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ray tracing shadows

telboy121

Junior Member
nvidea are going on about ray tracing and shadow
with the new rtx cards , i have gamed for a long while now and the first thing i set up
as a gamer is shadows off!!, single play yea leave it on
 
Realism is what most of us are after. Faster technology allows for more realism. If your system could have handled it, you'd likely turn shadows on.
 
Realism is what most of us are after. Faster technology allows for more realism. If your system could have handled it, you'd likely turn shadows on.
Realism without crippling performance is what most of us are after. That's been a paradigm since day zero.

Whether we're at a significant point in history with generating a sub-segment of "realism" remains to be seen.
 
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Realism without crippling performance is what most of us are after. That's been a paradigm since day zero.

Whether we're at a significant point in history with generating a sub-segment of "realism" remains to be seen.
That was assumed, and why I said faster technology allows for more realism.
 
That was assumed, and why I said faster technology allows for more realism.
No arguments here.

I'm just keeping the question open whether nV's "new" ray tracing is groundbreaking or even "worth it" compared to a multitude of other techniques to draw or accelerate "realism". Even the simple question of ray tracing vs fps is still up in the air so I feel it's perhaps premature to come to any conclusions.

And learning from the past we can see even if the hardware exists it remains to be seen if drivers and software support such advancements.
 
Like most new tech, I expect it'll sit unused for a little while before they really delve into it, but this is a required step before we get there.
 
I'm just keeping the question open whether nV's "new" ray tracing is groundbreaking or even "worth it" compared to a multitude of other techniques to draw or accelerate "realism". Even the simple question of ray tracing vs fps is still up in the air so I feel it's perhaps premature to come to any conclusions.

In the short term, maybe not. There's some big questions about performance. But in the long run, absolutely, and Nvidia's first step here likely means that a ray traced future is inevitable and could become the default in a few generations. Those multitude of other techniques have the disadvantage of massive complexity, and if we can obsolete those current day techniques in favour of ray tracing, that removes a big deal of effort from game development while also giving a great deal more artistic freedom.
 
I'm just keeping the question open whether nV's "new" ray tracing is groundbreaking or even "worth it" compared to a multitude of other techniques to draw or accelerate "realism". Even the simple question of ray tracing vs fps is still up in the air so I feel it's perhaps premature to come to any conclusions.

I suspect the raytracing push is atleast 2 pronged. Nvidia has a big stake in driverless car systems and raytracing is a key component in modeling the environment around you (Not raytracing as demonstrated to us, but the direct use of rays themselves). They have effectively aimed for two birds with the same stone. Bold strategy cotton, lets see of they connect.
 
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