Originally posted by: BouZouki
I'll wait for the next cards to be released until I think about getting a 512mb card.
Originally posted by: TheSnowman
When card makers put more ram on a card, developers will make use of it; that is just a given. As for the jump from 64mb to 128mb, I belive SOF2 was the first game that needed more than 64mb to run smoothly with high quality textures. If you didn't have a 128mb card you were stuck with medium quality textures or some stuttering from swapping.
Originally posted by: malak
When 256mb cards popped up, people jumped on the bandwagon. And then reviewers told everyone that it was a waste, it didn't help at all. Only just now are they becoming useful. What game will use the 512mb? Only one, and it sucks. Until 256mb is more common, I don't see the need for 512 yet. I won't upgrade.
Originally posted by: virtualgames0
I call shens on the benchmarks.
Heh Doom3 is the only 512MB recommended game, and yet it has the least performance gain.
ATI marketing BS.
Originally posted by: PrayForDeath
Originally posted by: TheSnowman
When card makers put more ram on a card, developers will make use of it; that is just a given. As for the jump from 64mb to 128mb, I belive SOF2 was the first game that needed more than 64mb to run smoothly with high quality textures. If you didn't have a 128mb card you were stuck with medium quality textures or some stuttering from swapping.
There was also Jedi Knight 2 I believe.
Originally posted by: munky
Originally posted by: PrayForDeath
Originally posted by: TheSnowman
When card makers put more ram on a card, developers will make use of it; that is just a given. As for the jump from 64mb to 128mb, I belive SOF2 was the first game that needed more than 64mb to run smoothly with high quality textures. If you didn't have a 128mb card you were stuck with medium quality textures or some stuttering from swapping.
There was also Jedi Knight 2 I believe.
JK2? That thing ran on my old 64mb radeon 9000pro + XP1800 at max settings without problems. Maybe if you go above 1024 res or enable AA then it would have been slow. I got a 128mb card now, and I don't see the need to upgrade yet to 256mb, nevermind 512. Just imagine 512 mb of textures - havn't they heard of texture compression? That's a lot of friggin textures.