- May 22, 2015
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Download and complete release notes: Radeon Software Adrenalin Edition 18.8.1 Release NotesRadeon Software Adrenalin Edition 18.8.1 Highlights
Support For
- Monster Hunter™: World
- Up toto 5% faster performance using Radeon Software Adrenalin Edition 18.8.1 on the Radeon™ RX Vega 64 (8GB) graphics card than with Radeon Software Adrenalin Edition 18.6.1 at 1920x1080 (1080p)1
- Up to 6% faster performance using Radeon Software Adrenalin Edition 18.8.1 on the Radeon™ RX 580 (8GB) graphics card than with Radeon Software Adrenalin Edition 18.6.1 at 1920x1080 (1080p)2
- World of Warcraft™: Battle for Azeroth
- We Happy Few™
- Madden NFL 19™
Fixed Issues
- Fortnite™ may experience an application crash on game launch in Windows®7.
- Some games may experience a game crash or hang on multi GPU system configurations when changing or applying resolutions.
- Graphics and memory clock speeds may remain elevated or locked while gaming if video content is also playing on the system.
- Civilization® VI may experience a game crash using DirectX®12 API on game or map launch.
- Samsung™ HMD Odyssey may experience intermittent black screens or flashing on Radeon RX Vega series graphics products.
Known Issues
- Cursor or system lag may be observed on some system configurations when two or more displays are connected and one display is powered off.
- Some games may experience instability or stutter when playing with FRTC and Instant Replay enabled.
- Toggling performance metrics while gaming on a non-native display resolution may cause the game to scale incorrectly.
- Radeon WattMan memory and frequency sliders may not list correct minimum values.
- Upgrade Advisor may fail to show up in Radeon Settings.
- Radeon FreeSync may fail to enable when playing Monster Hunter™: World.
- Video profiles may not correctly apply on web browser video content.
Added Vulkan™ Extension Support
- VK_EXT_descriptor_indexing
- This extension adds several small features which together enable applications to create large descriptor sets containing substantially all of their resources and selecting amongst those resources with dynamic (non-uniform) indexes in the shader.
- VK_KHR_get_display_properties2
- This extension provides new entry points to query device display properties and capabilities in a way that can be easily extended by other extensions, without introducing any further entry points.
- VK_KHR_8bit_storage
- This extension allows use of 8-bit types in uniform and storage buffers and push constant blocks.
- VK_KHR_draw_indirect_count
- This extension allows an application to source the number of draw calls for indirect draw calls from a buffer.
- VK_KHR_create_renderpass2
- This extension provides a new entry point to create render passes in a way that can be easily extended by other extensions through the substructures of render pass creation.
- EXT_vertex_attribute_divisor
- This extension allows instance-rate vertex attributes to be repeated for certain number of instances instead of advancing for every instance when instanced rendering is enabled.
APUs also supported
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