I did as you suggested, but what do I do now? I did not find any recent dump files. I have one from 2/4/07 and one from 9/23/07.
I have the latest nvidia driver, but, I ran a program called OpenGL extensions viewer and it shows two "ICD" drivers, the old ASUS one and the nvidia driver. It also show the majority of the core features are unsupported and that the ASUS driver is being used, not the one from nvidia. Here is the report:
System Info
Windows XP Home Edition Service Pack 2 (Build 2600)
Vendor
Microsoft Corporation
1.1.0
Renderer
GDI Generic
Extensions
GL_EXT_bgra
GL_EXT_paletted_texture
GL_WIN_swap_hint
Core features
v1.1 (100 % - 7/7)
v1.2 (12 % - 1/8)
v1.3 (0 % - 0/9)
v1.4 (0 % - 0/15)
v1.5 (0 % - 0/3)
v2.0 (0 % - 0/10)
v2.1 (0 % - 0/3)
OpenGL driver version check (Current: 6, 14, 10, 129, Latest known: 1.1.0):
Latest version of display drivers found
According the database, you are running the latest display drivers for your video card.
No hardware support
Your current video configuration DOES NOT support hardware accelerated OpenGL.
No compiled vertex array support
This may cause performance loss in some applications.
No multitexturing support
This may cause performance loss in some applications.
No secondary color support
Some applications may not render polygon highlights correctly.
No S3TC compression support
This may cause performance loss in some applications.
No texture edge clamp support
This feature adds clamping control to edge texel filtering. Some programs may not render textures correctly (black line on borders.)
No vertex program support
This feature enables vertex programming (equivalent to DX8 Vertex Shader.) Some current or future OpenGL programs may require this feature.
No fragment program support
This feature enables per pixel programming (equivalent to DX9 Pixel Shader.) Some current or future OpenGL programs may require this feature.
No OpenGL Shading Language support
This may break compatibility for applications using per pixel shading.
No Frame buffer object support
This may break compatibility for applications using render to texture functions.
Few texture units found
This may slow down some applications using fragment programs or extensive texture mapping.
Extension verification:
GL_EXT_color_subtable was not found, but has the entry point glColorSubTableEXT