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Radeon 8500 - DOOM 3

dejitaru

Banned
Yeah, it has truform and such, but will it be able to play UT 2003 and DOOM 3 with everything on?
The DOOM 3 preview pics were nice with the bump mapping and all, yet I noticed that the models were lacking a few polygons.
Is there any definite answer?
 
Hmm, it'll likely be playable, but even if the 8500 has all the features, I think it will likely not be able to handle running them all at full. We should know soon, couple months I believe.
 
With 'everything on' ? I doubt it.

Depends on what res you wanna run at though... although if you mean 1280x1024 with everything on, then I REALLY doubt it.
 
Since we're GUESSING, Yes . . . Carmack has statred the Radeon 8500 is the "target" card (along with the GF3 line) for Doom III.

I believe it will satisfactorily "run" (i.e. "playable" framerates) at 1024x768 with details at least "mid" and most "features" enabled.

😛

EDIT: We ALREADY know the 8500 will play UT2003 "fine" and by inference, Unreal II.
 
Originally posted by: dejitaru
Plays UT 2003 "fine"? With 1024x1024 textures, 1600x1200 screen res, and 4x AA?
Depends on what you mean by "fine". For ME (Radeon 8500-128MB 300/300/Tualatin 1.2Ghz Celeron@ 1.5Ghz), "fine" for UT2003 is 1024x768 with mostly high details and minimal to no AA.

Doom III won't be that more demanding or ID is committing financial suicide. 😉
 
Yeah, it has truform and such, but will it be able to play UT 2003 and DOOM 3 with everything on?
Unlikely.

The Radeon 8500/GF3 is the technology target for Doom3 but this does not mean it's the performance target. I'd estimate the 8500 will be able to manage 60 FPS at 1024 x 768 at medium detail levels with no FSAA, anisotropic, shadows or truform.
 
No shadows?

I think this DOOM 3 graphics thing is just a bunch of hype, like Unreal was.

how much VRAM does UT 2003 take with everything on?
 
No shadows?
The ones that are dynamically created by the characters and other moving objects.

I think this DOOM 3 graphics thing is just a bunch of hype, like Unreal was.
Neither UT2003 or Doom3 are hype. You need some serious hardware to run them well.

how much VRAM does UT 2003 take with everything on?
Even a 128 MB card will texture swap on occasion if you have it at 1600 x 1200 x 32 with no FSAA, and If you turn on FSAA it'll get worse.
 
8500 may be the so called "target" but the whole time D3 was demoing on "yet unanounced ATI hardware" which turned out to be the 9700 Pro. Carmack then said that D3 would run ok will all effects on on this platform at about 800X600 or 1024X768 (it was a P4 2.2 or 2.4 GHz at the time with the unreleased 9700 Pro). I don't think current 3d hardware (besides the 9700) will be able to run Doom 3 smoothly the way it was designed to be played - ie with full shadows on, bump mapping (which is necessary for this game), etc.

 
This is crazy! I cannot believe that ID software or whoever created Doom3 would "require" a $300+ video card just to play the game! If so, I'll wait for it to come out on the PS2 or just play doom2 which will be more fun and easier to play anyways.
 
Now it looks like we may have to WAIT 'till NOVEMBER to actually PLAY it. 😛

By THEN, I should have upgraded my 8500 (anyway).

rolleye.gif
 
This is crazy!
It's high time that game developers started producing games that required serious hardware instead of wasting time and resources trying to get Joe Average's integrated video to run it. The rest of us who have powerful hardware are always being held back because we're waiting for the masses to catch up.

Also the same people then turn around and claim that high-end hardware on PCs is not being utilised and therefore is a waste of money. But how can it ever be utilised if the same people are complaining that they want the games to run on crappy hardware?

Everyone needs to make a decision - either invest in good hardware or be prepared to run games at crappy levels. You can't have it both ways.

If so, I'll wait for it to come out on the PS2
I'm sure Doom3 will run OK on a mid-range PC at a console resolution of 640 x 480 and at a console framerate of 30 FPS.
 
Well, I have said before, and will say it again, I really think ID is re-tooling Doom b/c the way they have been designing it, we are talking about needing a gf4ti4400 on the LOW end. The alpha leak was only yielding around 30-40fps on r9700's with 2+ghz and most features enabled. While it is in alpha, and performance shoudl improve a little bit, that is still VERY demanding for today's systems.

P.S. those numbers were when people were walking down hallways, in fights, they got much lower.
 
Originally posted by: apoppin
Originally posted by: dejitaru
Plays UT 2003 "fine"? With 1024x1024 textures, 1600x1200 screen res, and 4x AA?
Depends on what you mean by "fine". For ME (Radeon 8500-128MB 300/300/Tualatin 1.2Ghz Celeron@ 1.5Ghz), "fine" for UT2003 is 1024x768 with mostly high details and minimal to no AA.

Doom III won't be that more demanding or ID is committing financial suicide. 😉

my bro has ut2k3, plays it on his duron 1.1ghz/8500le/256 pc2100 @ 1024x768x32

i think its medium detail level, no AA im sure, doesnt look bad, and according to him, plays just fine
 
Originally posted by: dejitaru
Yeah, it has truform and such, but will it be able to play UT 2003 and DOOM 3 with everything on?
The DOOM 3 preview pics were nice with the bump mapping and all, yet I noticed that the models were lacking a few polygons.
Is there any definite answer?

Doom3... LOL, with EVERYTHING ON?! I'd wet myself if I saw it run at anything above 10 fps on that videocard 🙂 Besides, what's the rest of your hardware? But no, from the beta test on my 2.53 Ghz P4 with the Radeon 9700 Pro, I can say that you will probably have to turn down most of the details and run it at 640x480 to make it playable.

And what do you mean by the models "lacking a few polygons"? Where? What? Specific polygons? You mean they don't look as good as real people? Maybe because our Universe features a much more flexible rendering platform, whereas Doom III is limited to basic vertex shaders? 🙂
 
On my PC (mentioned above), I run UT2003 with all the max details in the game, 4x FSAA, 8x Aniso, and get 50 or so avg. fps in multiplayer against bots.

Edit: That's at 1024x768.
 

hm.. I read John Carmack states that Doom3's min. requirement is a GeForce2 GTS class board... and since R8500 is same as/slightly above GF3 Ti class I believe that it will run fine especially if you have a fast CPU
 
Just remember that "min requirements" usually apply to 640x480 with everything turned all the way down, most likely in 16 bit, and at barely-manageable FPS (10-15). It's "playable" i.e. you can see a few pictures refresh per second, but...

And it will be much more videocard-dependent that CPU-dependent, as all well-programmed games today (BF1942 is not one of them 🙂)
 
Originally posted by: VBboy
Just remember that "min requirements" usually apply to 640x480 with everything turned all the way down, most likely in 16 bit, and at barely-manageable FPS (10-15). It's "playable" i.e. you can see a few pictures refresh per second, but...

And it will be much more videocard-dependent that CPU-dependent, as all well-programmed games today (BF1942 is not one of them 🙂)


I used to care that my Radeon 8500 would run DIII well or not. Likely it will . . . However, now that we have to wait until NOVEMBER . . . WHO REALLY CARES? The 9700Pro will likely be in the sub-$150 price range then and we KNOW it will run it GREAT. 😛
 
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