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Rage on GTX 670, looks terrible!!!

poohbear

Platinum Member
Hey all, jsut bought Rage on the Steam sale and, well, am i missing some setting in Rage? The game's textures look god damn awful, and tearing is happening left right and center!(using latest official Nvidia drivers)

i googled it but everything im finding is from when the game was first released, ID released patches for this game that i thought addressed these issues? For whatever reason Vsync refuses to stay on and i get massive tearing, i have "adaptive vsync" set in my Nvidia CP. But the worse part is the textures, they look extremely low quality even though i put everything in the menu to max.

Please help.
 
I wouldn't call RAGE "terrible-looking" by any stretch of the imagination. It looks quite good; aesthetically speaking, it actually looks great.

But the textures look like they're from a Bethesda title, rather than an id game.
 
Always kills me when people start threads about graphics in a game. First off, in the screen caps the pictures didn't look amazing by any stretch, so not sure how this is a surprise..and second, you either like the game or you don't...regardless of graphics..it's not like it's 8bit.
 
I have the same experience when I got my GTX 670. The screen tearing is expected since the card isn't really pushed very hard with that engine particularly indoors.

Overall the game isn't anything amazing anyway, hardly worth complaining about IMHO.

Go plugin Bulletstorm/Metro2033 or Crysis.
 
If there's anything good to be said about Rage it's that it has shaken up the complacency of PC gamers who have come to assume that a more powerful video card is the answer to all of life's problems.
 
If there's anything good to be said about Rage it's that it has shaken up the complacency of PC gamers who have come to assume that a more powerful video card is the answer to all of life's problems.
You mean to tell me that a GTX690 wont thicken my thinning hair and thin my thickening waistline!!!!


🙁
 
If there's anything good to be said about Rage it's that it has shaken up the complacency of PC gamers who have come to assume that a more powerful video card is the answer to all of life's problems.

Well, as long as the engines actually bring forth evolutionary graphics (which typically occurs every few years), those cards DO answer life's problems - so long as those problems are related to graphical fidelity and a smooth/consistent high frame-rate. 😉

That's not to say developers cannot improve how engines utilize the resources available to them today, like id Tech 5 was supposed to do, but graphically - it's not THAT impressive of an engine as it stands today. Texture issues notwithstanding, it's great, but not omg double-rainbows amazing.
 
YMMV, for me the 1.2 patch and a few cfg tweaks fixed the texture pop almost completely and made the game look better. It wasn't amazing on the PC (was told it looks great for consoles compared to other console titles) but it could have been, I felt they were on the right track to make a great game, both visually and gameplay wise but wandered off in the process.
 
Well, as long as the engines actually bring forth evolutionary graphics (which typically occurs every few years), those cards DO answer life's problems - so long as those problems are related to graphical fidelity and a smooth/consistent high frame-rate. 😉

That's not to say developers cannot improve how engines utilize the resources available to them today, like id Tech 5 was supposed to do, but graphically - it's not THAT impressive of an engine as it stands today. Texture issues notwithstanding, it's great, but not omg double-rainbows amazing.

Graphics cards stopped providing evolutionary improvements years ago with the introduction of gpu compute functions. Things like tessellation are merely refinements of twenty year old technology along exactly the same lines as what the id tech 5 is pushing for: lower latencies and improved memory bandwidth. They're getting cheaper, more energy efficient, and a bit more powerful which is always welcome, but nothing fundamentally new is being added.

Carmack has been at the forefront of pushing for lower latencies since the original Doom and his recent work with the Oculus Rift VR headset is a dramatic vindication of why this is now more than ever the only real way for video games to make significant leaps in graphics in the near future. Here's his recent lecture at Quakecon:

http://www.youtube.com/watch?v=wt-iVFxgFWk

Screw adding a few minor details like refinements to DoF, I want my holodeck and work like this is how I'm gonna get it. If you don't know what the Oculus Rift is here is there website:

http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game
 
no i don't think u guys understand, the last time i played it was on a 5870 and it didnt look this bad! and the textures don't just look bad up close, they look bad far away!!! that's the worse part! when u step out of the chamber at the beginning of the game, everything looks blurry! that's not supposed to happen! is there an nvidia setting im missing?
 
no i don't think u guys understand, the last time i played it was on a 5870 and it didnt look this bad! and the textures don't just look bad up close, they look bad far away!!! that's the worse part! when u step out of the chamber at the beginning of the game, everything looks blurry! that's not supposed to happen! is there an nvidia setting im missing?

Nvidia does allow you use gpu transcoding, while AMD does not. I suggest checking out the Bethesda or Nvidia websites for more information and starting out with making sure your drivers are up to date.
 
im using the latest drivers. Just upgraded from a 5870 to a GTX 670, but the textures looked much sharper on my 5870.🙁 also it seems like Anistropic Filtering is simply not working (despite it being on "x16" in Nvidia CP and set to high quality), everything in the distance is blurry! I turned off "FXAA" in the Nvidia CP and that helped make things less blurry, but overall the image quality was better on my 5870.🙁
 
im using the latest drivers. Just upgraded from a 5870 to a GTX 670, but the textures looked much sharper on my 5870.🙁 also it seems like Anistropic Filtering is simply not working (despite it being on "x16" in Nvidia CP and set to high quality), everything in the distance is blurry! I turned off "FXAA" in the Nvidia CP and that helped make things less blurry, but overall the image quality was better on my 5870.🙁

AA always makes Rage blurry. It's just the way the engine works. Seriously, check out the Bethesda or Nvidia websites for information on how to enable gpu transcoding. Rage does not use a lot of gpu number crunching even with transcoding enabled and by enabling it you free up your cpu to address other issues and just plain work faster. If your 5870 had more vram than your 670 it's possible that may also be contributing to the increased blurriness.
 
erm, no the 5870 had 1gb my GTX 670 has 2gb. enabling GPU transcoding is very simple, i just enable it in the game's graphics menu. but it has'nt resolved the blurriness. oh well, guess i just hafta live with it.🙁
 
I've been playing Rage lately on my gtx670 with 8xAA, everything looks awesome. Textures look low res when you get up close but you get over that quickly.
 
also it seems like Anistropic Filtering is simply not working (despite it being on "x16" in Nvidia CP and set to high quality), everything in the distance is blurry!
This is one game where you have to use in-game AF, not driver AF. Driver AF can cause artifacting and it's probably stopping in-game AF from working too.
 
I've been playing Rage lately on my gtx670 with 8xAA, everything looks awesome. Textures look low res when you get up close but you get over that quickly.
everything looks awesome? why some of you defend the game's graphics is beyond me when the textures are just abysmal not to mention the sky is a static 2D image and the lighting is also all static. except for some cool vistas, this game looks like ass for the most part when you actually look right in front of you.

these are with every setting maxed and using 8k textures. that means many people will end up with even worse graphics than this. these were just a few things I noticed when walking by and no I am not even all that close to the objects. it just looks close because its first person but it was just normal distance. look at them full size and they are laughably out of place for a modern game.









http://postimage.org/image/pmtgrw3fh/full/

http://postimage.org/image/ukf6327xf/full/

http://postimage.org/image/zcuhv2xm9/full/

http://postimage.org/image/ow4qhrsl7/full/

http://postimage.org/image/al8c8aa8t/full/

http://postimage.org/image/vyli6fgz5/full/

http://postimage.org/image/k9ybta11b/full/

http://postimage.org/image/md4h7uocr/full/

http://postimage.org/image/ogb84hu1p/full/

http://postimage.org/image/6ysqm3tsz/full/

http://postimage.org/image/ut85f8vc3/full/
 
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everything looks awesome? why some of you defend the game's graphics is beyond me when the textures are just abysmal not to mention the sky is a static 2D image and the lighting is also all static. except for some cool vistas, this game looks like ass for the most part when you actually look right in front of you.

these are with every setting maxed and using 8k textures. that means many people will end up with even worse graphics than this. these were just a few things I noticed when walking by and no I am not even all that close to the objects. it just looks close because its first person but it was just normal distance. look at them full size and they are laughably out of place for a modern game.

The game has been compared to walking through a painting. A low resolution painting, but a painting nonetheless. If you can't appreciate it's unique graphics that's your problem, but clearly a lot of people really like them and the technology allows for future games to come out with higher resolutions if that's all that matters to you.
 
I could never get vsync working on the 7970 as it had this multi second latency everytime I tried across all AMD drivers. Nor would eyefinity run at a reasonable speed, it was jut sub 30 fps.

Conversely on the 680 vsync worked perfectly as did surround at a solid 60 fps. But there is a difference in the textures noticeably that makes it look slightly less pretty BUT crucially the game looks a lot better with vsync on.
 
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