As it stands client GPU computing has been a wash. There are no killer applications, and in fact the pool has gotten smaller since the latest generation added dedicated H.264 encoding hardware. At this point in time I have no reason to believe AMD's compute performance advantage will translate into a gaming performance gain. Compute and gaming are similar in that they're bandwidth hungry and rely on a massive number of floating point operations, but otherwise they're different enough (due in particular to branching) that improving one does not improve the other.
As for any kind of console advantage translating into a PC advantage, that is similarly unlikely. AMD's status as the GPU supplier for the Xbox 360 never did translate into a benefit for them on the PC side of things, even though porting 360 games over to the PC is a relatively simple process.