Did anybody understand the "Advanced Deffered Rendering with a two pass rendering scheme" feature ?
over here
please don't comment on s3 in general or compare their past products to ATI's, Nvidia's or 3dfx's
this is a question specifically about a certain technological concept.
what do they mean by "analizing depth complexity" and by repeatedly referring to the Z Buffer in Plural ?
is it possible that the card is dynamically allocating Z storage space in order to store multiple Z values for each pixel?
over here
please don't comment on s3 in general or compare their past products to ATI's, Nvidia's or 3dfx's
this is a question specifically about a certain technological concept.
what do they mean by "analizing depth complexity" and by repeatedly referring to the Z Buffer in Plural ?
is it possible that the card is dynamically allocating Z storage space in order to store multiple Z values for each pixel?
