S3 releases High-Performance cards

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nonameo

Diamond Member
Mar 13, 2006
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Originally posted by: themisfit610
IIRC, there were some very impressive textures (for the time) available in Unreal Tournament that were only usable on S3 cards.. some exotic texture compression or something..

Anyone care to fill me in?

~MiSfit

S3 had their own texture compression, but then came along DXTC(or it was vastly improved, can't remember which) which rendered it obsolete.
 

CP5670

Diamond Member
Jun 24, 2004
5,660
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I think DXTC is the same thing as S3TC. It was incorporated into DirectX at some point, but S3 still gets licensing fees on it.

Those high resolution UT textures still look better than just about any texture I've seen in modern games.
 

nonameo

Diamond Member
Mar 13, 2006
5,902
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76
Originally posted by: CP5670
I think DXTC is the same thing as S3TC. It was incorporated into DirectX at some point, but S3 still gets licensing fees on it.

Those high resolution UT textures still look better than just about any texture I've seen in modern games.

I knew it was something like that.
 
Mar 19, 2003
18,289
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Originally posted by: CP5670
I think DXTC is the same thing as S3TC. It was incorporated into DirectX at some point, but S3 still gets licensing fees on it.

Those high resolution UT textures still look better than just about any texture I've seen in modern games.

I'd have to agree...I've replaced most of my Unreal and UT textures with the S3TC ones and they're amazing - no noticeable blurriness or loss of detail, no matter how closely you're viewing them.

I don't know why new games still fail to include that level of texture detail (HL2/Ep2, I'm looking in your direction....)
 

Klinky1984

Member
Nov 21, 2007
48
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66
Originally posted by: SynthDude2001
Originally posted by: CP5670
I think DXTC is the same thing as S3TC. It was incorporated into DirectX at some point, but S3 still gets licensing fees on it.

Those high resolution UT textures still look better than just about any texture I've seen in modern games.

I'd have to agree...I've replaced most of my Unreal and UT textures with the S3TC ones and they're amazing - no noticeable blurriness or loss of detail, no matter how closely you're viewing them.

I don't know why new games still fail to include that level of texture detail (HL2/Ep2, I'm looking in your direction....)

You could also include CoD4 in that list as well, though it's got shader goodness to make up for the very lacking texture quality.