RTCW - How many missions, parts ?

pay

Golden Member
Jan 28, 2001
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Anyone know where to find that crane lift thing in mission 4 part 3?
 

NicColt

Diamond Member
Jul 23, 2000
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>There are seven of the main 'missions'

Ah man..... I was hoping for something like 12-15 missions. I don't get this, a $3M game with only 7 missions.
 

DefRef

Diamond Member
Nov 9, 2000
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If you haven't seen the game yet, you may think so, but the level of detail and the sheer size of some of the levels is HUGE. If you've ever tried to make a game level, you know how much work is involved in crap. This ain't crap.

I've got maybe 10-12 hours of playing in so far (get killed a LOT and the game timer doesn't account for replays) and I'm at Mission 5, Part 3, I think.



*********** SPOILER ALERT! *************

I'm up against Deathhead's Super Duper Trooper;) and it's unbelievably tough! How do I kill this thing and is there more after? It feels like the end.


**************END SPOILER *************
 

HigherGround

Golden Member
Jan 9, 2000
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spoiler!



<< I'm up against Deathhead's Super Duper Trooper and it's unbelievably tough! How do I kill this thing and is there more after? It feels like the end. >>



When you start the fight, jump to your right and go behind the reinforced glass window. Once you are behind the glass, play a classic cat and mouse game and try to get him on your side of the window, that way you can get to the remaining supplies located to the left of the room, plus it will be easier to eliminate any remaining nazis on the catwalks. Defeating the 'uber one' :) should be much easier now, if I remember correctly five rockets plus a few rounds from a venom gun should do the trick.




<< Is there more after >>



Oh yeah :p

spoiler
 

odz

Senior member
Jan 10, 2001
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Yeah, I got a good 16 hours play time. Great game, very high quality production overall. The AI is the best I have seen. They do things like, cover when reloading, and are usually not drawn out of position very easily.
 

NicColt

Diamond Member
Jul 23, 2000
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>If you haven't seen the game yet, you may think so

I'm on level 4 somewhere, and don't get me wrong I am truly enjoying the game. I'm taking my time as much as possible taking it all in so to say.

I just find that making the engine, models, AI ect... would be the biggest parts of making the game.

To me I see it like building a auto plant and assembly line and then just making twenty cars. If you have the infrastructure in place, and for the price we paid, heck bring it on.
 

DefRef

Diamond Member
Nov 9, 2000
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I finally beat Super Duper Trooper (thanks for the tips) and am now in the Chateau. (Mission 6, Part 3) (Ah, the Nazi babes are back. It's like shooting Madonna!)

I have to disagree about the AI, to be blunt, it is SUCK! Too often, you'll cap someone and then turn the corner and there will be another guy standing there, looking at the body and he won't react until you come into sight. This make stealth missions kinda dubious when it doesn't seem to matter if you use a silencer or not. The flip side are the eagle-eyed guards who can spot you from 107 miles away and scrub you mission. It's too random.

So far, I've really dug the level design, the graphics and the music. What isn't as good is the story (lame compared to NOLF) and the played out "find key, open door" linear gameplay. Yawn....
 

NicColt

Diamond Member
Jul 23, 2000
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>Ah, the Nazi babes are back. It's like shooting Madonna!

dude, flame the biachees and see what happens. there are new sounds I didn't even know.

>there will be another guy standing there, looking at the body and he won't react until you come into sight

yea I noticed that too, also where you need to kill those 3 super soldats, I just hid behind the crates and he was stuck behind I took all of my gun ammo 1 bullet at a time to finish him off without moving all while eating a doughnut.

>AI, to be blunt, it is SUCK

it was still good, or should I say getting better. ST-V elite force had some good AI when it came to baddies standing still like that. In RTCW there were so many times that I peeked around the corner and they didn't even see me. to me that aint right. also many times I just saw a leg or parts of a body not moving and capped them off with sniper rifle, they didn't even have a chance. the AI needs to react by location and not by sight. also there were not enough ambushes from behind, you'd clear a spot and you were always confident that was it. I did like the idea that baddies would come from trucks or parachute in but they should have had more than 1 truck move in or have several parachute drops. I was always full of ammo so that wouldn't have been a problem.

I agree with the level design, graphics and music and they probably took hints from SOF. Overall I would put it this way - It was a very enjoyable FPS experience. Not perfect but it's getting better, alot better.

Alot of different games bring different good parts. For example.

Original Wolfenstein - why I bought a computer in the first place.
DOOM - Insomnia, nightmares, lost girlfriends. Though of DOOM 3 more nightmares.
Duke Nukem - very well made, long game to play, very nice technology for software mode at the time.
Unreal the game - very NICE on a voodoo II - AWE factor 10/10 - first time I was heard saying OLY SH!T
STV-Elite Force had very good AI
Serious Sam had tones of bad guys, very nice weapons. and graphics were good but I felt it was always square rooms, got boring and repetitive.
NOLF had a very good plot and story.
SOF had a nice story but got ridiculously difficult near the end. not enough sounds, bad music.
Project I'm going In - no save game, so after 45 minutes in one level making sure there's no one there you get popped by a mistyrious dude who just respawned or came out of nowhere. mission failed you needed to restart. it soon became Project Remove From Computer.
Operation Flashpoint - Way ahead of it's time a TFC2 wanabe. again no savegame, get popped mistyriously, became lame very quickly.
RTCW - Extremely powerfull ambiance, very enjoyable to play, awsome graphics and level design, high quality models. but if your an expert online player it can be easy. AI could be better. and online play has 'potential'. Pricy for game duration.
Half-Life - Solid netcode and online play. 1998 GOTY nothing came close to it. 4 years later no HL2 in sight ? WTF
Max Payne - Solid story and plot, awsome technology in bullet time, nice wow factor. The bad - 3rd person. no blood and gore.
AvsP2 - Old technology, ambiance and scare factor 10/10. weapons a little lame. minor bugs. Get's old quickly.
Duke Nukem Forever - When I Play it.

What I would like to see in FPS games, more Babes, Humor, Blood, Guts and Gore if we want. If you want to make games more difficult, bring in more bad guys instead of getting popped with one bullet with %100 accuracy within 1 nanosecond of seeing you. Just bring it.