Remember how they used to copy protect games?

notfred

Lifer
Feb 12, 2001
38,241
4
0
"Please enter the second word of the 4th sentance on page 34 of the manual".

Those were annoying.
 

jemcam

Diamond Member
Jan 3, 2001
3,676
0
0
Originally posted by: notfred
"Please enter the second word of the 4th sentance on page 34 of the manual".

Those were annoying.

I remember those back in the DOS days when the whole game was on one floppy disk! You couldn't ever lose the manual or the game would be worthless.
 

Jzero

Lifer
Oct 10, 1999
18,834
1
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And freakin' Zak McKraken with that huge two-tone card that couldn't be photocopied, but was also impossible to read...

Monkey Island had a wheel that you had to match pieces of pirate heads and put in a number that appeared in a window. My friend made me a photocopy of the wheel in every possible position.
I asked him why he didn't just pull the two pieces apart and make a copy of each and build another wheel.
He didn't think of that.
 

Zenmervolt

Elite member
Oct 22, 2000
24,514
34
91
You have brought back fond memories of time spent playing "Stunts" by Broderbund. I can still remember the box proudly proclaiming, "Excellent polygonal graphics!" :D

ZV
 

MacGaven

Golden Member
Dec 5, 2002
1,854
0
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I remember I wanted to Indiana Jones and the Temple of Doom and it kept asking me for some keyword. Aghhhh!! Damn you!
 

Jzero

Lifer
Oct 10, 1999
18,834
1
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Originally posted by: jemcam
Originally posted by: notfred
"Please enter the second word of the 4th sentance on page 34 of the manual".

Those were annoying.

I remember those back in the DOS days when the whole game was on one floppy disk! You couldn't ever lose the manual or the game would be worthless.

Hahahaha
Wasteland comes to mind. And that auto-save feature you could really screw yourself.
 

aphex

Moderator<br>All Things Apple
Moderator
Jul 19, 2001
38,572
2
91
Man i remember playin Prince of Persia and thinking how amazing the graphics were.
 
May 31, 2001
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We pulled apart the code wheel and copied the sections for Bard's Tale III: The Thief Of Fate.

The original "Empire" game, I would just type the word "the" in over and over and eventually I would be able to play. ;)
 
May 31, 2001
15,326
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Originally posted by: Jzero
Originally posted by: jemcam
Originally posted by: notfred
"Please enter the second word of the 4th sentance on page 34 of the manual".

Those were annoying.

I remember those back in the DOS days when the whole game was on one floppy disk! You couldn't ever lose the manual or the game would be worthless.

Hahahaha
Wasteland comes to mind. And that auto-save feature you could really screw yourself.

Wasteland did not have a keyword to get into the game though, it just had a paragraph book of in game text that you needed to find out what was being said or what you read in the game.
 

wasssup

Diamond Member
Nov 28, 2000
3,142
0
0
Originally posted by: Electric Amish
Originally posted by: CorporateRecreation
Remember when milk came in glass bottles?

I remember when milk came in plastic bags....

amish

haha yeah, whenever i go visit my grandma in india i see milk delivered to your door in those little plastic bags...that milk tastes like crap though.
 

jemcam

Diamond Member
Jan 3, 2001
3,676
0
0
Originally posted by: Zenmervolt
You have brought back fond memories of time spent playing "Stunts" by Broderbund. I can still remember the box proudly proclaiming, "Excellent polygonal graphics!" :D

ZV

Yes, "stunts", that's one I think I remember. It was pretty cool though, you could adjust the gravity on your Mustang so when it hit a jump it would fly forever.
 

Jzero

Lifer
Oct 10, 1999
18,834
1
0
Originally posted by: ShotgunSteve
Originally posted by: Jzero
Originally posted by: jemcam
Originally posted by: notfred
"Please enter the second word of the 4th sentance on page 34 of the manual".

Those were annoying.

I remember those back in the DOS days when the whole game was on one floppy disk! You couldn't ever lose the manual or the game would be worthless.

Hahahaha
Wasteland comes to mind. And that auto-save feature you could really screw yourself.

Wasteland did not have a keyword to get into the game though, it just had a paragraph book of in game text that you needed to find out what was being said or what you read in the game.

You had to look up entries in the booklet, and answers to questions posed by NPCs came from the booklet (e.g. "URABUTLN" you find carved into the table in the bar, and you have to say that to the barmaid after inspecting the table and reading the appropriate entry describing the letters carved into the table).

It's the same concept as looking up a specific word in the manual, it's just better integrated into the gameplay.

Except many of the entries were bogus, and to discourage you from attempting to get a leg up by reading through the booklet, if you answer a question with a word froma bogus entry, the game totally goes bonkers AND it will auto-save.

You = Screwed after that :)
 
May 31, 2001
15,326
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What version did you play? I have played the Apple IIE version, and the PC version, and neither had autosave that I recall.

EDIT: BTW, my characters in the PC version are Gawdlike now, they can walk up to the Scorpitron in Vegas buck-naked, and kill it with their Pugilism skills.
 

illusion88

Lifer
Oct 2, 2001
13,164
3
81
Originally posted by: jemcam
Originally posted by: notfred
"Please enter the second word of the 4th sentance on page 34 of the manual".

Those were annoying.

I remember those back in the DOS days when the whole game was on one floppy disk! You couldn't ever lose the manual or the game would be worthless.

no, you could go into the dos editer and see the answers, at least a bunch of them, not all of them. So when you got a question you didnt know, you just restarted teh game.
 

BigSmooth

Lifer
Aug 18, 2000
10,484
12
81
Remember when oranges and watermelons had seeds in them?

Man, we used to live like barbarians.
 
Jan 18, 2001
14,465
1
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Originally posted by: notfred
"Please enter the second word of the 4th sentance on page 34 of the manual".

Those were annoying.

remember how you would get around that?

xerox the manual, or write out an answer key.

lol the good ol days.

 

Jzero

Lifer
Oct 10, 1999
18,834
1
0
Originally posted by: ShotgunSteve
What version did you play? I have played the Apple IIE version, and the PC version, and neither had autosave that I recall.

EDIT: BTW, my characters in the PC version are Gawdlike now, they can walk up to the Scorpitron in Vegas buck-naked, and kill it with their Pugilism skills.

I played the C-64 version and later the PC version that was re-released a few years ago in some compilation. In both of those versions, the game auto-saved anytime you went from a city into the desert or vice versa.

The PC one was great b/c it fit onto a single floppy disk. When I worked in the computer labs at school, I'd just bring the disk with me to whatever lab I was in and enjoyed playing knowing I was making $6.25/hr doing so :D
 

Alternex

Senior member
Oct 9, 1999
531
0
0
Copying games was a pain then.. had to photocopy the whole manual which ended up being a 1 inch thich stack of papers
 

vi edit

Elite Member
Super Moderator
Oct 28, 1999
62,484
8,344
126
Lucas Arts was notorious for that. Xwing, Tie fighter, Dark forces...ect
 

Doggiedog

Lifer
Aug 17, 2000
12,780
5
81
I remember the copy protection EA used to use on C-64 games. They would do something to the floppy drive to knock the head out of alignment so it would read a different track. I used to have an Indus disk drive so I could never play any games from EA.

I also remember some company using an dark indigo colored paper with lots of code words on it. I remember trying to photocopy it but it coming out totally dark. Pretty clever.
 

Joker81

Golden Member
Aug 9, 2000
1,281
0
0
wolfenstein 3D: SPEAR OF DESTINY also had the same type of deal. I remember one of the questions was. How many eyelets are on (main guys name) on pg (blah). I think it was 7 or something. Where in the world is carmen sandiego was similiar in that you had to use the mini encyclopaedia and the manual to solve the game.