Originally posted by: vss1980
I dont trust the point sprites test as a good indicator of graphics artifacts from overclocking. I have seen the use of different drivers have a bigger effect on the quality of that test than overclocking artifacts on some cards.
Agreed - the point sprites test always gives flickering dots and speckles at default speeds; has done so on any card I've tried - nVidia's Geforce2 GTS and Pro, Geforce4 Ti4200, and ATi's Radeon.
I run a loop using the high-poly test in 3dmark2001, The Lobby game, and the Advanced Pixel Shader test at high resolution and quality settings.
If you have a card capable of pixel and vertex shading, look for a demo called Codecreatures; for some reason it's not available at the company's website anymore, don't know why they stopped - too much bandwidth maybe. That thing will drag anything below a Radeon 9700 to a dead crawl. My Geforce4 Ti4200 running 300/567 only managed something like 7fps on average - that was at 1024x768, 32bit, WITHOUT antialiasing. It's really an intensive benchmark; something like that will strain your card and should force any flaws out into the open.
Just got a screenshot. Be warned, the file is around 1.2MB. The settings it used were: 1280x1024, 32bpp; 4xFSAA, anisotropic level 2. My videocard managed what looked like .5-1 fps with those settings.

The Polygon counts are obviously off; they weren't updating for some reason. The Polys/sec should be more like 1.8+ Mio (million I assume that means), and the Polys/frame should be above 250,000.
Link.
A very good demo; the water effects later in it are very impressive as well. If any games are based on this engine, an NV30 will probably be needed. Of course, by the time games of this level come out, we'll probably have NV40's.
Oh, the original issue - ramsinks. I did mine the cheap way - cut up 2 old 486 CPU heatsinks, and attached them with Arctic Silver II and epoxy. They work just fine.
