Retail Sales of PC Games Drop 14% in 2008

mindcycle

Golden Member
Jan 9, 2008
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Sales of PC games at U.S. retailers were once again down in 2008, dropping 14% over the previous year, sales-tracking firm NPD Group has informed GameDaily.

For 2008, U.S. retailers brought in a total of $701 million from PC games, down from the $910.7 million that retailers saw across 2007. And that 2007 total was a 6% drop from 2006, when retail PC games accounted for roughly $960.7 million.

Meanwhile, console software sales grew 26% in 2008, totaling $10.96 billion.

However, those figures don't account for digital distribution or subscriptions. Last year, NPD claimed that falling retail sales of PC games were no cause for concern, as the decline was seen as "a reflection of a shifting of distribution channels."

Shortly thereafter, NPD announced that it would soon begin tracking subscriptions. The PC Gaming Alliance later said that PC gaming was "far stronger than anyone has reported," with worldwide digital distribution sales for 2007 around $2 billion.

NPD is expected to provide more details on the 2008 PC market next week.

I'm not surprised by this at all, as most of you probably aren't either. I mean all we get anymore are shitty console ports (there are a few decent ones, I know) and DRM up the ass. I remember a few years ago when there were really good PC only games being released. What happened?

Here's a link to the article. http://www.shacknews.com/onearticle.x/56794
 

ArmchairAthlete

Diamond Member
Dec 3, 2002
3,763
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0
Steam isn't a US retailer. And that's where a LOT of people are buying games now. The list of games on Steam keeps growing. Sony's MMOs are coming now: http://www.gamasutra.com/php-b..._index.php?story=21905

However, those figures don't account for digital distribution or subscriptions. Last year, NPD claimed that falling retail sales of PC games were no cause for concern, as the decline was seen as "a reflection of a shifting of distribution channels."

Yup.
 

JSt0rm

Lifer
Sep 5, 2000
27,399
3,948
126
I bought the orange box and l4d last year and thats it. With the economy the way it is i think a lot of people are just gonna play what they have. I mean I could entertain myself with L4D, CS:S and TF2 for a long time.
 

mb

Lifer
Jun 27, 2004
10,233
2
71
With the popularity of the Wii, the public becoming more aware of DRM, and the economy in general - 14% doesn't really seem all that bad especially if the figure doesn't account for Steam.
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
The big issue with these numbers is that console game sales are seeing huge gains, which will do nothing but compound the shift in development funds. To give a general idea, total PC sales hit about what the top 3 games on the Wii grossed- and I'm willing to wager the Wii games cost a hell of a lot less to develop then any of the top 10 PC games.

I am fully aware of the impact digital distribution numbers can have, put even using the most optimistic scenario possible outside of WoW overall PC gaming is looking less and less attractive compared to console development from a publishers point of view.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
There needs to be some 3rd party group that can reliably track sales and data from digital distro methods like Steam, Impulse, and others.
 

Maximilian

Lifer
Feb 8, 2004
12,604
15
81
Originally posted by: BenSkywalker
The big issue with these numbers is that console game sales are seeing huge gains, which will do nothing but compound the shift in development funds. To give a general idea, total PC sales hit about what the top 3 games on the Wii grossed- and I'm willing to wager the Wii games cost a hell of a lot less to develop then any of the top 10 PC games.

I am fully aware of the impact digital distribution numbers can have, put even using the most optimistic scenario possible outside of WoW overall PC gaming is looking less and less attractive compared to console development from a publishers point of view.

Bleh well all we've gotten is dumbed down crap anyways or DRM riddled dumbed down crap or extremely buggy ports that would make a supercomputer chug.

Roll on starcraft II and diablo III, they will help PC game sales.
 

Lonyo

Lifer
Aug 10, 2002
21,938
6
81
2 main points.
$11bn console sales are spread over 6 consoles (PS2, PS3, Xbox 360, NDS, PSP), so that's ~$1.8bn per console.

Lets not forget the ~20% premium for console sales over PC because that's just the way it is (console makers get some money too).
Then lets consider some of the top selling console titles.
"Wii Play (which comes bundled with a Wii Remote controller) sold 5.28million copies" - that's really not software IMO.
"Wii Fit with Balance Board (4.53 million)" - expensive because it comes with a piece of hardware, so the sales figures are inflated.
Rock Band - 3.8 million units combined.
Guitar hero etc.

I would assume these all come under software (they are listed in the "top selling games" charts), so the ASP of console titles (Wii/360/PS3 at least) is higher than PC games, plus there are also games which have an even higher price because of the fact they are bundles (not very common with PC software).

So PC vs consoles, obviously since there are 6 consoles, they win by a huge margin, and they are also on the up, but PC while it seems weak isn't not only because of DD, but also because it is just a single thing on its own, and a lot of games are cheaper anyway on PC, and with digital distribution it would certainly be competing with some consoles in terms of software sales (probably PS3/Xbox 360 with the Wii and DS eating up a lot of the sales).
 

BladeVenom

Lifer
Jun 2, 2005
13,365
16
0
Originally posted by: BenSkywalker
The big issue with these numbers is that console game sales are seeing huge gains, which will do nothing but compound the shift in development funds. To give a general idea, total PC sales hit about what the top 3 games on the Wii grossed- and I'm willing to wager the Wii games cost a hell of a lot less to develop then any of the top 10 PC games.

I am fully aware of the impact digital distribution numbers can have, put even using the most optimistic scenario possible outside of WoW overall PC gaming is looking less and less attractive compared to console development from a publishers point of view.

Did you even read the article? Check out one of their links, According to the report, PC gaming was a $10.7 billion industry in 2007, with sales from digital distribution nearing $2 billion and in-game and web advertising bringing in $800 million. Online PC gaming brought in $4.8 billion, almost double that of retail PC sales.

The Wii comparison is a joke. Besides your fictional numbers, the big hits on the Wii are all made by Nintendo. 3rd party developers have not had much luck with Wii games, and they aren't leaving PC development to join the other 3rd party Wii failures.

The biggest PC hits like WoW or the Sims 2 have outsold anything on the PS3 or 360. The Sims 3 and Starcraft 2 are expected to be huge hits.

The PC gaming dying BS is old, and has already been disproved dozens of times on other threads.
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
Roll on starcraft II and diablo III, they will help PC game sales.

The PC had a WoW expansion this year to boost it, WoW dwarfs the popularity of Diablo and Starcraft. WoW is the most popular game in PC history by far, standing at 11.5 Million units- to put that in perspective. 10 of the current top 21 console games have bested that, one of them has it bested by just a hair under 30 Million units. That is just for games in the current top sellers. Unless PC gaming sees a major increase in sales consoles are going to continue to take a larger amount of publishers funding.

Bleh well all we've gotten is dumbed down crap anyways or DRM riddled dumbed down crap or extremely buggy ports that would make a supercomputer chug.

One of the problems there is PC enthusiasts greatly underestimate the technical merits of what the consoles are capable of when coding directly to fixed hardware, not to mention how weak current CPUs in PCs are. This is also one of the reasons that console development is more attractive to publishers- get it to work properly on two configurations and you have it working on millions of systems without issue. Instead of trying to get it to work on millions of configurations. Right now PCs have MMOs as the most attractive potential revenue stream, not FPSs as it has been for years. We can expect the market to reflect that.

There needs to be some 3rd party group that can reliably track sales and data from digital distro methods like Steam, Impulse, and others.

It's very simple actually, you just look at the financial reports of the publishers and you can see what their total sales were, well that only works on a global basis but it still is an effective measure and far more accurate then NPD. Also, handily forgotten is that the consoles' digital distribution systems aren't included in these numbers either.

Edit

Besides your fictional numbers

My apologies at bursting that bubble, numbers are linked above.

According to the report, PC gaming was a $10.7 billion industry in 2007, with sales from digital distribution nearing $2 billion and in-game and web advertising bringing in $800 million. Online PC gaming brought in $4.8 billion, almost double that of retail PC sales.

That's world wide, and still doesn't hit what the consoles sold in the US alone at NPD tracked retail.

The biggest PC hits like WoW or the Sims 2 have outsold anything on the PS3 or 360.

And the PS3 and 360 are getting obliterated this generation..... WoW sold a lot more then the last Barbie game to, what is your point with that?

Edit2-

One companies 2007 FY results. That's just a hair under the entire PC game market. I'm not saying PC gaming is dieing, I'm pointing out that their slice of the pie is shrinking at an astounding rate.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Originally posted by: Maximilian
Bleh well all we've gotten is dumbed down crap anyways or DRM riddled dumbed down crap or extremely buggy ports that would make a supercomputer chug.

Roll on starcraft II and diablo III, they will help PC game sales.

Odd, you complain about 'dumbed down crap' and then cite a Diablo title, imply that it is otherwise. While D3 hasn't been released yet, and whle I'm positive it will sell big numbers, the Diablo titles are some very numbed down games. The gameplay amounts to click and hold the cursor on the enemy until it dies. Repeat ad nausea.
 

ShawnD1

Lifer
May 24, 2003
15,987
2
81
Wii play comes with your second controller. To be fair, we would need to include the sales of things like keyboards, mice, second Xbox controller, second PS3 controller, etc. Wii play should not be included in the numbers.


Overall the numbers look pretty solid. The number of PC gamers is quite a bit smaller than the number of console gamers, so the sales numbers should be lower. I know they don't include things like Steam, but are Xbox Arcade and the PSN store included in console sales? What about mail order console games from places like Amazon.com?


With the popularity of the Wii, the public becoming more aware of DRM, and the economy in general - 14% doesn't really seem all that bad especially if the figure doesn't account for Steam.
I think the popularity of the Wii would lower overall sales of console games. There are 35 million Wii consoles sold worldwide, and I bet a lot of those sales are to kids who only have a Wii. Great, so now that you have Wii, what games are you going to buy? Oh... there are no games, and mom isn't willing to buy an Xbox on top of that, so I guess we're stuck with no games.
Use your own friends as a reference on this one. Two of my friends each have a significant library of Xbox games, a somewhat ok number of PS3 games, and every person I know who purchased a Wii has sold it because it has no games. If you happen to be one of the kids unfortunate enough to own a Wii, and your parents are not willing to buy an Xbox as well, then you count as another person who is buying very few games.

Then again I'm assuming that the Wii is cutting into Xbox and PS3 market share. Everything I said would be wrong if the Wii is mostly being purchased by people who would not be willing to buy an Xbox or PS3 (or PC).
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,082
136
This isnt a suprise.
Most PC games have been crap for the past decade.

They have more annoying and more invasive DRM every year.
How can they NOT lose sales?

The only things keeping the platform going are MMO's, and I hate MMO's.

Unless Deus Ex 3 rocks the platform is doomed to flash games and a server for online games.
I am seriously afraid Deus Ex 3 will not rock.

If we ever see a console system that has the online versatility of a personal computer then it really will be doomed.
 

BladeVenom

Lifer
Jun 2, 2005
13,365
16
0
Originally posted by: BenSkywalker
Roll on starcraft II and diablo III, they will help PC game sales.

The PC had a WoW expansion this year to boost it, WoW dwarfs the popularity of Diablo and Starcraft. WoW is the most popular game in PC history by far, standing at 11.5 Million units- to put that in perspective. 10 of the current top 21 console games have bested that, one of them has it bested by just a hair under 30 Million units. That is just for games in the current top sellers. Unless PC gaming sees a major increase in sales consoles are going to continue to take a larger amount of publishers funding.

You're confused. WoW has 11.5 million subscribers; that's better than 11.5 million copies sold. In addition to having bought the game, they are paying every month to play it. WoW has made more money than any console game on that list.

Bested by 30 million??? I think you're confused again. Wii Sports has sold 40 million copies, because in most countries it comes with the console. If you're consider that a sale, then the best selling games are the PC games that come with Windows; Solitaire, Minesweeper, and Hearts have sold over a billion copes, making PC gaming 30 times bigger than console gaming. Game over. Consoles lose 30-1 drubbing. ;)

Those big console hits are published by Nintendo. All their publishing money already goes to Nintendo games, so it really has no effect on PC gaming. Actually Nintendo doing well is probably good for the PC. Nintendo gained their market share by appealing to new gamers. In a few years many of those new gamers will want to graduate to more hardcore games, which will eventually increase the number of PC gamers.

not to mention how weak current CPUs in PCs are.
PC CPU's are far more powerful than any console CPU. You should have read the article Anand wrote about the pathetic performance of console CPU's, before it got pulled. Put Linux on a PS3 and see how bad it sucks at most tasks. PC CPU performance issues are due to sloppy ports, not CPU power.

It's very simple actually, you just look at the financial reports of the publishers and you can see what their total sales were, well that only works on a global basis but it still is an effective measure and far more accurate then NPD. Also, handily forgotten is that the consoles' digital distribution systems aren't included in these numbers either.
I and others have done this on other threads. The largest 3rd party publisher is Activision-Blizzard and their number one money maker is PC games. The 2nd largest is EA Games, and PC games have been their 2nd largest money maker. You only get financial reports from public companies. Many companies like Valve are private.

My apologies at bursting that bubble, numbers are linked above.
What? You're using VG Chartz total world sales of Wii games since the Wii came out, to inaccurate NPD numbers representing only retail sales in one country in one year. How does that up?

NPD numbers are inaccurate. NPD even says their numbers represent a shift to digital distribution, and not a decline in PC gaming sales.

That's world wide, and still doesn't hit what the consoles sold in the US alone at NPD tracked retail.
Divide that by platform. There are 6 console platforms currently being developed for. You can't compare the PC to the combined sales of all 6 different platforms. Divide those up and the PC has a fair share of the market.

And the PS3 and 360 are getting obliterated this generation..... WoW sold a lot more then the last Barbie game to, what is your point with that?
A popular game on the PC can outsell any console except Nintendo's. Since PC gaming can produce huge hits, someone is going to risk money developing for it.


Nintendo is the biggest hit this generation, and as far as I can tell it hasn't caused 3rd party developers to abandon the PC platform and start making Nintendo games. Many of the popular developers have said they have no intentions of making Nintendo games. So a big win for Nintendo hasn't hurt PC gaming, and may even be beneficial to PC gaming in the long run. They are two different markets. I can see new Nintendo gamers eventually crossing over to the PC, but I don't expect many PC gamers would drop PC gaming and go exclusively with Nintendo.



 

Maximilian

Lifer
Feb 8, 2004
12,604
15
81
Originally posted by: Bateluer
Originally posted by: Maximilian
Bleh well all we've gotten is dumbed down crap anyways or DRM riddled dumbed down crap or extremely buggy ports that would make a supercomputer chug.

Roll on starcraft II and diablo III, they will help PC game sales.

Odd, you complain about 'dumbed down crap' and then cite a Diablo title, imply that it is otherwise. While D3 hasn't been released yet, and whle I'm positive it will sell big numbers, the Diablo titles are some very numbed down games. The gameplay amounts to click and hold the cursor on the enemy until it dies. Repeat ad nausea.

Nah diablo II isnt dumbed down, its easy to play but difficult to master. Online specifically.

Besides definitions of "dumbed down" vary. If you play EVE or something overly complicated then yeah diablo II might seem a bit simple.
 

Wreckem

Diamond Member
Sep 23, 2006
9,564
1,150
126
Divide that by platform. There are 6 console platforms currently being developed for. You can't compare the PC to the combined sales of all 6 different platforms. Divide those up and the PC has a fair share of the market.

LOL.

The Xbox 360 sold more moneys worth of software at retail during Nov and December than PC gaming sold at retail in 12 months.

With the exception of the 5 year old WoW and the assinine Sims franchise, all the top selling games over the past three years are on the 360, PS3 or Wii.

If you want to count WoW subcription fees, you gotta count Xbox Live subs too. Want to count ad revenue and digital distribution. Gotta count the same for consoles.
 

Larries

Member
Mar 3, 2008
96
0
0
Just curious, who gets the money on Xbox live subs? Does Microsoft get all the money, or the game developer/publisher also get some?

 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
WoW has 11.5 million subscribers; that's better than 11.5 million copies sold.

Considering we are talking about sales, I would imagine that the sales of WoW are the important factor to compare sales by :)

WoW has made more money than any console game on that list.

Yes it has, and that is a rather large portion of the point I was trying to make. The reality of the PC market is that nigh all of the real money is now in MMOs, not shooters RTS or any other genre really.

Bested by 30 million??? I think you're confused again. Wii Sports has sold 40 million copies, because in most countries it comes with the console.

I'm not confused in the slightest. You buy a new vid card that comes with a game- it counts as a sale for the publisher of the game. It appears you may be a bit confused on how sales are counted. If Windows offered their bundled games as stand alone titles and packaged them up as such, they would be counted that way too. This is how the industry works, you will have to take up their issue of tracking with them, they made the rules.

PC CPU's are far more powerful than any console CPU. You should have read the article Anand wrote about the pathetic performance of console CPU's, before it got pulled.

That was one of the funniest articles I have ever read, I will say that. Anand displayed a rather profound ignorance of the console market with that article, he assumed that console devs used high level APIs that would have considerable trouble extracting peak performance from the architectures- he was also mistaken to think that multithreading applications was incredibly difficult and that developers wouldn't get on board with that for another decade. The assertions were laughable at best. It is good in retrospect that he pulled the article when he did as even the fairly low grade coders used for normal PC development are having no problems extracting parallelism from their code- hell nV and ATi are showing useage for thousands of concurrent threads- Anand very shortsightedly implied that going beyond 2 was a staggering technical hurdle that would take an immense amount of time to clear.

Put Linux on a PS3 and see how bad it sucks at most tasks.

My PS3 obliterates my quad core running F@H or any sort of heavy FP task at all. Not a little bit, order of magnitude range. Can't run word processinig or general purpose web code for crap, would probably get destroyed by a P2 400 running Sysmark, but for very FP intensive uses that lend themselves to SIMD architectures without a lot of data interdependance the console CPUs bury PC CPUs. Of course, these types of results can only by seen in a handful of types of applications- scientific computing, media encoding and... what was the other one... oh yeah, games. Funny how that works, a multi billion dollar company with hundreds of the top CPU engineers in the world could figure out why their CPU design would work after several years, and work splendidly, for the application they were using it for while Anand's armchair analysis couldn't. The console CPUs can suck horribly at every type of code in the world except gaming(which is almost true) and that doesn't change the fact that they are significantly more powerful, still, then PC CPUs at gaming.

The largest 3rd party publisher is Activision-Blizzard and their number one money maker is PC games.

The largest of the little guys is Activision Blizzard and they make the overwhelming majority of their profits from MMO subscriptions. Exclude WoW and they aren't in spitting distance of EA. Not saying that WoW isn't a perfectly viable revenue stream at all(despite my hating what they have done to the game lately)- quite the contrary- I think that is where a lot more money is headed for PC game development.

The 2nd largest is EA Games, and PC games have been their 2nd largest money maker.

So out of the top 5 one of the publishers make most of their money on a MMO, and the smallest of them makes the second most money on PC games. And this is a testament to the strength of PC gaming?

What? You're using VG Chartz total world sales of Wii games since the Wii came out, to inaccurate NPD numbers representing only retail sales in one country in one year. How does that up?

Cherry picking, does that work? You posted estimated world wide revenue of PC gaming, I posted actual sales data. I was using VGCharts to get people away from the idea that selling games in the quantities that the PC does is anything close to good.

NPD numbers are inaccurate. NPD even says their numbers represent a shift to digital distribution, and not a decline in PC gaming sales.

I'm not saying PC sales are declining, haven't once. I've said their share of the pie is shrinking, which it is. Exclude MMOs and PCs are in very, very poor shape at the moment. Not trying to say MMOs aren't perfectly valid, but again when the overwhelming majority of a platforms profits come from one type of game, and the majority of losses come from every other type of game, as a publisher, what do you do? This shift is already happening, Epic and id now have the consoles as their lead platforms, Blizz and Bioware are deep into MMO development(EA is backing Bioware heavily)- these are the types of things I'm talking about.

Divide that by platform. There are 6 console platforms currently being developed for. You can't compare the PC to the combined sales of all 6 different platforms. Divide those up and the PC has a fair share of the market.

OK, so I guess you are thinking along the lines of the PC being as viable as the PS2? Or are you equating it out to a handheld?

A popular game on the PC can outsell any console except Nintendo's.

Let's see some numbers then. Since you want to exclude Nintendo and its' plethora of titles, let's remove WoW, Sims and Myst from the PC side. Now let's see those PC titles that outsell, say, COD4- a third party title for the 360.

Nintendo is the biggest hit this generation, and as far as I can tell it hasn't caused 3rd party developers

It has NOTHING to do with developers, it is about publisher funding. It doesn't matter what the developers want to do if they can't get the development for it funded.

I can see new Nintendo gamers eventually crossing over to the PC, but I don't expect many PC gamers would drop PC gaming and go exclusively with Nintendo.

Tends to follow a fairly cyclical pattern, young kids- consoles, slightly older kids into early adulthood- PCs, adults- back to consoles. One of the biggest and most important drawbacks PC games have right now is that they are all trying to be an experience, and very few of them are trying to be fun. Don't get me wrong, their is certainly a place for both, but their is a place for both.

Edit- Forgot to mention, over half of the titles on the Wii(and DS for that matter) that cleared a million units so far are third party. They aren't the monster hits Nintendo has, but there is very clearly plenty of money to be made on the Wii by third party publishers. The Wii also has at least one third party title in spitting distance of 7 million units sold. Not trynig to change the dynamic of this end of the conversation, simply pointing out that while I am fine with you trying to ignore the Wii, it isn't because I think you are on the right track saying it is only Nintendo titles that make money on the platform.
 

ja1484

Platinum Member
Dec 31, 2007
2,438
2
0
Originally posted by: mindcycle
What happened?


The only PC game I bought off retail shelves in 2008 was Mass Effect.

Other games I bought in 2008:

Crysis: Warhead
STALKER: Clear Sky
Penny-Arcade Adventures Ep1 + Ep2
Call of Juarez
Left 4 Dead
Prince of Persia
CoH + CoH: Opposing Fronts


The overall number of games I buy didn't really change. The *method* by which I purchased them sure did.
 

ibex333

Diamond Member
Mar 26, 2005
4,094
123
106
Well, games in general are decreasing in quality, so it doesn't surprise me to see what is happening. There have been a few good games like STALKER and The Witcher, but 10 years ago, there was a lot more good games coming out constantly. Maybe the devs are running out of ideas?
 

ShawnD1

Lifer
May 24, 2003
15,987
2
81
Originally posted by: ibex333
Well, games in general are decreasing in quality, so it doesn't surprise me to see what is happening. There have been a few good games like STALKER and The Witcher, but 10 years ago, there was a lot more good games coming out constantly. Maybe the devs are running out of ideas?

More like the devs can't figure out what the hell PC gamers want. Example: you just said STALKER is a great game, and it has a rating of 8.1 on metacritic, but it's a buggy piece of crap. This guy here says it best:

http://www.metacritic.com/game...wofchernobyl?q=stalker
Alex gave it a 2:
This game is a prime example of one of the things wrong with gaming today: the players. This game is a broken, buggy, unintuitive product that feels like an alpha, yet it's widely loved and popular. I cannot wrap my head around this. How is a game that offers no explanations or even instructions possibly worth an 82/100? Examples: Was not aware that I started with a gun until accidentally pulling it out. Was not told how the inventory system worked (not that it's complicated, but still unacceptable). Was not educated on the anomalies beyond that they exsist. Was not properly informed how to handle radiation and bleeding (a tooltip that pops us for 3 seconds does not qualify for proper information). The list goes on, and I never even got out of the first loaded area. People complain about the decline in game quality over the years, yet they give S.T.A.L.K.E.R. the highest praise.
Yahtzee complained about the crashing problems in the sequel as well. link

People are praising games released as alpha or beta versions (GTA 4) yet they complain about the declining quality of games. Here's a hint: stop buying shitty games. The developers are getting mixed messages here. When they see buggy games sell a million copies, they start to think that it's ok to sell a game that isn't finished.

edit: I should at least mention that this isn't a PC exclusive problem. The Wii has the same problem. Developers release a great game and it doesn't sell more copies than a shitty game. The lesson is that they should work on shitty games because they cost less to develop. As a result, the Wii is cluttered with shitty games.
 

ja1484

Platinum Member
Dec 31, 2007
2,438
2
0
Originally posted by: ShawnD1
People are praising games released as alpha or beta versions (GTA 4) yet they complain about the declining quality of games. Here's a hint: stop buying shitty games. The developers are getting mixed messages here. When they see buggy games sell a million copies, they start to think that it's ok to sell a game that isn't finished.


This sort of attitude annoys me. Games were "less buggy" back in the day because they were far less complex. Up until about the Unreal Tournament 2003 days, a small team (~20 or less) could crank out a polished game. Games today take five to ten times that many people to manage the complex systems.

Along with this complexity has come new features that everyone demands be in their games now. State of the art rendering! A million multiplayer modes! Feature X! Thingy Y!

AND IT MUST BE BUG FREE.

It's more or less a scientific law that the more complex something is, the greater the number of potential dysfunctions, and the greater the severity of dysfunction.

Honestly, you should be happy games aren't MORE broken with mere humans trying to wrassle with today's engines.
 

ShawnD1

Lifer
May 24, 2003
15,987
2
81
Originally posted by: ja1484
Originally posted by: ShawnD1
People are praising games released as alpha or beta versions (GTA 4) yet they complain about the declining quality of games. Here's a hint: stop buying shitty games. The developers are getting mixed messages here. When they see buggy games sell a million copies, they start to think that it's ok to sell a game that isn't finished.


This sort of attitude annoys me. Games were "less buggy" back in the day because they were far less complex.

No, they were less buggy because developers at least put some effort into it. A lot of today's games were obviously never tested before they were released. Look at how many people can't even run GTA 4. When I try to run it, it tells me I need to have Vista Service Pack 3. If they even tested this game ONE TIME they would have caught this. Unfortunately they didn't test it, they released an unfinished version of the game, and guys like me are left trying to fix their garbage just to get it working. Saint's Row 2 is even worse. The controls are so fucked that driving is impossible. Just tap the steering and your car is out of control. Did they test that game before releasing it? Obviously not.

It's Action 52 all over again.