The reviews seemed dissappointing... but it's on sale on steam! Would be my first RE game (although I've always been interested in the series... went the silent hill route)
Did you like RE4? Then you're already a fan and you'll like RE5.
Besides, it's on sale on Impulse, Steam, and D2D, so it's pretty tempting.
It's not a horror game. They gave up on the whole survival horror thing after Code Veronica, when apparently someone at Capcom looked up the definition of horror and was shocked to find it didn't mention horrible controls anywhere.
It's not a horror game. They gave up on the whole survival horror thing after Code Veronica, when apparently someone at Capcom looked up the definition of horror and was shocked to find it didn't mention horrible controls anywhere.
The game interface can get frustrating at times, I just don't think it's a fun game to play.
They try to make a horror game, but put in an rpg system with flashing guns that have "auras", the weapons are terribly limited, one gun is design for boss, but if u use it on minors you will be dry on ammo, you always have to switch between this and that. The whole design of the gameplay needs an overhaul imo.
If you're looking for a fake horror game that has Zombies with rifles and miniguns, go head and lay your money.
The controls didn't change, just the camera angle.
sanzen07 said:Part of the scariness factor of survival horror is the bad controls. Like it or not all great survival horror games usually have bad controls. I guess they also missed the part where a survival horror game should be scary.
Oh yes they did. The shooting controls alone are completely revamped, and that's a fundamentally huge change.
Nah, they just never actually defined it as scary. Cheesy, yes. Scary, no.
In the former, aiming at something 30 degrees to the left of you requires a very, very slow turn, then aiming, and hoping they don't move much in that time frame. In the latter, it requires aiming, moving laser to enemies head, and the firing. The difference in reaction time is huge. Since most combat is not going to involve the enemy being dead in front of you from the get go, this means almost ALL combat in the game is altered by this.
The you tack on things like actual locational damage, and the melee set up it adds, then you add on the quick knife, then you add on the quick 90 degree turn....
It's a huge fundamental change. I have trouble believing you could compare enemy counts between the two schemes, and miss this.