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Resident Evil... Returning to its roots?

Sulaco

Diamond Member
According to Capcom, it's looking that way:

IGN said:
Capcom has listened to fan feedback following Resident Evil 6 and knows that the series must return to its roots going forward, even mentioning the possibility of a reboot.

These comments come from Capcom’s Masachika Kawata, a long-term producer on the iconic survival horror series who spoke to IGN in London while discussing his latest project -- bringing last year’s Nintendo 3DS title Resident Evil: Revelations to Xbox 360, Wii U, PlayStation 3 and PC.

Masachika Kawata said:
Survival horror as a genre is never going to be on the same level, financially, as shooters and much more popular, mainstream games. At the same time, I think we need to have confidence to put money behind these projects, and it doesn’t mean we can’t focus on what we need to do as a survival horror game to meet fan’s needs. We are always taking in to account user feedback, even when the users’ are very upset about something.

GameSpot said:
One possibility for the future of Resident Evil, Kawata said, is for Capcom to place greater focus on the horror component, making "something scarier than we have already."

http://www.ign.com/articles/2013/01/31/resident-evil-will-return-to-its-roots
http://www.gamespot.com/news/resident-evil-reboot-possible-6403234


Thank. God.

Who knows what will actually come of this. Who knows if Capcom finds a way to screw this up somehow.
But if nothing else, it's fascinating and refreshing to hear that Capcom has had to acknowledge that the direction they've taken the series to try and appeal to the broadest, simplest, dumbest possible audience may have actually backfired, based on slower sales, tepid critical reception, and fan backlash.

Newsflash Capcom: The legions of fans who made Resident Evil, Resident Evil 2, and other earlier entries perpetual sales juggernauts and GotY contenders, didn't buy them in droves and laud them because they were like the "shooter of the minute". It's because you made a stellar horror game and got the details right.
Hopefully this memo also gets passed onto Konami.
 
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They better do a 180, because RE6 was so far from a Resident Evil game, it wasn't even funny. Me and my friend call it "Call of Resident Evil." Horrible.
 
Loved Resident Evil (1) to death. Truly a survival horror game (and some puzzle-solving) at its finest.

RE2 turned out to be easier than its predecessor (ammo is more generous) and felt a bit more like a shooter (expect to shoot something in most areas vs unexpected attacks in the first game). It just went downhill from there. 🙁 I saw RE5 for a bit and, to me, that is no Resident Evil.

Hopefully they do bring this game back to its roots though I'm honestly not holding much expectations.
 
Nope sorry but there's no way it's going back to its roots. Scary doesn't sell well enough any more, it's just how it is. They might introduce scary/horror elements but it's never going to be near the same level as before.
 
Good... I get the feeling the army shooter fad has begin to wear out and run it's course... about damn time the industry is starting to catch on.

Might be raking in cash, but the real gamers that MADE the industry in the first place are being alienated by mainstream Hollywood shovelware.

I've done my part in introducing "modern gamers" to some classics and opening their eyes with what's happened. They see some of the older games and it's a revelation, like they were just pulled out of the Matrix when they see how they only know what the mainstream has force fed them all these years.
 
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Nope sorry but there's no way it's going back to its roots. Scary doesn't sell well enough any more, it's just how it is. They might introduce scary/horror elements but it's never going to be near the same level as before.

"Well enough" is really quite relative. If your target is CoD, or Madden, no, probably not.

But look at Dead Space. I don't have sales numbers, but you're telling me DS didn't sell 'well enough"? I'm not sure EA would agree, as we're now on the third installment, and it's about as "scary" a mainstream game as you get. DS 1 and 2 were both FAR, FAR superior horror-wise to anything RE 4, 5 , and 6 put out.

To be fair, the cynical side of me agrees with you and I don't think Capcom is ever going to reclaim that old glory. But it's not because scary games don't sell well enough. It's because they got lazy, wanted to make the most dumbed-down broadest appealing game they could, briefly studied industry trends and saw CoD/Shooters were the most popular, and lazily and incompetently tried to shoehorn those elements into their game, trying to attract that demographic.

It failed. I think they're starting to see that. Whether they follow up correctly or not is another matter entirely.
 
I think they really need to redefine the genre at this point. Even if they go back to the style of the first few games it's not going to get me excited. They really need to sit down and come up with some fresh ideas and figure out how to modernize gameplay aspects (let's just admit that the control scheme for the early games is clunky and outdated) while leaving the spirit of the original games intact.

Tall order, but I get the feeling that they'll end up making a poor game in an effort to bend over backwards and appease fans without sitting down to think about what really made the original games so enjoyable.
 
Good... I get the feeling the army shooter fad has begin to wear out and run it's course... about damn time the industry is starting to catch on.

Might be raking in cash, but the real gamers that MADE the industry in the first place are being alienated by mainstream Hollywood shovelware.

I've done my part in introducing "modern gamers" to some classics and opening their eyes with what's happened. They see some of the older games and it's a revelation, like they were just pulled out of the Matrix when they see how they only know what the mainstream has force fed them all these years.

you mean to tell us you don't like cod games?

i never woulda guessed.
 
Loved Resident Evil (1) to death. Truly a survival horror game (and some puzzle-solving) at its finest.

RE2 turned out to be easier than its predecessor (ammo is more generous) and felt a bit more like a shooter (expect to shoot something in most areas vs unexpected attacks in the first game). It just went downhill from there. 🙁 I saw RE5 for a bit and, to me, that is no Resident Evil.

Hopefully they do bring this game back to its roots though I'm honestly not holding much expectations.

I REALLY liked RE5, but I can understand why some didn't. But at least the mechanics and game play were very RE like. With RE6, it was a COMPLETE departure of anything resembling Resident Evil. Absolutely horrible.

And for anyone who does not like RE5, give the side mission "Lost in Nightmares" a shot. I think you will be pleasantly surprised.

I actually think a reboot of the original RE with next gen graphics would be a smash hit. I'd buy it day one.
 
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I haven't played a RE since 2, and nothing in the new ones makes me want to jump back in. I'm sure it is a bit of shooter fatigue, but I am getting tired of all of them. Right now, I only have a few "shooters" in my library and no survival horror games.
 
I don't get the whining about the series' "downfall". None of the games have been that great. Actually I'd say they're pretty great games just because they're pretty traditional games, silly/cheesy story, action, crappy resource management system and just solid entertainment. None of them were scary although they had tense moments (and the more recent ones had plenty of those). Yeah none of them have recaptured the great atmosphere of the first game which is a shame as if they'd have done that I think people would have stopped their bitching.

As for people complaining about co-op (not sure if any of you are but there was a lot of bellyaching over that and same for Dead Space), I felt Penny Arcade hit the nail on the head:
Even when Resident Evil was single player, we always played it together anyway.

Hell I would not have finished RE4 or even gotten to where I did in Code Veronica (got stuck at the end of the first disc IIRC on the plane) if I didn't have friends watching while I played as I'd have gotten bored playing alone. They're like those cheesy bad but good movies that are best experienced together. Mercenary mode was also a lot of fun co-op (as is Horde mode in say Gears of War).

I think they need to take a page out of Dark Souls book. Dark, difficult, and add a form of being able to manipulate others' games. Make it so that you can play it multiplayer and everyone has a different character and you split up and can only help people from a distance (choose to drop an item down a dumbwaiter or keep it yourself, etc), with some novel group moments (like bosses, some puzzles, and stuff like that).
 
I don't get the whining about the series' "downfall". None of the games have been that great. Actually I'd say they're pretty great games just because they're pretty traditional games, silly/cheesy story, action, crappy resource management system and just solid entertainment. None of them were scary although they had tense moments (and the more recent ones had plenty of those). Yeah none of them have recaptured the great atmosphere of the first game which is a shame as if they'd have done that I think people would have stopped their bitching.

People "bitch and whine" because they loved the games. Lots of people. Hence the massive accolades and sales that went along with it. Your opinion is in the minority.

Were they perfect? Not by a longshot. The early games had cheesy voice acting and often clunky controls. But there was nothing that did what it did better, and that was create a extraordinary atmosphere and truly engaging gameplay.
Much of the cheesiness can be attributed to poor and awkward translations from Japanese, and increasingly overwrought, anime-style plots.

Obviously though, you've never played the RE remake on Gamecube. Or the Wii, now, too.
It fixed all of those things. THAT is what the series needs to return to, and THAT is what the fans miss. Unrivaled atmosphere, truly creepy and disturbing environments, tension, and great pacing.
Get the QTE moments, Zombies with AKs, 300 rounds for your assault rifle and 86 for your Magnum, and villains who can teleport and become invisible bullshit out.

You can cut that shit out, while still keeping the core essentials intact.







I think they need to take a page out of Dark Souls book. Dark, difficult, and add a form of being able to manipulate others' games. Make it so that you can play it multiplayer and everyone has a different character and you split up and can only help people from a distance (choose to drop an item down a dumbwaiter or keep it yourself, etc), with some novel group moments (like bosses, some puzzles, and stuff like that).

Yeah. They did that. It was called Resident Evil Outbreak.

It sucked.
 
I just wanna face sharks in the basement of some mansion and go up against tyrant with a few rounds of rocket launcher. Oh and have dogs jump through the window.
 
Last week I finished operation Raccoon city and it suuuuucked, havin't bothered with 6 so far, still getting it for pc (when it's released).
 
The original Resident evil movie and the first 2 games are top notch. It's ok to let things die though, I really had no more need for more resident evil after that.
 
What I want most? Being left to explore and lootwhore. Just being left alone to run around a quiet eerie desolate environment without having a chase sequence, cut scene, or quick time event every 3.1 seconds.

RE 4 and 5 you didn't have time to enjoy, you were constantly forced to be on the run in an on rails linear arcade shooter. Slow down and leave me alone FFS.
 
What I want most? Being left to explore and lootwhore. Just being left alone to run around a quiet eerie desolate environment without having a chase sequence, cut scene, or quick time event every 3.1 seconds.

RE 4 and 5 you didn't have time to enjoy, you were constantly forced to be on the run in an on rails linear arcade shooter. Slow down and leave me alone FFS.

RE4 you could explore all you wanted after you cleared the area. The problem was there wasn't much to see. Really it came down to collecting sell items and herbs. With upgrades being simply purchased for ptas which were rather plentiful, it really cut down on the meaningfulness of exploration.
A RE game should basically require a walkthrough to get all the goodies. RE4 was just: "Buy Red9 and, when allowed, upgrade it."
 
🙁 I've only played 1 and 4 but heard 5 and 6 aren't great. It saddens me because the idea of multiplayer resi sounds fun.

Don't worry about the people putting down RE5. Grab a friend and start up some coop. Best coop I've ever played.

Now RE6 on the other hand, absolutely horrible. No redeeming qualities whatsoever. Don't even waste your time.
 
Re5 actually had decent user reviews. Re6 on the other hand...what the hell was that abomination.

Re5 -> Re6 is very much like Ace Combat 6 -> Ace Combat Assault Horizon
 
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