Reserachers make old school nintendo games look awesome;)

Jun 27, 2005
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I hope this research wasn't paid for with my tax dollars...


Oh hell... I know it was. Fuck. How many billions did this cost?
 

HamburgerBoy

Lifer
Apr 12, 2004
27,111
318
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Completely removes the original charm. Total blasphemy. If you can't see the pixels, it isn't real. 0/10 for their attempt.

EDIT: Doesn't this already exist to some extent in SNES9x anyways?
 

Crono

Lifer
Aug 8, 2001
23,720
1,502
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Completely removes the original charm. Total blasphemy. If you can't see the pixels, it isn't real. 0/10 for their attempt.

EDIT: Doesn't this already exist to some extent in SNES9x anyways?

Yeah, that was my first thought. Filtering in ZSNES and other emulators already do that. I always turned on everything possible to make Chrono Trigger look smoother :)

Smoothing works pretty well for animated/drawn content because you don't lose a lot of detail by doing it (there isn't that much in old console games). This is probably a new, better algorithm, but it's not revolutionary for SNES emulation.

See:
http://en.wikipedia.org/wiki/Pixel_art_scaling_algorithms
 
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nanette1985

Diamond Member
Oct 12, 2005
4,209
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Completely removes the original charm. Total blasphemy. If you can't see the pixels, it isn't real. 0/10 for their attempt.

EDIT: Doesn't this already exist to some extent in SNES9x anyways?

Agree one thousand percent.

The "better" graphics are interesting but totally miss the point.
 

Crono

Lifer
Aug 8, 2001
23,720
1,502
136
well there are filters, but not this good.

Yeah, apparently (aside from all the technical aspects) this one works better at higher (above 2x scaling) resolutions. Which is good news I guess if you are playing on high res.
 

Fox5

Diamond Member
Jan 31, 2005
5,957
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Yeah, apparently (aside from all the technical aspects) this one works better at higher (above 2x scaling) resolutions. Which is good news I guess if you are playing on high res.

Better algorithms existed that already do more than 2x. I don't see anything unique about these, other than them publishing it.
 

DrPizza

Administrator Elite Member Goat Whisperer
Mar 5, 2001
49,601
166
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www.slatebrookfarm.com
Pong with a ball that looked perfectly like a tennis ball or something would suck. Higher resolution doesn't necessarily improve old games.
 

CZroe

Lifer
Jun 24, 2001
24,195
857
126
Emulators have been doing similar filters in real time for over a decade. This algorithm just takes a couple different assumptions based on the source being understood to be deliberate pixels. IIRC, the examples in this post look bad compared to 2xSuper SAI filtering results I've seen. The example I saw on Google Reader associated with this news was much better (the dolphin from Super Mario World).
 
Mar 11, 2004
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Yoshi and the Koopas look pretty good but Mario just looks messed up (his eyes). Background looks better too.

I wonder what Yoshi's Island would look like, as that game's art style would actually fit well with this.

Also, what would crappy low-res real pictures look like with this applied?
 

CZroe

Lifer
Jun 24, 2001
24,195
857
126
Yoshi and the Koopas look pretty good but Mario just looks messed up (his eyes). Background looks better too.

I wonder what Yoshi's Island would look like, as that game's art style would actually fit well with this.

Also, what would crappy low-res real pictures look like with this applied?

The large Yoshi sprite is from Yoshi's Island.
 

0roo0roo

No Lifer
Sep 21, 2002
64,795
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This.



...and this.


What's wrong with most of you in this thread?

-How could ANYONE think the modified image is better?
-How could ANYONE think this is new?

http://www.wired.com/gamelife/2011/05/pixel-art-vector/
by not jumping to conclusions perhaps:p

conversion to splines = infinitely scalable without quality loss, it isn't a filter.
yoshitoadbomberman.jpg

it isn't hq4x