RE5 for PC worth getting?

TecHNooB

Diamond Member
Sep 10, 2005
7,458
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The reviews seemed dissappointing... but it's on sale on steam! Would be my first RE game (although I've always been interested in the series... went the silent hill route)
 

TheUnk

Golden Member
Jun 24, 2005
1,810
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71
I heard it's just a bunch of run away, shoot, run some more, shoot, run again, shoot. Simply because you can't run and shoot at the same time, which seems lame to mr mr me
 

Fox5

Diamond Member
Jan 31, 2005
5,957
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Did you like RE4? Then you're already a fan and you'll like RE5.

Besides, it's on sale on Impulse, Steam, and D2D, so it's pretty tempting.
 

pwnagesarus

Senior member
Apr 9, 2007
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If RE5 was anything like RE4, sure. You could also get RE4 first, since the consensus is it was a solid game. After that, you can work your way backwards through the series. :)
 

jonks

Lifer
Feb 7, 2005
13,918
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Since RE4 on the PC was a bit hobbled and required some parodic machinations to enable proper gamepad support, I'd say definitely get 5. The reason 5 wasn't as much fun for me was b/c it felt like a clone of 4 with a few new features. 4 I think was the better game, but if you have to play one for the first time on the PC, I'd say get 5.
 

RyanPaulShaffer

Diamond Member
Jul 13, 2005
3,434
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I'm a big RE fan, since the original on the PSOne with the big black box, and I enjoyed RE5. It isn't the most amazing game in the world, but it's an improved RE4, and Mercs mode is a lot of fun. The main game is okay...I played Mercs more than the main game, honestly.

WESKER!
 

Friendo

Banned
Nov 24, 2009
121
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0
The reviews seemed dissappointing... but it's on sale on steam! Would be my first RE game (although I've always been interested in the series... went the silent hill route)

The game interface can get frustrating at times, I just don't think it's a fun game to play.

They try to make a horror game, but put in an rpg system with flashing guns that have "auras", the weapons are terribly limited, one gun is design for boss, but if u use it on minors you will be dry on ammo, you always have to switch between this and that. The whole design of the gameplay needs an overhaul imo.

If you're looking for a fake horror game that has Zombies with rifles and miniguns, go head and lay your money.
 
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PhatoseAlpha

Platinum Member
Apr 10, 2005
2,131
21
81
It's not a horror game. They gave up on the whole survival horror thing after Code Veronica, when apparently someone at Capcom looked up the definition of horror and was shocked to find it didn't mention horrible controls anywhere.
 

Fox5

Diamond Member
Jan 31, 2005
5,957
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81
It's not a horror game. They gave up on the whole survival horror thing after Code Veronica, when apparently someone at Capcom looked up the definition of horror and was shocked to find it didn't mention horrible controls anywhere.

The controls didn't change, just the camera angle.
 

sanzen07

Senior member
Feb 15, 2007
402
1
0
It's not a horror game. They gave up on the whole survival horror thing after Code Veronica, when apparently someone at Capcom looked up the definition of horror and was shocked to find it didn't mention horrible controls anywhere.

Part of the scariness factor of survival horror is the bad controls. Like it or not all great survival horror games usually have bad controls. I guess they also missed the part where a survival horror game should be scary.
 
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calyco

Senior member
Oct 7, 2004
825
1
81
RE4 had a better single player. RE5 was shorter (still OK) but better weapons and inventory system. Mercenaries mode is where it really shines and makes it my favorite RE game, really fun and addictive once you get the hang of it.
 

Maximilian

Lifer
Feb 8, 2004
12,604
15
81
RE5 on the xbox 360 sucked hard imo so i cant imagine the PC version being any better, poor survival horror game. Get dead space instead its much better (cant speak for PC version).
 

RyanPaulShaffer

Diamond Member
Jul 13, 2005
3,434
1
0
The game interface can get frustrating at times, I just don't think it's a fun game to play.

They try to make a horror game, but put in an rpg system with flashing guns that have "auras", the weapons are terribly limited, one gun is design for boss, but if u use it on minors you will be dry on ammo, you always have to switch between this and that. The whole design of the gameplay needs an overhaul imo.

If you're looking for a fake horror game that has Zombies with rifles and miniguns, go head and lay your money.

What is this I don't even
 

PhatoseAlpha

Platinum Member
Apr 10, 2005
2,131
21
81
The controls didn't change, just the camera angle.

Oh yes they did. The shooting controls alone are completely revamped, and that's a fundamentally huge change.

sanzen07 said:
Part of the scariness factor of survival horror is the bad controls. Like it or not all great survival horror games usually have bad controls. I guess they also missed the part where a survival horror game should be scary.

Nah, they just never actually defined it as scary. Cheesy, yes. Scary, no.
 

Fox5

Diamond Member
Jan 31, 2005
5,957
7
81
Oh yes they did. The shooting controls alone are completely revamped, and that's a fundamentally huge change.



Nah, they just never actually defined it as scary. Cheesy, yes. Scary, no.

The controls are different?

Every RE has controlled where up moves your character forward (regardless of which way they're facing), left and right turn according to your character's left and right, and back slowly walks backwards.

You hold a shoulder button to pull out the gun, during which you can't move. You can now aim the gun, and shoot it with the other shoulder button. Only thing that changed going from the older REs to the new one is the ability to aim more than just mid, low, or high, but the almost 2d nature of the original REs really limited aiming anyway.
 

PhatoseAlpha

Platinum Member
Apr 10, 2005
2,131
21
81
In the former, aiming at something 30 degrees to the left of you requires a very, very slow turn, then aiming, and hoping they don't move much in that time frame. In the latter, it requires aiming, moving laser to enemies head, and the firing. The difference in reaction time is huge. Since most combat is not going to involve the enemy being dead in front of you from the get go, this means almost ALL combat in the game is altered by this.

The you tack on things like actual locational damage, and the melee set up it adds, then you add on the quick knife, then you add on the quick 90 degree turn....

It's a huge fundamental change. I have trouble believing you could compare enemy counts between the two schemes, and miss this.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
I've gotten all the RE games up to 5 on the cube/wii. what's going to be the best choice for when i finally get 5?
 

Fox5

Diamond Member
Jan 31, 2005
5,957
7
81
In the former, aiming at something 30 degrees to the left of you requires a very, very slow turn, then aiming, and hoping they don't move much in that time frame. In the latter, it requires aiming, moving laser to enemies head, and the firing. The difference in reaction time is huge. Since most combat is not going to involve the enemy being dead in front of you from the get go, this means almost ALL combat in the game is altered by this.

The you tack on things like actual locational damage, and the melee set up it adds, then you add on the quick knife, then you add on the quick 90 degree turn....

It's a huge fundamental change. I have trouble believing you could compare enemy counts between the two schemes, and miss this.

The original games also rarely had vertical enemies, and had a ton of narrow corridors, so you rarely needed to turn much. (other than a 180 quick turn). Enemies also usually didn't move too fast in the originals, at least not until RE0.

I still don't think the controls radically changed from the old games to RE4, it was mostly just a camera change, and the improved aiming allowed by it. (which wasn't necessary within the original confines of design)