- Jul 4, 2005
- 4,064
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http://www.fudzilla.com/index....view&id=2302&Itemid=34
http://www.fudzilla.com/index....view&id=2305&Itemid=34
Sources close to the company have confirmed that the R600 PRO is designed to fight Nvidia?s Geforce 8600 GTS and it is supposed to arrive very soon.
The R600 PRO is an R600 with a few Shaders disabled, but according to our sources this chip should be enough to fight and beat the 8600 GTS in most of the benchmarks.
We don?t know what the fixed launch date is, but we expect it within a few weeks time. The key thing is that the R600 PRO or Radeon HD 2900 PRO will use the fallen R600 chips, the ones where not all of the Shaders works.
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The beauty of the R600 design is that the chip is really modular and you can turn on or off entire parts of the chip. We already wrote that it will have less Shaders and possible even less ROPs than the real R600 chip but the R600 PRO will also feature a new slower memory interface.
This is supposed to be a more expensive mainstream card that should sell for $200 to $250.
The R600 PRO will have 256 bit memory and it will use GDDR4 at high clock speeds which should be enough to beat the Geforce 8600 GTS, even the overclocked ones.
The Radeon HD 2900 PRO will simply have more memory bandwidth, but the chip will be as big as R600 and will eat a lot of power. At the end it will bring you the performance, but it will be an expensive card for ATI to produce.
_____________________________________________
Updated from Fudzilla....
http://www.fudzilla.com/index....view&id=2328&Itemid=34
__________________________
ATI has already announced a R600PRO based card clocked at 600 MHz for its FireGL range, but as far as we know the HD 2900 PRO card will end up with 160 Shaders and half of the ROPs.
The Radeon HD 2900PRO will end up with 160 Stream processors, 8 ROPs, 16 TMUs and a 256 Bit memory interface.
The Texture Memory Units are the week spot of the R600 design and ATI didn?t reduced its number which will sure come in handy.
The rest of the 160 Stream processors are simply disabled as well as additional 8 ROPs.
http://www.fudzilla.com/index....view&id=2305&Itemid=34
Sources close to the company have confirmed that the R600 PRO is designed to fight Nvidia?s Geforce 8600 GTS and it is supposed to arrive very soon.
The R600 PRO is an R600 with a few Shaders disabled, but according to our sources this chip should be enough to fight and beat the 8600 GTS in most of the benchmarks.
We don?t know what the fixed launch date is, but we expect it within a few weeks time. The key thing is that the R600 PRO or Radeon HD 2900 PRO will use the fallen R600 chips, the ones where not all of the Shaders works.
_____________________________
The beauty of the R600 design is that the chip is really modular and you can turn on or off entire parts of the chip. We already wrote that it will have less Shaders and possible even less ROPs than the real R600 chip but the R600 PRO will also feature a new slower memory interface.
This is supposed to be a more expensive mainstream card that should sell for $200 to $250.
The R600 PRO will have 256 bit memory and it will use GDDR4 at high clock speeds which should be enough to beat the Geforce 8600 GTS, even the overclocked ones.
The Radeon HD 2900 PRO will simply have more memory bandwidth, but the chip will be as big as R600 and will eat a lot of power. At the end it will bring you the performance, but it will be an expensive card for ATI to produce.
_____________________________________________
Updated from Fudzilla....
http://www.fudzilla.com/index....view&id=2328&Itemid=34
__________________________
ATI has already announced a R600PRO based card clocked at 600 MHz for its FireGL range, but as far as we know the HD 2900 PRO card will end up with 160 Shaders and half of the ROPs.
The Radeon HD 2900PRO will end up with 160 Stream processors, 8 ROPs, 16 TMUs and a 256 Bit memory interface.
The Texture Memory Units are the week spot of the R600 design and ATI didn?t reduced its number which will sure come in handy.
The rest of the 160 Stream processors are simply disabled as well as additional 8 ROPs.