Rage - Impressions inside...

warcrow

Lifer
Jan 12, 2004
11,078
11
81
-UPDATED 10/04/11-

One of my favorite things about id Software is how self-aware they are about their place in the industry. They fully realize their ability to craft graphically stunning worlds is unmatched, and they're even hip to how critics feel about their ability to tell stories--or the lack thereof--and it seemingly doesn’t concern them. This has been id Softwares modus operandi since Wolfenstein, all the way up to Doom 3. And hey, I thought Doom 3 was a lot of fun. It definitely provided enough entertainment for my $50, but that game was also released 7 years ago. The video game landscape--along with my personally preferences--has changed quite a bit. Though I love love LOVE me a gorgeous looking game, these days I need a little more than that. My praise for the creative spirit in a video game has risen over that of technical execution, and this is just one of the many reasons why I didn't fall in love with Rage.

But before we get into it, let's get some specifics out of the way. I played Rage on the Playstation 3 (this also means I have no idea how well the game performs on the PC or Xbox 360). There was an 8GB mandatory installation that took 18 minutes and 43 seconds to complete. My total game time came out to be 13 hours and 15 minutes, and that’s with completing most side-missions. According to my TV the game was running at 720P and--unfortunately, due to some tearing--it appears V-Sync has been disabled.



A MUSEUM OF RAGE--YOU CAN LOOK BUT NOT TOUCH
First and foremost, Rage--running at its much touted 60 frames per second--is simply glorious to watch in action. It is one of, if not, the most impressive graphical achievement in console gaming today. Mind you I do say that with slight hesitation because it’s not flawless. There were some rare moments of screen tearing, and this normally happened to me during highly intense combat sequences. But the single biggest issue is that some fairly egregious texture pop-in takes place throughout the entire game, and it can be really distracting too! Despite these issues, Rage still had many moments were it smacked me across the face with something stunning and, for at least a few moments, I had to stop to take it all in.



AN "OPEN" WORLD THAT'S CLOSED FOR BUSINESS
Technically speaking Rage is an open-world game, and indeed it allowed me to explore at my leisure, there just seemed to be little point to it. The world is surprisingly small, and...barren (hoho). The few, narrow roads that line the landscape come across as nothing more than hallways that led me to my next destination. Only having a few smallish open areas for arena-type battles weren't enough to make up for that fact either. There was no sense of discovery for me, and in a world that looks this good that's criminal. It's SO disappointing!

The encounters with patrolling bandits did kept things interesting for a few hours but after a while the whole process ran a little long in the tooth. Eventually I found myself driving around these encounters to avoid all vehicle combat because it just wasn't rewarding enough. There are no experience points to be earn by killing them, the bandit bounties are marginally worthwhile, and frankly these encounters are just not as fun as the first-person segments--why not move on, right?

One things that was immediately apparent early on was the wonderful design of the landscape. Unfortunately the rocky structures and hills are littered with invisible walls. Perhaps I’ve played too much Fallout New Vegas, but I really wanted to explore those magnificent looking mountains to see if I could find a random cave--not happening.

Included in the game is a mini-map to help you get around the wasteland, and it’s a big help too. Whenever a new mission is acquired a marker will pointing you in the right direction, but what would have been even more helpful is if there was an overworld map too. If you’re like me and want something like that then you’ll have to go to the manual because it’s located there--what?



SOLID GAMEPLAY MECHANICS GO BOOM
The first time I used ironsight with one of the Rage weapons it became immediately clear that the shooting would feel solid. Guns in this game, like no other, appear to have a real weight to them with just the right amount of kick. There are not a ton of weapons (a la Borderlands), but I found the arsenal to be interesting and large enough to kill whatever crossed me path. The Wingstick was, without a doubt, the most fun to use in combat. I was always sure to carry a ton of them with me, because it was such a blast to play with. Later on in the game you unlock the ability to make an Advanced Wingstick, with the ability to hit multiple enemies. Yes, loved this, more of it please!

Each weapon has 4 possible ammo types, all fairly unique and cool looking when fired. There are minor upgrades (think laser sights, additional damage, etc) to purchase for weapons from a local vendors, but they're typical. Unfortunately Engineering only allows you to craft ammo and not parts for the weapons themselves, so you're essentially stuck with the same weapons throughout the entire game (save one, and that's found near the end).

A few hours into the game I was offered the option to choose a specific type of wardrobe (or class). The first options was a Wastelander, where I could look like a local and receive discounts on cash purchases. The second was a Roughneck, who has increased armor. The last was the Fabricator who has enhanced Engineering capabilities. I choose the Fabricator, but it was never really clear just how beneficial it was to my Engineering ability, and no one ever eluded to the fact that I was now someone who was crafty. Without that or perhaps class specific missions it felt like a missed opportunity to pull me into the world.

Side-missions were fine overall, but some would lead to the exact same spot more then once. In one instance I was told to clear out some mutants in the sewers--and so I did--and an hour later someone else wanted me to track down some bandit...in the same sewers. Thankfully this wasn't a very common theme throughout the game, but it’s worth mentioning. These side-missions varied from finding a relative to helping someone kill some other guys uncle to assisting someone named Stanley deliver mail. The later consist of delivering packages within a given time frame to various mailboxes that are sprinkled throughout the wasteland. Fun for a few hours, but ultimately forgettable.

One of my favorite mechanics in the game is the defibrillator mini-game. If you go down, you’re offered the chance to revive yourself by playing a little rhythm mini-game. If you’re successful you’ll not only revive yourself but you’ll send out a shock-wave that stuns the enemies surrounding you. The defibrillator recharges about every 20 minutes, so it’s not something you can abuse. It’s an original concept that’s useful, fun and engaging.

One of the more enjoyable things in Rage is Engineering. You will be able to construct a bunch of items with all the junk you collect throughout the wasteland. Things like Sentry bots, additional ammo and wingsticks, health packs and more. It’s a fun, rewarding system to use. Throughout the game you’ll come across a few locked doors here and there. These doors are only accessible with a lockgrinder, which can only be obtained through Engineering.



DRAB VEHICLE ACTION IS DRAB
The introduction of vehicles of Rage wasn’t a bad idea, but it’s unfortunate id decided to focus so much attention on them. Sure driving around the wasteland completing the Stunt jump challenges is fun for a bit, but again, it feels a little pointless after a while.

The racing action held within the cities consists of speed runs, missile challenges, mini-gun challenges and arenas battles. Competing and winning in these challenges award race flags, and this currency is the only way you can purchase upgrades for your vehicle. It was an ok time, but again after a few races I was ready to move on to ids far superior first-person segments. I’m still sitting here, tripping out that id Software made a racing game.



“THE MOST BEAUTIFUL THING IS THE WORLD CANNOT BE TOUCHED, ONLY FELT”
I wouldn’t call it completely fair to say id hasn’t provide an emotional experience with Rage. Sure the story is a bit boring and the characters are shallow, but the other parts--the running and gunning--evoked raw intensity through game. Rage is a pretty fun video game, but it's hard not to step back and be disappointed. This was their time to really shine with something special. Rage should have been a game that blew us away, but it doesn't.

I’ll never forget the moment the game ended, because it was one of the few transitional moments in gaming where I honestly felt blinded sided. I sat there, stunned with controller in hand, thinking I was entering the final act, but it suddenly all ended. It was anticlimactic, uneventful and utterly disappointing. It could be one of the worst endings I’ve ever seen in a video game, it’s that bad.

With Rage it’s become apparent to me that not only has id Softwares position in the industry changed, but also they refuse to grow with the rest of us.








_____________________________________________
I'm creating this thread because I want to ping the fine folks in this community about a game we've been waiting a long long time to play--Rage. I'm hoping in reading some of your answers it'll will help me understand some things about peoples perception about the game.


1) What are you expecting from Rage? What has the coverage lead you to believe the Rage experience will be like? Do you think it's going to be open world, or perhaps a more funneled experience (like Doom 3?).

2) This is what I'm most curious about: The people in this forum know Rage has been in development for roughly 5 years or so, and that it's being developed by id Software. With that knowledge, what do you want the Rage experience to be like? What are you expecting from this team?

3) Considering your expectation, what are you anticipating more: the single-play or multiplayer portion?


(FYI - All Rage review coverage is embargoed until 12:01am ET on Tuesday October 4, so I cannot talk about the game just yet.)
 
Last edited:

Beev

Diamond Member
Apr 20, 2006
7,775
0
0
I haven't been following it closely, but I'm interested for sure.

1) I feel like it's going to be funneled, just from what I've seen so far. I don't mind either way, both styles have benefits.

2) You know... I'm not sure. iD is good at being scary, but Quake was just good action. I would prefer less scary and more action.

3) SP, but I'm just not a big MP person in general.
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
Been semi interested for a bit now.

1. From what they have shown, it seems funneled but they say it is open world, personally I don't mind either too much as long as it is well done.

2. I'm expecting a Borderlands/Fallout feel. Obviously none of the heavy RPG elements, but the feel comes off as a mix of both. I really am expecting almost a Borderlands type of game from what has been seen so far.

3. Single player only. This game obviously isn't about multiplayer with the half ass little race thing they put in. I just hope the single player has at least 20 hours if you do all the side quests.

Obviously you can't give us your impressions but, can you at least say if we are hot or cold in what we are expecting/saying?
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
1) Quite simply, I'd prefer an experience sort of like Borderlands. I doubt Rage is intending on going for the same sort of humor, but I'd like to get the same sort of RPG vibe from it.

2) After Doom III, I don't expect anything different because it's id. I just want a good game! :p

3) Single Player... friends are for losers!
 

QuikWgn

Senior member
Mar 10, 2004
647
0
0
forums.nasioc.com
1. I expect it to be something like part MotorStorm, part Borderlands, part Mass Effect, and part Fallout:NV rolled into one. Something pretty open world like Fallout:NV & Borderlands, with factions like Fallout:NV, skill tree/perks like ME & Fallout:NV, crafting like Fallout:NV, with some MotorStorm like racing thrown in. A FPSR/RPG (First Person Shooting/Racing RPG. :D

2. I would like something non-linear with a lot of fetch quests, ability to make morality based decisions by aligning or fighting Faction A or B. Races which are ways to make long distance in-game travel more enjoyable.

3. I'm too old to deal with public MP, and my IRL friends that do game like myself lead far too busy lives to be able to co-ordinate time to play private MP or co-op, so I'm hoping for a 100+ hr single player like Fallout:NV/Borderlands/Red Dead Redemption etc...
 
Last edited:
Mar 11, 2004
23,444
5,852
146
1.) I'm expecting a prettied if overly glossy cliched game that may or may not be solid, but am very doubtful will be a masterpiece.
2.) With that knowledge and what I've read that wasn't a glorified press release, I expect a pretty linear game that's shoot-shoot-shoot fetchquest to cut scene to repeat to boss. I don't expect much if any open exploration, or any puzzle solving like Half-Life (let alone Portal).
3.) Not even considering the multiplayer unless there's co-op.

In short, I'm expecting a more realistic looking but simplified (no leveling, no loot) version of Borderlands.

I expect the console version will look good, probably compare pretty well to UE3 games like Gears of War and Bulletstorm. I expect the PC version could possibly stand out if id releases the high-res texture pack (and/or other visual enhancing patches). Kinda curious what modding might have in store for it.

To be honest, I'm likely not going to even consider it until its on sale on Steam for $20 unless it gets great feedback.
 

bl4ckfl4g

Diamond Member
Feb 13, 2007
3,669
0
0
I actually don't know much about it except that I heard multiplayer is vehicle combat.

Single player is fps I think.

Going to read reviews on release day and if it sounds like my thing, I'll buy it. I 'm sure it won't get much play though until i'm done with Dark Souls or if I need a break from it.
 

gorcorps

aka Brandon
Jul 18, 2004
30,741
456
126
I expect it to be like Bulletstorm... the videos generate good hype and people may get excited, but in the end the amound of people who are dissappointed far outnumber those who actually like the game.

In short, I don't expect much at all.
 

marmasatt

Diamond Member
Jan 30, 2003
6,576
22
81
1) Probably unfortunately for me, I am expecting alot of Rage. I never preorder games - and I did this one. On it's face, it should be one of the best games I have ever played. I have had my eye on this for years. The whole point is, it looks like a well executed post apocalyptic shooter. Sometimes I just want to shoot stuff. I say this in every other thread I chime in to but here, but I play strictly shooters. And almost exclusively FPS at that. I can take a little bit of RPG, but I don't want it to be the focus of the game. Examples of ideal games for me are like Stalker, Deus Ex, Metro 2033. You get the drift. I tried so hard to like Fallout 3 as I loved the environment. However, there was just way *too* much RPG. I don't want to have to level up to a level 32 Wizard to kill a giant scorpion bothering me. I also don't want to talk as much as I would in a freakin' coffee shop for the entire game. I think it won't be a corridor shooter like DIII, but it won't be open ended, nor will it be open to the likes of Fallout 3.

2) If there's a group that can make shooters, it's Id. We've got the right guys for the job. If they can convey the desolation and a dreadful atmosphere with like a Mad Max or Road Warrior flair I don't see where they can go wrong. You can't please everyone. And some will be disappoint it is only a shooter. But it should work for me.

3) Single player all the way.
 

warcrow

Lifer
Jan 12, 2004
11,078
11
81
Thank a lot guys. Great info!

Rage has now been completed and I have a few pages of notes--time to get writing!
 

KentState

Diamond Member
Oct 19, 2001
8,397
393
126
The biggest question is which platform to get this for. Excited to see some reviews.
 

HeXen

Diamond Member
Dec 13, 2009
7,840
40
91
i'm expecting the controls using KB mouse to drive vehicles to suck. other than that all i can do is hope its decent. usually post apocalyptic environments i find rather drab and boring so hoping there are some surprises to keep me entertained.

can't expect too much, you get let down that much harder.
 

KentState

Diamond Member
Oct 19, 2001
8,397
393
126
Glad I didn't pre-order this one. Going to wait for a few more reviews, but it doesn't look promising.
 

warcrow

Lifer
Jan 12, 2004
11,078
11
81
One of my favorite things about id Software is how self-aware they are about their place in the industry. They fully realize their ability to craft graphically stunning worlds is unmatched, and they're even hip to how critics feel about their ability to tell stories--or the lack thereof--and it seemingly doesn’t concern them. This has been id Softwares modus operandi since Wolfenstein, all the way up to Doom 3. And hey, I thought Doom 3 was a lot of fun. It definitely provided enough entertainment for my $50, but that game was also released 7 years ago. The video game landscape--along with my personally preferences--has changed quite a bit. Though I love love LOVE me a gorgeous looking game, these days I need a little more than that. My praise for the creative spirit in a video game has risen over that of technical execution, and this is just one of the many reasons why I didn't fall in love with Rage.

But before we get into it, let's get some specifics out of the way. I played Rage on the Playstation 3 (this also means I have no idea how well the game performs on the PC or Xbox 360). There was an 8GB mandatory installation that took 18 minutes and 43 seconds to complete. My total game time came out to be 13 hours and 15 minutes, and that’s with completing most side-missions. According to my TV the game was running at 720P and--unfortunately, due to some tearing--it appears V-Sync has been disabled.



A MUSEUM OF RAGE--YOU CAN LOOK BUT NOT TOUCH
First and foremost, Rage--running at its much touted 60 frames per second--is simply glorious to watch in action. It is one of, if not, the most impressive graphical achievement in console gaming today. Mind you I do say that with slight hesitation because it’s not flawless. There were some rare moments of screen tearing, and this normally happened to me during highly intense combat sequences. But the single biggest issue is that some fairly egregious texture pop-in takes place throughout the entire game, and it can be really distracting too! Despite these issues, Rage still had many moments were it smacked me across the face with something stunning and, for at least a few moments, I had to stop to take it all in.



AN "OPEN" WORLD THAT'S CLOSED FOR BUSINESS
Technically speaking Rage is an open-world game, and indeed it allowed me to explore at my leisure, there just seemed to be little point to it. The world is surprisingly small, and...barren (hoho). The few, narrow roads that line the landscape come across as nothing more than hallways that led me to my next destination. Only having a few smallish open areas for arena-type battles weren't enough to make up for that fact either. There was no sense of discovery for me, and in a world that looks this good that's criminal. It's SO disappointing!

The encounters with patrolling bandits did kept things interesting for a few hours but after a while the whole process ran a little long in the tooth. Eventually I found myself driving around these encounters to avoid all vehicle combat because it just wasn't rewarding enough. There are no experience points to be earn by killing them, the bandit bounties are marginally worthwhile, and frankly these encounters are just not as fun as the first-person segments--why not move on, right?

One things that was immediately apparent early on was the wonderful design of the landscape. Unfortunately the rocky structures and hills are littered with invisible walls. Perhaps I’ve played too much Fallout New Vegas, but I really wanted to explore those magnificent looking mountains to see if I could find a random cave--not happening.

Included in the game is a mini-map to help you get around the wasteland, and it’s a big help too. Whenever a new mission is acquired a marker will pointing you in the right direction, but what would have been even more helpful is if there was an overworld map too. If you’re like me and want something like that then you’ll have to go to the manual because it’s located there--what?



SOLID GAMEPLAY MECHANICS GO BOOM
The first time I used ironsight with one of the Rage weapons it became immediately clear that the shooting would feel solid. Guns in this game, like no other, appear to have a real weight to them with just the right amount of kick. There are not a ton of weapons (a la Borderlands), but I found the arsenal to be interesting and large enough to kill whatever crossed me path. The Wingstick was, without a doubt, the most fun to use in combat. I was always sure to carry a ton of them with me, because it was such a blast to play with. Later on in the game you unlock the ability to make an Advanced Wingstick, with the ability to hit multiple enemies. Yes, loved this, more of it please!

Each weapon has 4 possible ammo types, all fairly unique and cool looking when fired. There are minor upgrades (think laser sights, additional damage, etc) to purchase for weapons from a local vendors, but they're typical. Unfortunately Engineering only allows you to craft ammo and not parts for the weapons themselves, so you're essentially stuck with the same weapons throughout the entire game (save one, and that's found near the end).

A few hours into the game I was offered the option to choose a specific type of wardrobe (or class). The first options was a Wastelander, where I could look like a local and receive discounts on cash purchases. The second was a Roughneck, who has increased armor. The last was the Fabricator who has enhanced Engineering capabilities. I choose the Fabricator, but it was never really clear just how beneficial it was to my Engineering ability, and no one ever eluded to the fact that I was now someone who was crafty. Without that or perhaps class specific missions it felt like a missed opportunity to pull me into the world.

Side-missions were fine overall, but some would lead to the exact same spot more then once. In one instance I was told to clear out some mutants in the sewers--and so I did--and an hour later someone else wanted me to track down some bandit...in the same sewers. Thankfully this wasn't a very common theme throughout the game, but it’s worth mentioning. These side-missions varied from finding a relative to helping someone kill some other guys uncle to assisting someone named Stanley deliver mail. The later consist of delivering packages within a given time frame to various mailboxes that are sprinkled throughout the wasteland. Fun for a few hours, but ultimately forgettable.

One of my favorite mechanics in the game is the defibrillator mini-game. If you go down, you’re offered the chance to revive yourself by playing a little rhythm mini-game. If you’re successful you’ll not only revive yourself but you’ll send out a shock-wave that stuns the enemies surrounding you. The defibrillator recharges about every 20 minutes, so it’s not something you can abuse. It’s an original concept that’s useful, fun and engaging.

One of the more enjoyable things in Rage is Engineering. You will be able to construct a bunch of items with all the junk you collect throughout the wasteland. Things like Sentry bots, additional ammo and wingsticks, health packs and more. It’s a fun, rewarding system to use. Throughout the game you’ll come across a few locked doors here and there. These doors are only accessible with a lockgrinder, which can only be obtained through Engineering.



DRAB VEHICLE ACTION IS DRAB
The introduction of vehicles of Rage wasn’t a bad idea, but it’s unfortunate id decided to focus so much attention on them. Sure driving around the wasteland completing the Stunt jump challenges is fun for a bit, but again, it feels a little pointless after a while.

The racing action held within the cities consists of speed runs, missile challenges, mini-gun challenges and arenas battles. Competing and winning in these challenges award race flags, and this currency is the only way you can purchase upgrades for your vehicle. It was an ok time, but again after a few races I was ready to move on to ids far superior first-person segments. I’m still sitting here, tripping out that id Software made a racing game.



“THE MOST BEAUTIFUL THING IS THE WORLD CANNOT BE TOUCHED, ONLY FELT”
I wouldn’t call it completely fair to say id hasn’t provide an emotional experience with Rage. Sure the story is a bit boring and the characters are shallow, but the other parts--the running and gunning--evoked raw intensity through game. Rage is a pretty fun video game, but it's hard not to step back and be disappointed. This was their time to really shine with something special. Rage should have been a game that blew us away, but it doesn't.

I’ll never forget the moment the game ended, because it was one of the few transitional moments in gaming where I honestly felt blinded sided. I sat there, stunned with controller in hand, thinking I was entering the final act, but it suddenly all ended. It was anticlimactic, uneventful and utterly disappointing. It could be one of the worst endings I’ve ever seen in a video game, it’s that bad.

With Rage it’s become apparent to me that not only has id Softwares position in the industry changed, but also they refuse to grow with the rest of us.
 

Todd33

Diamond Member
Oct 16, 2003
7,842
2
81
wow Warcrow, you must be tired from pasting the same text all over the web :)
 

HeXen

Diamond Member
Dec 13, 2009
7,840
40
91
Glad I didn't pre-order this one. Going to wait for a few more reviews, but it doesn't look promising.

i like their review, i'd be a bit harsher in many respects cause i have the PC version..but yeah, this review speaks to me. at this point its not even worth a pirate much less purchase, but whatever.
 

KentState

Diamond Member
Oct 19, 2001
8,397
393
126
i like their review, i'd be a bit harsher in many respects cause i have the PC version..but yeah, this review speaks to me. at this point its not even worth a pirate much less purchase, but whatever.

I'm avoiding this game for now. Have Fallout:NV and a few other games to beat unlike Skyrim is released.
 

MagnusTheBrewer

IN MEMORIAM
Jun 19, 2004
24,122
1,594
126
Points and laughs at anyone paying $50 for a game 7 years ago. :)

Actually, I'm glad somebody is willing to pay these prices so I can pick up the game for pennies 2 or 3 years later.
 

marmasatt

Diamond Member
Jan 30, 2003
6,576
22
81
I think this game is great so far. I am only a couple hours in, but it is exactly what I had hoped for. I am getting almost none of that pop-in on 360 of which people are speaking. Moreover, the description in many reviews of the atmosphere being "stunning" is accurate. I cannot believe what they have accomplished on the same architecture/hardware that came out 5 or 6 years ago. Kind of makes me wonder if PC Gamers (myself included) are getting played like a fiddle upgrading our video cards when "this" is possible on a 360 so many years later. I am playing this on a 55" Plasma and it is just impressive.
 

warcrow

Lifer
Jan 12, 2004
11,078
11
81
I think this game is great so far. I am only a couple hours in, but it is exactly what I had hoped for.

Rage shines most in the first few hours, it's the later half that is the worst. It turns into a slog, and the final 30 mins...oh man.
 

hooflung

Golden Member
Dec 31, 2004
1,190
1
0
I got it last night on the PS3. I think the game is about to change the face of console gaming in terms of how good console games can look going forward much like Unreal Engine 3 did in 2006 and 2007.

The one thing I don't really like about it is the texture pop-in. It is very, very noticeable on the PS3. I have heard some people don't have issues with it on the 360 when they install it to HD so I am suspecting the PS3's 8g texture install to HD is suffering from slow 5400 drives having to be streamed simultaneously with data from the BD.

I am wondering if a 7200RPM drive with bigger cache or hell even a seagate Momentus XT would do the trick to end texture-pop-in without a patch.

Anyways the game isn't as bad as some would have you believe. I say the game is an 7.75 out of 10. I like it more than borderlands and I own and have played that on 360 and PC. I am more of a fan of 'hand me a gun so I can shoot' instead of 'now that I've killed 800 of these creatures I can shoot 5% better.'
 

nitromullet

Diamond Member
Jan 7, 2004
9,031
36
91
There is a little texture pop on the 360 even when the game is installed on the HD. It's noticeable, but not game breaking IMO.

I have not yet finished the game, but I'm about 12-13 hours in with taking every quest I get. I sort of feel the reviewers have been a little bit too rough on this game. It pretty much delivers what I expected based on what id was saying before the game's launch. I'd say it's about an 8/10. Between the two I think it's a better game then Duke Nukem Forever, and I even felt the reviewers were a little rough on Duke.
 

hooflung

Golden Member
Dec 31, 2004
1,190
1
0
Agreed. The general press, not counting the canned 9 out of 10 sites/mags, has been far too critical. The game is a gem to look at. The shooting is solid. It really feels like a BioShock game. It plays near perfect on the consoles despite texture-pop which plagues just about every damn Unreal 3 based game I've ever played save for Mass Effect 2.