We can conclude that current big/little implementation is bad, and it requires also that each application is optimized with big/little in mind, and it will take years to get that. In theory big/little should be excellent in mobile devices, but Intel design is also bad at that because ryzen 6000 beat it in efficiency, so what's the real benefit of that big/little? It only supplements MT workloads like cinebench, while creating so much complication/complexity in software optimizations. Big/little was created because Intel currently can't create more than 8 big cores at reasonable power consumption, that's why they created this partial solution, but once they migrate to 3d MCM stacking cores, those little cores won't be needed.