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Radeon X850 XT 512Mb demoed in Texas

Originally posted by: BouZouki
I'll wait for the next cards to be released until I think about getting a 512mb card.

That's probably the smart thing to do (it's what I'm doing, in any case). It kind of reminds me of the days when 64MB cards were common (Radeon 8500), and then they released a 128MB version... Did it help? Probably a little. Is it worth it? Probably not.
 
When card makers put more ram on a card, developers will make use of it; that is just a given. As for the jump from 64mb to 128mb, I belive SOF2 was the first game that needed more than 64mb to run smoothly with high quality textures. If you didn't have a 128mb card you were stuck with medium quality textures or some stuttering from swapping.
 
Originally posted by: TheSnowman
When card makers put more ram on a card, developers will make use of it; that is just a given. As for the jump from 64mb to 128mb, I belive SOF2 was the first game that needed more than 64mb to run smoothly with high quality textures. If you didn't have a 128mb card you were stuck with medium quality textures or some stuttering from swapping.

There was also Jedi Knight 2 I believe.
 
When 256mb cards popped up, people jumped on the bandwagon. And then reviewers told everyone that it was a waste, it didn't help at all. Only just now are they becoming useful. What game will use the 512mb? Only one, and it sucks. Until 256mb is more common, I don't see the need for 512 yet. I won't upgrade.
 
Originally posted by: malak
When 256mb cards popped up, people jumped on the bandwagon. And then reviewers told everyone that it was a waste, it didn't help at all. Only just now are they becoming useful. What game will use the 512mb? Only one, and it sucks. Until 256mb is more common, I don't see the need for 512 yet. I won't upgrade.

 
I call shens on the benchmarks.
Heh Doom3 is the only 512MB recommended game, and yet it has the least performance gain.
ATI marketing BS.
 
Not only will there be virtually nill performance gain, but how much is this frickin sumbich gonna cost? Have you seen the auction for the 512MB 6800U? $2500? I don't think so! 😛 😉 😀
 
So its simply an X850XT with double the memory? No other improvements? Yippee. One more proof that Marketing has more control than Engineering.
 
:snore: thats the way it always is. doubling the mem from 256 to 512 wouldnt do much unless the card was overclocked significantly. what good is it to have more memory if your core is already saturated with data?
 
Originally posted by: virtualgames0
I call shens on the benchmarks.
Heh Doom3 is the only 512MB recommended game, and yet it has the least performance gain.
ATI marketing BS.

That's because ATI cards have a greater bottleneck in Doom3 than nVidia, being the GPU itself. That's why the extra memory doesn't provide much performance increase.
 
Originally posted by: PrayForDeath
Originally posted by: TheSnowman
When card makers put more ram on a card, developers will make use of it; that is just a given. As for the jump from 64mb to 128mb, I belive SOF2 was the first game that needed more than 64mb to run smoothly with high quality textures. If you didn't have a 128mb card you were stuck with medium quality textures or some stuttering from swapping.

There was also Jedi Knight 2 I believe.

JK2? That thing ran on my old 64mb radeon 9000pro + XP1800 at max settings without problems. Maybe if you go above 1024 res or enable AA then it would have been slow. I got a 128mb card now, and I don't see the need to upgrade yet to 256mb, nevermind 512. Just imagine 512 mb of textures - havn't they heard of texture compression? That's a lot of friggin textures.
 
Originally posted by: munky
Originally posted by: PrayForDeath
Originally posted by: TheSnowman
When card makers put more ram on a card, developers will make use of it; that is just a given. As for the jump from 64mb to 128mb, I belive SOF2 was the first game that needed more than 64mb to run smoothly with high quality textures. If you didn't have a 128mb card you were stuck with medium quality textures or some stuttering from swapping.

There was also Jedi Knight 2 I believe.

JK2? That thing ran on my old 64mb radeon 9000pro + XP1800 at max settings without problems. Maybe if you go above 1024 res or enable AA then it would have been slow. I got a 128mb card now, and I don't see the need to upgrade yet to 256mb, nevermind 512. Just imagine 512 mb of textures - havn't they heard of texture compression? That's a lot of friggin textures.


Agreed. I use to run JK2 on my 1.5GHz P4 Willamette 256MB PC133, and Geforce 2 MX4400 32MB. Ran without any stuttering at all at 1280x1024.
 
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