Err, obviously not.1600x1200 screen res, and 4x AA?
Depends on what you mean by "fine". For ME (Radeon 8500-128MB 300/300/Tualatin 1.2Ghz Celeron@ 1.5Ghz), "fine" for UT2003 is 1024x768 with mostly high details and minimal to no AA.Originally posted by: dejitaru
Plays UT 2003 "fine"? With 1024x1024 textures, 1600x1200 screen res, and 4x AA?
Unlikely.Yeah, it has truform and such, but will it be able to play UT 2003 and DOOM 3 with everything on?
The ones that are dynamically created by the characters and other moving objects.No shadows?
Neither UT2003 or Doom3 are hype. You need some serious hardware to run them well.I think this DOOM 3 graphics thing is just a bunch of hype, like Unreal was.
Even a 128 MB card will texture swap on occasion if you have it at 1600 x 1200 x 32 with no FSAA, and If you turn on FSAA it'll get worse.how much VRAM does UT 2003 take with everything on?
It's high time that game developers started producing games that required serious hardware instead of wasting time and resources trying to get Joe Average's integrated video to run it. The rest of us who have powerful hardware are always being held back because we're waiting for the masses to catch up.This is crazy!
I'm sure Doom3 will run OK on a mid-range PC at a console resolution of 640 x 480 and at a console framerate of 30 FPS.If so, I'll wait for it to come out on the PS2
Originally posted by: apoppin
Depends on what you mean by "fine". For ME (Radeon 8500-128MB 300/300/Tualatin 1.2Ghz Celeron@ 1.5Ghz), "fine" for UT2003 is 1024x768 with mostly high details and minimal to no AA.Originally posted by: dejitaru
Plays UT 2003 "fine"? With 1024x1024 textures, 1600x1200 screen res, and 4x AA?
Doom III won't be that more demanding or ID is committing financial suicide. 😉
Originally posted by: dejitaru
Yeah, it has truform and such, but will it be able to play UT 2003 and DOOM 3 with everything on?
The DOOM 3 preview pics were nice with the bump mapping and all, yet I noticed that the models were lacking a few polygons.
Is there any definite answer?
Originally posted by: VBboy
Just remember that "min requirements" usually apply to 640x480 with everything turned all the way down, most likely in 16 bit, and at barely-manageable FPS (10-15). It's "playable" i.e. you can see a few pictures refresh per second, but...
And it will be much more videocard-dependent that CPU-dependent, as all well-programmed games today (BF1942 is not one of them 🙂)