Sure, but what if there's a game that renders a bunch of identical objects in a row without batching them for some reason. I'm sure it's happened before. Game development is a mess.Because it's useless. If any other draw calls are made by the game, the optimization fails. I repeat, this will not have any use in games.
For this to be used, the game must not have any lighting, any shadows, any shaders, any materials, any decals, and any other meshes.
You won't find this in games. Maybe if you go back to the 80s (i.e, Asteroids), but not even DOS era games would be applicable.
This will at least make any games like that run faster.