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Red Alert 2 Slowdowns

OneOfTheseDays

Diamond Member
I got the game a while ago and it seems that whenever i have a lot of prism tanks attacking it really slows down or whenever there are big explosions it slows down. Should this be happening on my comp. My comp shatters the minimum requirements for the game. It seems that others experience the same problem. Is it something wrong with my geforce card, is there some fix for it?
 
Thought you knew, but it strikes me that Blizzard is able to make Starcraft with really great graphics and still able to run at minimum specifications without a problem. At the same time Red Alert runs like sh|t and the graphics looks like childrens drawings. It seems to me that Westwood doesn't how well their crappy games work. And it didn't get any better in recent production either.

What they need is to kick those stupid programmers out and hire some new people who actually know how to do the programming.

AoD 😉
 
It is the game engine that handles the AI. When you have a large amount of units, usually later in the game, the computer must handle them all. Blizzard handled this by limiting the number of total units, buildings, and critters (I am sure we all have seen the "Cannot create more units" error line) that can be onthe screen at any given time. Whereas the Westood studios have thought that the "as many as the gameplayer or computer can make" idea is better. It might be able to handle normal chracter movement, but when there comes the extra, no matter how small, things like explosions, it takes a toll on the already taxed CPU and RAM. increasing either may help, but the root of the problem is in the engine. SO until the engine becomes more efficient, don't let the game last too long, or slow downs happen...
 
2D like the others. It's really fun, but the endings could be better. I also had some lagging when many units were moving about at the same time
 
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