1 & 2, and Champions of Norrath.

The installation of the game took as long as any other 360 game--roughly 8 minutes. The installation improved load times significantly. I don't mean to imply that loading levels is non-existent but they do load with in seconds.

I decided to play as a Shadow Warrior and check out how melee is handled in this game. You have the option to choose to play the Light or Dark campaigns and select an applicable deity to worship. The Shadow Warrior begins his saga in a tomb and my initial impressions was "cool, a dungeon! There's bound to be lots of loot around here!" I ran around a bit and everything looked well enough. It certainly wasn?t mind blowing but it definitely looked better than the games I mentioned above.

Unfortunately, once outside the tomb the frame rate took a little bit of a hit. Not severe enough to make the game unplayable, but I think people who are really sensitive to a slight drop in frames and tearing will be put off by this. Personally, I thought it was a little annoying--but not annoying enough to ruin the gameplay. If I had to guess I would say it dropped < 30 fps.

The fighting was a little strange for me. I felt a little disconnected when fighting (melee) because you don?t mash a button. It's not similar to the Baldur's Gates or the Champions of Norraths where you hit a button to attack. Instead you hold down the button and direct your attacks towards the enemies. It works--and I imagine it takes some getting use to--but for me I would rather mash on a button and feel more involved with attacking. It felt a little too passive but I am only an hour into the game. I imagine this is a mechanic that will feel more natural (and perhaps for connected?) in time.

Loading up on loot in these games is always something I look forward to--don't we all? In Sacred 2 (console), looting is done automatically when pressing the LB. Again, you feel a little detached when loot is magically transported into your inventory and where's the satisfaction when you don't get the feel of snatching it up? At least you see it on the ground and know you have to pick it up so the process isn't as drastically passive as Too Human where goodies didn?t even fall on the ground but jumped into your inventory. I am sure this sounds totally trivial to a lot of you but for me, I enjoy picking it up and hearing the "clinks", the "clanks" and the "cha-chings" of the gold pieces. For those of you like me, a little thing like that is hugely missed.

I did notice that weapons, abilities/skills and magic can be bound to any of the 4 face buttons. The LT and RT act as a "shift" key so you can bind up to 8 more items for quick use. It looks really effective and I think it's a smart way to handle diversity in combat methods.

In the inventory, I noticed that comparing items is as easy as pressing a button so it does look like Ascaron made an effort to create as console-friendly game. Again, these are very early impressions of a ginormous game. There are still many many things left for me to see and find and get used to. Knowing some of you are as eager as I am for first-hand impressions of this game on the console -- feel free to ask if you have any questions!

More here for those that are interested.
 
I should mention that I've had several PM me in regards to the IGN article and data corruption.

Saving is done from the menu (can be done anywhere outside, havent done it inside a dungeon yet).

I played a few more hours this weekend and I experienced no crashing or data corruption. The only technical glitch I experienced were the minor slowdown when outside.

Lastly, its worth mentioning that the dungeons respawn with monsters very quickly! I died in one dungeon and promptly ran back from the stone and by the time I zoned into it it had completely repopulated--what?!

 
Originally posted by: IamDavid
SO is it worth $60? Or just a rental? Been looking forward to it since I like true RPG's..

How much do you like dungeon crawlers? Did you play Diablo 1/2? Champions of Norrath? Baldur's Gate: Dark Alliance?
 
I'm just going to keep going here for those that are interested since there are hundreds of hits on this thread.


Sacred 2 has this way of luring you back for more--even with its faults!

It pleases me to say that after becoming a little bored with the Shadow Warrior--with it's monotonous melee--I decided to create a different character, a Dryad, and give Sacred 2 another shot. It's not that I dislike Sacred 2, it's that it's got so much potentoil and it's first impression was spoiled! Hey, I love these dungeon crawlers ok?

So I headed in another direction and went with a ranged class to see how differently it would play. The Dryad class can use melee weapons like the Shadow Warrior, but really, it's built for ranged attacks. I have to say, after playing for several hours, I really enjoyed my time playing the Dryad. Sure, chalk it up to personal preference perhaps but it really feels like this game was built for bows-and-magic on the consoles (not the PC.) Come?on, this is coming from a guy who hated the ?push-the-stick? melee in Too Human but loved the Marksmen class.

With the class change I dutifully played a few more hours of the game (roughly 4). Unfortunately with in that time I noticed a few more obtrusive issues with the game. Thankfully none of these are deal breakers, atleast not for me. But before I get to those I want to reiterate?I am now enjoying this game, it?s just that it?s not as refined as I would like it to be.

With that being said....

I cannot find a way to blacksmith in the field despite obtaining the skill to do so. I've checked around on several forums, asked a few people and it appears that this is a common issue amongst players. It?s a nice skill to have as Blacksmiths just aren?t prevalent in the game.

When browsing the inventory there are two options available to you??Details? and ?Compare?. "Details" allows you to?are you ready for this?see more details about a particular item! "Compare" allows you to....see more details about an item! Yes the problem is--both buttons do the exact same thing. This is another very useful feature that would make life easier when upgrading and selling items. Anyone know what's going on with this?

In my previous post I complained about the act of Looting. I'm happy to report that the "catch all" collection system now feels really good and makes my little pavlovian brain salivate with it's "Cha-ching" sound effects.
Just to note--and not to complaint--gone is the color system the PC version of the game uses to identify power level and importance of items and weapons (a la Word of Warcraft) and replacing it is a star system. It works well and I see no real difference between using the two. I'm wondering if perhaps the change took place to better suite colorblind gamers?

Overall?this game is beginning to win me over and I'm excited about that.

Anyone up for some coop? 🙂
 
Originally posted by: warcrow
Anyone up for some coop? 🙂

How many players does it support in co-op? I love dungeon crawlers so I'm sorely tempted to do this. I may try to get it in from Gamefly.
 
The 360 version supports 4-player coop. From what I understand that includes 2 local and 2 on Live.

The PS3 doesnt support that feature (2 local + 2 on-line)--only 2 player coop.
 
I started this last night but I think I only got to level 3. I was kind of lost because it doesn't explain everything real well, but it seems like it is gonna be fun.

At first I started on silver. I don't know if that is supposed to be later after you level up but it was way too hard.
 
I too started it last night. Seems like a very enjoyable game so far. Playing the PS3 version I've come across some minor graphical bugs but nothing major. I got to level 5 pretty easily and explored as much as possible. I do wish the viewing angle was better!
 
Alright, I've been playing this game on my Xbox360 for the past several days and here's my take on it:

1. Holy shit, they really dumbed the shit out of this game (compared to PC). I was boiling yesterday when playing my Temple Guardian. Seriously, were they drunk when designing the interface for the consoles? Seems like it:
- they removed the shield energy indicator totally - I mean WHAT THE FUCK? It's something 2 out of 6 classes depend on when trying to survive. And the only thing you know is if it's on or depleted.
- blacksmithing - it's still there, but they forgot to add the button in the game... or something... yes, you read that right - you can spend all the points you can for blacksmithing but you won't be able to use it... this one's even worse tham the previous gripe.
- they changed loot color to stars system... so now you collect everything as white and have basically no idea what you're picking up. Also, the bonuses have their own classes and colors and everything is fucking white on the console, so you don't really know if a bonus is more rare or not. It's all fucking white. It's really hard to notice good loot quite often.
- relics - they removed some functionality from it
- general information about your character - everything is clustered as fuck, hard to read and find.

2. Framerate - seriously, there are so many occasions the game drops to a fucking slideshow, it's not funny. Especially in cities. On a bloody console! I mean, I know the X360 ain't a monster machine, but sometimes the FPS goes to like 5 FUCKING FRAMES PER SECOND.

3. Bugs - the game is glitched worse than Bethesda's Oblivion when it came out. ON A CONSOLE. I mean, I don't have a game that has more bugs in it (and I thought Star Wars: The Force Unleashed was bad...). Even Fallout 3 for PC was more polished! From skills not working, Combat Arts working in a wrong way, bonuses not being applied from items (those are basic gameplay issues... BASIC!!) to hangups, display errors, strange teleport behaviours (like beaming "nearby" the portal and getting raped before the thing loads up) and the loading in cities. Sometimes you get it like every 3 fucking steps. 3 steps, loading icon, 3 steps, loading icon... And they fucking let a patch out on Live that adds offline item sharing between characters. Who the fuck needs that? FIX THE DAMN BUGS! Then add stuff.

But... 🙁 The game, despite the above huge problems, is so much fun. Seriously, I am so mad at Ascaron for making such a shitty console port (from PC to consoles!). Do they think all the console gamers are fucking retards? Mentally handicapped? Blind? How the hell did this game get through QA??

Let me state the important fact again though. It's so much fun... The general concept of the world is amazing (technology + magic done right!). It's still fun to play once you figure out how to bypass all the fucking problems. But you have to do it alone - there's hardly any info on the forums that can help you and the manual is just laughable. But once you figure it out yourself, you will enjoy it.

Now, since I paid full price for this game (100$ in Denmark) I was fucking pissed. Wanted to get me the PC version. So I heard it's on Steam - 50 fucking ? ?!?!?! So I said - no way Ascaron, you're not getting my money again for Sacred 2. But it seems the pirated version is running without any patches - I mean, it's even worse than the console port at release version (I don't know how's that possible, but it is - here's a way to fight piracy I guess... 😕). Luckily, I found an online store that has the game for 25$. Shold get it next week.

Ohh and those are the prices in Denmark for games 😛 Some of them at least.

To sum up, it's the first game that totally says: "consolers are retards and can't play regular games for shit - let's give them games that even monkeys can play". :thumbsdown::thumbsdown::thumbsdown::thumbsdown: for you, Ascaron!
 
I got the PC version (Steam....$49 and no tax....Yaaaa!!!) as I just seem to be able to navigate better with these type of games. I've got a level 22 shadow warrior....he's got some pretty funny evil lines which is part of the fun. Still too much crap to carry around after you kill the bazillion enemies on your questing journey (and the shadow warrior will let you know....'more crap!' or 'where am I suppose to keep all this junk.' LOL.) All in all, it's mindless hack and slash goodness.
 
Ascaron is dead. Someone bought the IP it seems and is "outsourcing" to make another patch for the horrendous and frequent bugs in the console version. The expansion isn't very likely to hit the consoles either (just the PC). So basically, Ascaron rushed the game for the Xbox and PS3, left huge bugs (bugs that a drunk hobo would notice) and went bankrupt. We got royally screwed. And in the PC version, the newest patch solved a lot of issues, however it introduced plenty more (mostly with stability). And to think I bought both versions (for my Xbox and for the PC)... I hope they don't make a game ever again cause they will screw new customers as they did with Sacred 2.
 
The first Sacred was fun but as soon as I heard about the huge amount of bugs in Sacred 2 I decided to steer clear...looks like I made the right decision. Shady stuff for sure.
 
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