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Round 2: best graphics card for 3d work?

Maverick2002

Diamond Member
After some research and testing a while back my company settled on several GTX 260 (216) cards for our 3d production machines, running DirectX acceleration using latest NVIDIA drivers. We've tested other drivers but none of them seemed to have much of an effect. Half a year later I'm wondering if we're making educated (enough) decisions or still shooting in the dark. Is there a particular card/driver set that's ideal for 3ds Max viewport acceleration? Or will it just be the fastest available card? I'm guess the amount of onboard RAM doesn't matter too much since loaded textures don't use up nearly as much resources as they do in games.

TIA
 

hi .. i am using maya which has about the same needs as 3ds max ..

is there any hope that ATI crossfire is supported by our favourite 3d app, using the new fire pro cards ? there's a sync board available too, would this help ?
 
Originally posted by: Maverick2002
After some research and testing a while back my company settled on several GTX 260 (216) cards for our 3d production machines, running DirectX acceleration using latest NVIDIA drivers. We've tested other drivers but none of them seemed to have much of an effect. Half a year later I'm wondering if we're making educated (enough) decisions or still shooting in the dark. Is there a particular card/driver set that's ideal for 3ds Max viewport acceleration? Or will it just be the fastest available card? I'm guess the amount of onboard RAM doesn't matter too much since loaded textures don't use up nearly as much resources as they do in games.

TIA

I have a Quadro FX4800 - I don't want to start a pissing contest with the "gaming card is just as good" crowd, but I find that it runs both AutoCAD and 3dsMAX better (smoother) when using large models. I have used GTX 280's, 260's, 8800's, 7800's, 6800 (and their ATI equivalents) and none of them have performed as well as the latest generation of professional graphics cards. I don't agree with your statement about memory, I have noticed a difference when textures are on - especially when modeling 3d in AutoCAD Architecture.

I also have a pair of ATI V8700 FirePro cards that I am currently running. A single V8700 card did not seem to be quite as smooth as the single FX4800, but the pair feels slightly faster.


Originally posted by: deadalvs

hi .. i am using maya which has about the same needs as 3ds max ..

is there any hope that ATI crossfire is supported by our favourite 3d app, using the new fire pro cards ? there's a sync board available too, would this help ?

Yes, ATI has released their CrossFire PRO solution for the high end cards, I am waiting on my cable now.... Drivers are released for XP only at this time, but when I run CCC in windows 7 it does recognize that I have two cards and it asks me to install the cable, so, it might work. If not the drivers are supposed to be out this quarter.

 
We've looked at Quadro cards and there's no benefit for 3ds Max. We tested with a softmodded card pre/post mod to Quadro, as well as using various performance drivers, and it was all about the same. Quadros do accelerate certain CAD applications nicely, but it doesn't appear to be the case for Max. Also all FX____ cards are pretty outdated. The CX is the only 200 series card and it has no benefit for anything other than some proprietary Adobe work (which is a total jip).
 
Originally posted by: Maverick2002
We've looked at Quadro cards and there's no benefit for 3ds Max. We tested with a softmodded card pre/post mod to Quadro, as well as using various performance drivers, and it was all about the same. Quadros do accelerate certain CAD applications nicely, but it doesn't appear to be the case for Max. Also all FX____ cards are pretty outdated. The CX is the only 200 series card and it has no benefit for anything other than some proprietary Adobe work (which is a total jip).

Can you post, or point to, the results of your tests? I often search, in vain, for well done comps of professional graphics solutions side by side with their direct gamer counterparts.

 
Heh ... I don't know where those results would be. It wasn't some long term benchmarking suite or anything with graphs. We just ran some various drivers with some preconfigured max scripts and recorded the numbers. I didn't even do most of it. Doesn't seem like anyone really has quantitative results though. Also we never actually used "real" Quadro cards, but we did use a softmodded/unmodded 8600GT (to FX1700 I believe) and in either case the viewport rendering worked the same (at least it wasn't noticeable to the eye).
 
Originally posted by: sgrinavi

Yes, ATI has released their CrossFire PRO solution for the high end cards, I am waiting on my cable now.... Drivers are released for XP only at this time, but when I run CCC in windows 7 it does recognize that I have two cards and it asks me to install the cable, so, it might work. If not the drivers are supposed to be out this quarter.

i want to be a little more precise .. i've seen there's drivers available that support maya, the question is rather if the software will natively support twin cards. i don't understand properly if the GPU load balancing is done by maya or the operating system.. ? would that native support even be used ?

[technical answer please .. 🙂 ]
 
Depends on which version of Max and what you are doing in the viewports.
Max2010 has hardware support for things like ambient occlusion in the viewports. Texture usage is not so bad in max viewports unless you set it to use real size in viewports then it can get large depending on how complex the scene. I tell people to get at least 512MB video ram , more the better if you use applications like mudbox. Mudbox can use 1GB+ video ram without trying too hard. Drivers I use are the standard nvidia release ones. When max started there were custom drivers that used Heidi but that is a dead api. Some vendors do have specialized max drivers called maxtreme.
http://www.nvidia.com/object/maxtreme_archive.html

I did not find the performance increase 100%, more like 20% and there are no drivers for 2010 yet. 2010 has issues with slow viewports that are unrelated to the cards used. Ask around and you will find lots of complaints about the slowness. Lots of people are still sticking with 2009 or Max 9 for that reason.

I think for most that use Maya, Max, Mudbox, XSI a good gaming card, 512MB ram + is all that is required. Stay with a driver that works, don't keep changing drivers to the latest as doing so can introduce problems. Most of the driver updates address gaming issues and can break 3d applications, so if what you have works, no need to update it.


Cards I use in daily work.
Quadro FX5600 - Driver 190.38 for win7 64 bit - would have not purchased had I not needed official support from Autodesk - something else to consider, have viewport issues ? First thing autodesk will ask is the hardware certified.
8800GTS 640MB - works fine, no issues with any applications, Driver 190.38 for win7 64 bit

Sometimes it is just the software.

An example is I can put a 10M poly scene in max and it updates at about 2FPS. Same scene in XSI, 19FPS.





 
Originally posted by: deadalvs
Originally posted by: sgrinavi

Yes, ATI has released their CrossFire PRO solution for the high end cards, I am waiting on my cable now.... Drivers are released for XP only at this time, but when I run CCC in windows 7 it does recognize that I have two cards and it asks me to install the cable, so, it might work. If not the drivers are supposed to be out this quarter.

i want to be a little more precise .. i've seen there's drivers available that support maya, the question is rather if the software will natively support twin cards. i don't understand properly if the GPU load balancing is done by maya or the operating system.. ? would that native support even be used ?

[technical answer please .. 🙂 ]


It is a combination. The software has to support it and the driver has to support it.
Right now the problem really isn't viewports running fast enough, it the software support of using multiple cpu cores. Maya and Max support rendering using multiple cores but a lot of the other functions like calculating cloth or dynamics is still single cpu bound. Really annoying if you have 8 cores and during a render you are waiting for one core to do the cloth calculations.
 
Originally posted by: deadalvs
Originally posted by: sgrinavi

Yes, ATI has released their CrossFire PRO solution for the high end cards, I am waiting on my cable now.... Drivers are released for XP only at this time, but when I run CCC in windows 7 it does recognize that I have two cards and it asks me to install the cable, so, it might work. If not the drivers are supposed to be out this quarter.

i want to be a little more precise .. i've seen there's drivers available that support maya, the question is rather if the software will natively support twin cards. i don't understand properly if the GPU load balancing is done by maya or the operating system.. ? would that native support even be used ?

[technical answer please .. 🙂 ]

It's crossfire.. supported by the OS Drivers. Maybe this will tell you what you want to hear.

FWIW it looks like your app, Maya, benefits a good deal from it.
 
We're using Max 2009. Worst case scenario I ran into has been working with a ~5M imported CAD model. It was nearly impossible to rotate it, let alone work in shaded mode. I don't care for ambient occlusion support, I just want to be able to work smoothly in shaded mode. We use Vray (and soon Vray RT) so any real-time "near final look" rendering will be 100% CPU anyway.
 

ah, this is great news for maya users, thanks for the input.

hmm .. will those fire pro cards support future openCL ( openCL renderers) ?
 
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