It's a pretty massive and entertaining read on the now defunct company if you don't have ADD.
http://www.eurogamer.net/articles/2016-05-12-lionhead-the-inside-story
http://www.eurogamer.net/articles/2016-05-12-lionhead-the-inside-story
People like Molyneux should never head up studios, all the succesful studios long term have had creative people in creative positions and real managers and capitalists as owners, because creativiy needs to be kept in check to actually produce something you can sell in a streamlined way. Same really went for 3D Realms and Duke Nukem and even to a lesser extent with Will Wright, I think the last thing he did was Spore which had a similar issue of being very creative but going through ridiculous development periods to actually build a game around the ideas. Molyneux has faded into obscurity just the way Will Wright did and most of the team at 3D Realms.
Oldy enough the much earlier and simpler games of things that Bullfrog produced are (at least to me) some of the best games you can play today, theme hospital and dungeon keeper, populus...these game ideas were revolutionary. Will Wrights earlier work on Sim City followed in the same footsteps.
They just got too big for their boots, they'd have been better off with tiny development teams and smaller ideas producing simple yet fun games. I'd kill to resurrect Bullfrog in its original form that was the golden age of PC gaming without a shadow of a doubt.
People like Molyneux should never head up studios, all the succesful studios long term have had creative people in creative positions and real managers and capitalists as owners, because creativiy needs to be kept in check to actually produce something you can sell in a streamlined way. Same really went for 3D Realms and Duke Nukem and even to a lesser extent with Will Wright, I think the last thing he did was Spore which had a similar issue of being very creative but going through ridiculous development periods to actually build a game around the ideas. Molyneux has faded into obscurity just the way Will Wright did and most of the team at 3D Realms.
Oldy enough the much earlier and simpler games of things that Bullfrog produced are (at least to me) some of the best games you can play today, theme hospital and dungeon keeper, populus...these game ideas were revolutionary. Will Wrights earlier work on Sim City followed in the same footsteps.
They just got too big for their boots, they'd have been better off with tiny development teams and smaller ideas producing simple yet fun games. I'd kill to resurrect Bullfrog in its original form that was the golden age of PC gaming without a shadow of a doubt.
I own and beat all three of the Fable games. I was dismayed to hear of the company's closure.![]()
Played and beat the 1st Fable. The rest, first appeared on consoles, and when no one cared about it anymore, the PC. At that point, I didn't even care.
Always felt they were WAY overrated anyways. That said, I don't begrudge anyone who enjoyed their games, nor those who worked there. I REALLY wanted to like the fable series, but it was never enjoyable for me. Similar experience with B&W and other Peter M. titles. *shrug*
Anyways, thanks for the link OP. Will plan to read this through...
Black and white, most overrated piece of crap game ever made.
I remember me and a friend going to EB Games to return our copies a few days after release, that we bought after seeing IGN give the game a 9.6. They would only give us $6 in store credit even though the game had just come out. That's my experience with black and white.
In the 80s and 90s every game created was original(as in: creative); wasn't Lemmings creative and original? or Worms? Monkey Island? Wing Commander?
the standards were lower, games were easier to make and it took less people, studios hired people based on their creativity .. it was easy being original. people didn't complain about easily exploitable bugs, didn't demand extensive community features, and they were ready to put up with inferior products.
Also, companies didn't spend 90% of their budget on graphics. You just couldn't get that good graphics, so the effort went into gameplay and writing.
Anyway, Molinieux was always overrated; he had that massive hit with Popolous, but even Fable was considered half baked by many, more so considering the guy has a habit of promising the moon and never delivering.
Incidentally, *if i recall correctly*, Magic Carpet was the first game that required a CD player, right?
also, look at that gameplay
https://www.youtube.com/watch?v=m3zsPl4Ampw
come on, it's pathetic; style over substance. On the other hand, you got this:
https://www.youtube.com/watch?v=VdObXjDdiO0
Black and white, most overrated piece of crap game ever made.
I remember me and a friend going to EB Games to return our copies a few days after release, that we bought after seeing IGN give the game a 9.6. They would only give us $6 in store credit even though the game had just come out. That's my experience with black and white.
Interesting to see the reaction to B&W in this thread. I absolutely loved B&W. B&W2 didn't do much for me, but the original was fantastic.
I quite enjoyed B&W too, but I think this was the start of Pete's promise the world, and not deliver days. I read reviews and such before the game came out and when I got the game it was nothing Like I assumed it would be. At first it felt a bit like a baysitter simulation, you did everything for your people, and tried to train you Monster (do you call it a monster?) which to me seemed to train about as well as a baby. It felt to much like work. But after getting through the early days and when your teaching started being replicated by your Monster it got much better, and was fun. But there is no doubt it took some boring (bad in my book) gameplay to get to the better stuff. No game should be that way to start. I looked at it like a book, the beginning was a bit boring as it was trying to lay ground work, you had to do boring stuff over and over, but one you got in a bit it was much better.Interesting to see the reaction to B&W in this thread. I absolutely loved B&W. B&W2 didn't do much for me, but the original was fantastic.
"Suddenly it was like, holy shit, we're a real developer. We're somebody. We're successful, and we're reaping the rewards. We were suddenly able to access Microsoft tools, and every PC had a legitimate copy of Windows for once."
:awe:Molyneux's other directive: Fable 2 must have a dog.
And that dog must die.