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News ReShade 4: custom edition

Manoa

Junior Member
This is a generic post-processing injector for games and video software. It exposes an automated way to access both frame color and depth information and a custom shader language called ReShade FX to write effects like ambient occlusion, depth of field, color correction and more which work everywhere.

* dedicated, API-specific DLLs
* full global compiler optimizations, including LTO
* ASMlib by Agner Fog: hand-written assembly common standard library functions replacement
up to 10 times faster than microsoft compiler, significantly faster than even intel's C++ compiler
* increased security: all builds use /SDL and /Guard compiler flags
* CPU instruction-set specific DLLs
* around half of external DLL dependencies gone (wininet, ws32, gdi32, shell32...the list goes on)
* added experimental untested Windows XP builds (for One-Core-API + WineD3D)
* engine-only without GUI builds included

http://www.mediafire.com/file/xer8ms62nn46pi4/ReShade+4.1.1+optimized+builds.7z
https://www.mediafire.com/folder/0k6sx3irz86xr,9ghrbrj98r6hx/shared
 
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Anyone else dowloaded it yet? I did for a couple games where the reshade mods said to use the latest ReShade version. Thought this mattered to all those into mods for games.
 
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