Originally posted by: cubeless
get the 7900 gs at outpost for $130 and maybe this thread can die... it whoops them both... and should make the newer games playable...
or we can get into the '256 vs. 512 mb memory' discussion...
We are speaking of "enabling SM3.0" in a GAME ... in some games turning on that "feature" definitely causes FPS drop ... quoting another forum member does not solidify your caseOriginally posted by: apoppin
you gave ONE example ... try anotherOriginally posted by: Gamingphreek
I do know what I am talking about as I have demonstrated numerous times.
.e. speaking in generalities using an OLD game to support your rather tenuous position.
I wasn't aware that I was under time constraints here. Last I checked we were discussing games with SM 3 support.
Yes ... discussing GAMES ... not "theoretical performance increases" ... turning on SM3.0 can go either way - depending on what the Devs intended ... from MY experience, it tends to cripple or slow performance for many mid-level cards for many new games [i bought 5 or 6 new games since Oblivion].
SM 3 can only go one way. It can only increase performance as evolucion8 clearly stated. The features that are automatically turned on or that are allowed to be turned on (Parallax and Displacement Mapping) with SM 3 path enabled are what causes the performance decreases. SM itself does not cause those performance decreases and many times those features can be disabled.
having BOTH a x850xt and a x1950p in the same system ... there isn't really that much difference in the "visuals" with SM3.0 'on' or 'off'.
1. Far Cryyou gave ONE example ... try another
We are speaking of "enabling SM3.0" in a GAME ... in some games turning on that "feature" definitely causes FPS drop ... quoting another forum member does not solidify your case
my last comment is speaking PURELY of the "visuals" ... "enabling SM 3.0 makes very little difference over the SM 2.0 path ... practically ... in many modern popular titles
Originally posted by: apoppin
yes ... go on ... i want to see more than a list of games.
... and Riddick contradicts you 100% ... you get a massive performance hit
i NEVER said --by itself - "enabling SM3.0 causes a performance drop" ....
otOh ... i DID say enabling the "feature set" that is included when you enable SM3.0 generally DOES cause a performance drop -- in many games.
i believe i am speaking from what i observe when i enable it and you are speaking of 'theoretical/real advantages" of SM3.0 over 2.0 ... it isn't usually 'that simple' when you enable SM3.0 ... you may get more eyecandy - at the expense of performance - if the Devs figure you have a newer card.
[btw, Gothic3 - using GameBryo, i think - seems to run better with "post processing" [inc SM 3.o] than without ... but it is buggy as hell and hard to tell *anything*]
ANYway, that argument is moot IF you want to play ALL games you NEED sm3.0 ...
[nevermind that SC-DA is a pretty disappointing port by many accounts]
`Originally posted by: apoppin
Originally posted by: Gamingphreek
Originally posted by: Zstream
Originally posted by: Gamingphreek
After all there's nothing that SM 3.0 can do that SM 2.0 and it's iterations (2.0b, 2.0a) can't.
Uhhhh NO. There is a reason it is 3.0 and the others are 2.0 rev a,b. I'm not going to get into all the differences with you but you are right in that SM 3.0 mainly improved performance and efficiency compared to IQ.
Zstream you have absolutely no idea what you are talking about. Enabling SM 3 has nothing to do with the reasons the games run like crap. The features you enable when using the SM3 path are what kills performance, no the SM3 path itself. Unless you know what you are talking about stop insulting everyone else!!
-Kevin
Emmm I know what SM3.0 is and know pretty well what it does and performance difference between 2.0 and 3.0
Like I stated before using a 7600GT with sm 3.0 is pretty poor performance. No game that I can think of use the features of sm2.0 and just export those to 3.0.
Sm 3.0 increases the shader calculations and therefore more shaders are used in games which drops the performance of a mid range card using 3.0 to a low end card in terms of performance.
WRONG
As evolucion8 stated earlier, SM3 DECREASES the amount of calculations needed.
As was stated just afterwards Far Cry demonstrated performance increases when using the SM 3 path.
Just accept that you don't know what you are talking about and stop spreading misinformation.
-Kevin
neither do you ... and lack of facts never stopped you from posting ... i.e. speaking in generalities using an OLD game to support your rather tenuous position.
turning on SM3.0 can go either way - depending on what the Devs intended ... it tends to cripple performance for many mid-level cards for many games.
having BOTH a x850xt and a x1950p in the same system ... there isn't really that much difference in the "visuals" with SM3.0 'on' or 'off'.
Originally posted by: apoppin
looks OK ... doesn't contradict anything i wrote.
again "theory"
[correct in every way] BUT there are NO games that have ANYthing like [even] 1,500 shader instructions [nevermind 65K --afaik ... correct me if i am wrong ... but don't the most complex current modern games max somewhere around 100 shader instructions?]
Originally posted by: evolucion8
Originally posted by: apoppin
looks OK ... doesn't contradict anything i wrote.
again "theory"
[correct in every way] BUT there are NO games that have ANYthing like [even] 1,500 shader instructions [nevermind 65K --afaik ... correct me if i am wrong ... but don't the most complex current modern games max somewhere around 100 shader instructions?]
It wasn't to contradict you, is just an addon to what you saidThe shader count can be sometimes a bit more, sometimes a bit less, only the techdemos like Double Cross Ruby, Toy Shop and Nalu for example uses more than 300 shaders. But games like Far Cry don't exceed the 90 shader instruction threshold in the most intensive pixel shader levels. So in a SM 2.0 card, it has 32 instructions for textures, 64 for scalar and 64 for vector. If for some reason a game exceeds the 32 texture shader count, multipassing must be done incurring in a performance hit. So if a game uses 100 instruction shaders, can be for example 45 vector, 45 scalar and 10 for textures or something (Just an example) So a SM 2.0 card can output a 160 instructions max using the maximum instruction slots on each component, that's something that doesn't happen in games, some uses more vector instructions, some other uses more scalar instructions, blah blah blah.
Originally posted by: apoppin
Originally posted by: cubeless
get the 7900 gs at outpost for $130 and maybe this thread can die... it whoops them both... and should make the newer games playable...
or we can get into the '256 vs. 512 mb memory' discussion...
BFG GeForce 7800GS AGP $175 after $60 rebate
go for the 512 MB version
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Originally posted by: schneiderguy
Originally posted by: rogue1979
I wouldn't worry too much about SM 3.0.
if you want to play Rainbow Six Las Vegas or Splinter Cell Double Agent you need an SM3 card.
Originally posted by: apoppin
... and Riddick contradicts you 100% ... you get a massive performance hit
Originally posted by: ROEHUNTER
Originally posted by: schneiderguy
Originally posted by: rogue1979
I wouldn't worry too much about SM 3.0.
if you want to play Rainbow Six Las Vegas or Splinter Cell Double Agent you need an SM3 card.
Exactly, I would hate to spend money on a new card that already can't run some new games.
A few months ago (before SPCell Chaos Theory came out ) I bought a X800GTO and while it is a decent card (unlocked to 16 pipes) I am now wishing I had bought a Nvidia card for shader model 3.0.
Originally posted by: Captante
OP, you sum up the pros & cons of these cards very well in your first post ... if noise, power consumption & image quality are top priority then get the 7600GT, if raw framerates are the most important thing then go for the used X850XT.
Of course if you can afford the extra $'s for the 7900GS, that is a solid choice as is an X1900GT @ $149.
Sapphire X1900GT @ Newegg
Originally posted by: browsing
Originally posted by: Captante
OP, you sum up the pros & cons of these cards very well in your first post ... if noise, power consumption & image quality are top priority then get the 7600GT, if raw framerates are the most important thing then go for the used X850XT.
Of course if you can afford the extra $'s for the 7900GS, that is a solid choice as is an X1900GT @ $149.
Sapphire X1900GT @ Newegg
Is this the best 'bang for your buck' deal?
Originally posted by: schneiderguy
Originally posted by: apoppin
... and Riddick contradicts you 100% ... you get a massive performance hit
HDR isnt part of SM3