- Apr 15, 2007
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http://www.engadget.com/2010/11/19/rovio-feels-the-burn-of-android-fragmentation-plans-light-ver/So, it's real after all, huh? Android fragmentation is making its way into the news again, and this time it counts. Rovio, developer of a little-known title called "Angry Birds," has just penned a new blog post detailing the night terrors that have come with coding a single program to work on a cornucopia of platforms. In the weeks since Angry Birds was released to Android users everywhere, the company has been inundated with performance complaints, mostly from users with older / underpowered Android devices or phones using Android 1.6 or earlier. A laundry list of smartphones have now been added to the "unsupported" list (shown in full after the break), but thankfully for you, a "lightweight" version of the game is in the works. According to Rovio, that build won't reduce the amount of levels (or amount of fun / frustration, for that matter), but will instead be optimized for dawdling processors and Android versions that have been helplessly malformed by carriers. Nice going, guys.
Market fragmentation is a big deal contrary to other posters on this forum.
I wonder how this will impact Android gaming, especially with the release of RAGE of iOS.