Rogue Dao Studios announces Planescape Trilogy

Bateluer

Lifer
Jun 23, 2001
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There's a trailer up

Direct link to Trailer

This module is probably the coolest RPG news I've had all year. :) :beer::thumbsup:

The first, Purgatorio, launches in 28 days, the second on 23 June, and the last on 15 October. These are all based on the NWN2 engine as well.


Purgatorio will boast the follow features.

* A rich 15 hour single player story featuring dozens of side quests, interactive NPC party members, and opportunities for roleplay -and- intense combat

* Romantic subplots & Planescape-unique features driven by a customized Sigil Faction system

* Custom soundtrack, voice acting and art that all deliver the moody, dynamic feel of the Planescape setting

* Multiplayer Party support so you can complete the module with your PnP group or online friends

* PC Advancement up to level ten

* DM-Friendly design
 

Bateluer

Lifer
Jun 23, 2001
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Bump

Text

The above is a link to the NWN2 forums linking to additional shots, information and discussion. I particularly like the part of 18 potential party members. :D

"Well, folks, it's been awhile since we've put out any content previews, and that's because we've just been so busy working on so many different fronts.

Purgatorio is shaping up well, here's an overview of where things currently stand. There are links to 34 new screenshots at the bottom of this post. Some of the screenshots are up to 1680x1050 resolution, so you might need to zoom in/scroll to get full res/see everything in your browser.

Scope

- Purgatorio weighs in at around 100 areas right now, and will probably top 130 areas when we are finished; easily 15 hours of game time when all is said and done.

The areas I am most excited about right now are the ones Jack (Dr. Gonzo) is producing for Act Two. He's really nailed the Plain of Infinite Portals, imho.

Party Companions

- We've settled in at 18 potential party companions. All party companions are optional.

Sigil Factions

We've implemented our Sigil Faction system. One of the major choices you will make in the first chapter is which faction your character joins. There are a wide variety of benefits and consequences to joining the factions. Your choice of Sigil Faction affects who your enemies and allies are; how potential party companions feel about you; and each faction has different benefits for the character in terms of gear and feats.

Epithet Feats

We've implemented our Epithet Feats system as well. In two of the screens linked below you can see some of the feats on the character sheet. We've put in 30 epithet feats so far, and there will probably be a few more down the line.

Some of the feats simply help you define your character in the campaign; others affect your interaction with NPCs; some provide you with benefits; and a few will bring you nothing but trouble.

There are also two or three epithet feats that I would be surprised if anyone unlocks in the first few playthroughs.

The Score

Gopher, Oldbrian, Ceekayed, Minomus and the fifth member of the composing team, Joel, have produced a combined 2 hours of top-notch music that really captures the Planescape vibe.

Custom Content

We're clocking in at around 130 custom placeables right now, the most notable being Schazzwozzer's Gatehouse (which isn't previewed just yet) and MadHatterYU's Mortuary.

In addition to the architecture for The Doomguard Firehouse in The Slags (screenshot below), I've been doing some work on two custom tilesets (there is a screen of one of them).

Michael has been working on a mimir as well, and we're hoping to get that operational in game soon.

We're starting to plan out which 4 prestige classes we are going to do, Doomlord is definitely going to be one of them.

Also, of course, credit where credit is due: We're using a few pieces of custom character content from the vault in addition to the stuff we produce. Specifically: custom character heads by Badmagic and LeadderNoir and custom outfits by Alleane, Atlantis001 and Cecil.

Thanks to Adinos and Tazpn for their work on custom content tools. We certainly never could have gotten as far as we have without OBJ2MDB and the 3dsMax MBD Plug-in. Also GrinningFool's toolset plug-ins are truly invaluable.

Voice-Over

Maglok has taken the lead on doing post work on all of our voice-over audio and he is doing an excellent job. He's come up with some very cool effects to apply to some of the more off-beat, weird, evil, etc. voices."
 

DaveSimmons

Elite Member
Aug 12, 2001
40,730
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I guess this means I do need to buy a copy of NWN2 while it's on sale at GoGamer ($24.90 today for another 8 hours)
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
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Originally posted by: DaveSimmons
I guess this means I do need to buy a copy of NWN2 while it's on sale at GoGamer ($24.90 today for another 8 hours)

Might not be a bad idea. :)

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Note the custom UI and the beautiful environment. Also, the dialect used in the journal entries, authentic Planescape. :)