- Jun 2, 2012
- 6,470
- 32
- 91
http://www.dsogaming.com/news/report-microsoft-sony-pressuring-ubisoft-for-30fps-on-pc/
30fps vs 60fps ? everyone
The Game Architect said that they aim for 60 fps but due to limitations, they have to settle for 30 fps in recent games. He then implied that console makers are pressuring them into doing the same thing on PC.
Ask how bad the upper/middle management is. u/Ed130_The_Vanguard
The HR rep said that managers are former programmers and can sometimes be interns. But people are always managed by someone who could do their job.
Not asked, but worth mentionning :
The Game Architect said that they try to re-use code as much as possible. So thats maybe what happened with the AI in Watch Dogs which was taken from AC.
Are you aware of the negative response to the recent decision to lock your games (like AC:Unity) into 30 frames per second? If so, what do you think about that? u/TwinDragonsOfChaos
I asked this question at the end of the presentation, everyone laughed. The Game Architect said that on consoles, and for this type of game, they have to chose between graphical fidelity and smoothness. He implied that MS is making them lock the framerate on PC too. Then, he smiled, said But our eyes cant see past 24 fps anyway and winked at me.
30fps vs 60fps ? everyone
The Game Architect said that they aim for 60 fps but due to limitations, they have to settle for 30 fps in recent games. He then implied that console makers are pressuring them into doing the same thing on PC.
Ask how bad the upper/middle management is. u/Ed130_The_Vanguard
The HR rep said that managers are former programmers and can sometimes be interns. But people are always managed by someone who could do their job.
Not asked, but worth mentionning :
The Game Architect said that they try to re-use code as much as possible. So thats maybe what happened with the AI in Watch Dogs which was taken from AC.
Are you aware of the negative response to the recent decision to lock your games (like AC:Unity) into 30 frames per second? If so, what do you think about that? u/TwinDragonsOfChaos
I asked this question at the end of the presentation, everyone laughed. The Game Architect said that on consoles, and for this type of game, they have to chose between graphical fidelity and smoothness. He implied that MS is making them lock the framerate on PC too. Then, he smiled, said But our eyes cant see past 24 fps anyway and winked at me.
