Toro, the core is based on the Radeon 7500 and is clocked at 260/250(500). For comparison, the Powercolor 9000 PCI is clocked at 250/190(380). Here is a review Rage3D did of the AIW VE:
review
and here's another review:
2nd review
Here are a couple of benchmarks I did between the two. The bold figures (easier to read for comparison) are for the AIW VE, which are posted separately below the PC 9000 results. System specs can be seen in my sig. Also, UT2003 demo at 800x600x32 can be seen below that. Hope that helps.
DISPLAY
Platform RADEON 9000 Series
CPU Optimization D3D Pure Hardware T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate 60 Hz
FSAA Mode None
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score 4288/
5049
Game 1 - Car Chase - Low Detail 58.2 fps/
77.9 fps
Game 1 - Car Chase - High Detail 33.8 fps/
40.2 fps
Game 2 - Dragothic - Low Detail 61.6 fps/
84.3 fps
Game 2 - Dragothic - High Detail 37.1 fps/
42.5 fps
Game 3 - Lobby - Low Detail 67.9 fps/
90.4 fps
Game 3 - Lobby - High Detail 33.1 fps/
43.5 fps
Game 4 - Nature 16.5 fps/
Not supported by hardware
Fill Rate (Single-Texturing) 283.8 MTexels/s -
385.2 MTexels/s
Fill Rate (Multi-Texturing) 971.4 MTexels/s -
1095.5 MTexels/s
High Polygon Count (1 Light) 17.4 MTriangles/s -
16.2 MTriangles/s
High Polygon Count (8 Lights) 4.4 MTriangles/s -
4.1 MTriangles/s
Environment Bump Mapping 66.2 fps/
83.2 fps
DOT3 Bump Mapping 29.6 fps/
59.9 fps
Vertex Shader 30.9 fps/
22.7 fps
Pixel Shader 50.3 fps/
Not supported by hardware
Advanced Pixel Shader 44.3 fps/
Not supported by hardware
Point Sprites 7.6 MSprites/s -
N/A
DISPLAY
Platform ALL-IN-WONDER VE PCI
CPU Optimization D3D Pure Hardware T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate 60 Hz
FSAA Mode None
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score 5049
Game 1 - Car Chase - Low Detail 77.9 fps
Game 1 - Car Chase - High Detail 40.2 fps
Game 2 - Dragothic - Low Detail 84.3 fps
Game 2 - Dragothic - High Detail 42.5 fps
Game 3 - Lobby - Low Detail 90.4 fps
Game 3 - Lobby - High Detail 43.5 fps
Game 4 - Nature Not supported by hardware
Fill Rate (Single-Texturing) 385.2 MTexels/s
Fill Rate (Multi-Texturing) 1095.5 MTexels/s
High Polygon Count (1 Light) 16.2 MTriangles/s
High Polygon Count (8 Lights) 4.1 MTriangles/s
Environment Bump Mapping 83.2 fps
DOT3 Bump Mapping 59.9 fps
Vertex Shader 22.7 fps
Pixel Shader Not supported by hardware
Advanced Pixel Shader Not supported by hardware
Point Sprites N/A
UT2003 Demo at 800x600x32 (sorry, but don't have the game, so the demo will have to do):
Botmatch:
antalus(9000)
2.110784 / 32.175224 / 68.548256 fps
Score = 32.196850
(VE)
1.151169 / 34.282494 / 77.447548 fps
Score = 34.312931
asbestos(9000)
2.218444 / 50.793316 / 103.953682 fps
Score = 50.823841
(VE)
8.670625 / 50.024899 / 113.048470 fps
Score = 50.054611
anubis(9000)
14.790266 / 48.343506 / 158.245987 fps
Score = 48.359257
(VE)
17.580750 / 50.974907 / 111.765251 fps
Score = 50.977638
citadel(9000)
2.217937 / 34.774178 / 89.601166 fps
Score = 34.831947
(VE)
7.880892 / 38.391552 / 96.366898 fps
Score = 38.445648
Flyby's:
antalus(9000)
14.763944 / 58.286644 / 272.050446 fps
Score = 58.306358
(VE)
15.087923 / 88.336533 / 395.545166 fps
Score = 88.382843
asbestos(9000)
19.540274 / 113.939278 / 433.728119 fps
Score = 113.994568
(VE)
61.938869 / 146.164124 / 459.275452 fps
Score = 146.263794
citadel(9000)
15.608399 / 63.117706 / 294.840027 fps
Score = 63.227913
(VE)
21.036356 / 88.435448 / 296.567444 fps
Score = 88.614807