Recommend a D&D cRPG to someone who's never played any of them

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Qbah

Diamond Member
Oct 18, 2005
3,754
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What makes the Trilogy mod better than TUTU?

I used BGT too, actually. It makes one huge game out of BG1 + BG2 and both expansions. Plus I added a lot of community mods (some HUGE like Dark Side of the Sword Coast and Northern Tales of the Sword Coast). Plus plenty of other stuff, fixes, re-balancing things, powering up your enemies, Weimer mods. In the end I had one giant game that starts at Candlekeep and goes through the whole story in a fluid and logical way with a sick amount of side quests. One play-through took me more than 200 hours... :D
 

Specop 007

Diamond Member
Jan 31, 2005
9,454
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NWN1 is sort of worthless on its own, but some of the big modder campaigns are mind-bogglingly awesome. Definitely worth it after you've gone through the Infinity Engine classics (BGs, Torment). But don't bother with the OC.

Too bad Bioware shat on the modding community for DAO in favor of ripoff DLC. (Not all DLC is a ripoff, but everything for Dragon Age certainly was.)

We need your help!! The village is being attacked!! please save us.....But first, put in your credit card number......
 

Specop 007

Diamond Member
Jan 31, 2005
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They made their own ruleset for DA:O. It's not connected to D&D rules in any way at all.

Well, we need to be very clear on something.

Its not accurate to ask which game follows the "D&D ruleset" because only 1 that I know of did and thats Pool of Radiance on the NES.

BG is AD&D 2nd ed rules. Yes its a damn good game but the point is you cant really say DOA doesnt follow the "D&D Ruleset" because it uses the AD&D 2nd Ed rules. WHich by the way was the beginning of the suck in my opinion but thats another thread......

I think the unwritten question then becomes "Which game offers a D&D like atmosphere". For comparison something like the Final Fantasy series obviously doesnt.

Does DOA follow the D&D ruleset? No, but it still offers one damn good D&D type atmosphere. Without spoiling the game the demons lands struck me as one of the best implementations of such an idea that I have ever seen in a game. It felt otherworldy and didnt feel cheesy or forced. It just fit.

Maybe I'm arguing semantics here. I would agree with that. But I wouldnt dismiss DOA simply because it implements its own ruleset.