r520 Memory Control can Use 1024MB of Ram

Matthias99

Diamond Member
Oct 7, 2003
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Originally posted by: Cooler
http://www.theinquirer.net/?article=27336
Seems 512 wont be enough for future games. Sad news indeed.
I just dont want to see the price on this thing single card hit up close to $1000.

I'm assuming this would be more for their professional FireGL line of cards. I'm also not really seeing the downside of the GPU being capable of using more RAM (or GDDR4 when it becomes available). :confused:

It's gonna be a while before anyone really *needs* 512MB of RAM on their GPU, let alone 1GB. The only thing that going 256->512 does for you right now is to let you run with uncompressed textures in a few games.
 

Matthias99

Diamond Member
Oct 7, 2003
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Originally posted by: crazydingo
Unreal Tournament 2007 could use 1GB. :D

The development news and screenshots from early Unreal Engine 3 work (the stuff from E3 last year) seemed to indicate that they were focusing much more on using SM3.0 to do displacement/parallax mapping and having lots of shaders, which should (theoretically) reduce the need for extremely large/detailed texture maps.

Of course, they were also saying that the character model they were showing had more polygons than an entire level of the original Unreal, so the storage needed for models might go up a tad. :p
 

crazydingo

Golden Member
May 15, 2005
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Taken from here

The main programmer at Epic, Tim Sweeney, was very lavish with the info on the latest Unreal engine, so the gaming community has had the opportunity to find out many interesting details about the engine. Sweeny explained this advanced engine is intended for what Epic thinks will be the mainstream in 2006 and next-gen consoles, with DirectX 9.0 as the minimum specification, considering the fact that 1GB video card will let you enjoy the game at full detail.

:shocked:
 

Cooler

Diamond Member
Mar 31, 2005
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Originally posted by: crazydingo
Taken from here

The main programmer at Epic, Tim Sweeney, was very lavish with the info on the latest Unreal engine, so the gaming community has had the opportunity to find out many interesting details about the engine. Sweeny explained this advanced engine is intended for what Epic thinks will be the mainstream in 2006 and next-gen consoles, with DirectX 9.0 as the minimum specification, considering the fact that 1GB video card will let you enjoy the game at full detail.

:shocked:

:Q x2
 

Unkno

Golden Member
Jun 16, 2005
1,659
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Originally posted by: Cooler
Originally posted by: crazydingo
Taken from here

The main programmer at Epic, Tim Sweeney, was very lavish with the info on the latest Unreal engine, so the gaming community has had the opportunity to find out many interesting details about the engine. Sweeny explained this advanced engine is intended for what Epic thinks will be the mainstream in 2006 and next-gen consoles, with DirectX 9.0 as the minimum specification, considering the fact that 1GB video card will let you enjoy the game at full detail.

:shocked:

:Q x2


:Q x3
 

shabby

Diamond Member
Oct 9, 1999
5,782
45
91
Originally posted by: Unkno
Originally posted by: Cooler
Originally posted by: crazydingo
Taken from here

The main programmer at Epic, Tim Sweeney, was very lavish with the info on the latest Unreal engine, so the gaming community has had the opportunity to find out many interesting details about the engine. Sweeny explained this advanced engine is intended for what Epic thinks will be the mainstream in 2006 and next-gen consoles, with DirectX 9.0 as the minimum specification, considering the fact that 1GB video card will let you enjoy the game at full detail.

:shocked:

:Q x2


:Q x3

:Q x5
 

jazzboy

Senior member
May 2, 2005
232
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0
Originally posted by: crazydingo
Taken from here

The main programmer at Epic, Tim Sweeney, was very lavish with the info on the latest Unreal engine, so the gaming community has had the opportunity to find out many interesting details about the engine. Sweeny explained this advanced engine is intended for what Epic thinks will be the mainstream in 2006 and next-gen consoles, with DirectX 9.0 as the minimum specification, considering the fact that 1GB video card will let you enjoy the game at full detail.

:shocked:


I don't often believe those sort of predictions. Didn't Carmack say the same thing about Doom 3 needing a 512MB card for max graphics?
 

potato28

Diamond Member
Jun 27, 2005
8,964
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Originally posted by: jazzboy
Originally posted by: crazydingo
Taken from here

The main programmer at Epic, Tim Sweeney, was very lavish with the info on the latest Unreal engine, so the gaming community has had the opportunity to find out many interesting details about the engine. Sweeny explained this advanced engine is intended for what Epic thinks will be the mainstream in 2006 and next-gen consoles, with DirectX 9.0 as the minimum specification, considering the fact that 1GB video card will let you enjoy the game at full detail.

:shocked:


I don't often believe those sort of predictions. Didn't Carmack say the same thing about Doom 3 needing a 512MB card for max graphics?

Ya. Id made Doom3 future-proof(or not...). But 1 gig of mem for UT2007!!! :Qxamount that itll be!
 

Gstanfor

Banned
Oct 19, 1999
3,307
0
0
I really don't get peoples objections to larger video card memory sizes. People have complained since the TNT-2 days and 16mb -> 32mb.

More memory is a good thing it allows for more content and higher quality content. I don't see the need for high quality texturing going away anytime soon, no matter how good things like shaders and displacement/relief/bump mapping get. In the end (with the exception of shaders, but not all shaders) they need to work on textures anyhow.

As always, the cost will probably be high initially, but will certainly come down as availability of the required ram chips scales up. Also no-one forces you to purchase a 512mb or 1gb card (well except for ATi with their X800XT, but I be there will be a 256mb variant of that also). If you don't want the increased memory, don't buy it.
 

crazydingo

Golden Member
May 15, 2005
1,134
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Originally posted by: jazzboy
I don't often believe those sort of predictions. Didn't Carmack say the same thing about Doom 3 needing a 512MB card for max graphics?
I dont know how far into development of Doom3 Carmack was when he said that, even so isnt that statement true (atleast partially?)

Well here is the complete interview of Tim Sweeney:

BU: UT2004 required 5.5 gigs of hard drive space to install. This has got to be a strain a lot of people's systems. So you're talking 2048 x 2048 texture sets, what kind of system and memory is this next game going to take?

TS: Well, we are aiming at the kind of PC that we think will be mainstream in 2006. We will also be able to scale it down. Basically DirectX 9 cards will be minimum spec, so any DirectX 9 shipping today will be capable of running our game, but probably at reduced detail. If you only have a 256 meg video card you will be running the game one step down, whereas if you have a video card with a gig of memory then you'll be able to see the game at full detail.
 

jiffylube1024

Diamond Member
Feb 17, 2002
7,430
0
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Originally posted by: shabby
Originally posted by: Unkno
Originally posted by: Cooler
Originally posted by: crazydingo
Taken from here

The main programmer at Epic, Tim Sweeney, was very lavish with the info on the latest Unreal engine, so the gaming community has had the opportunity to find out many interesting details about the engine. Sweeny explained this advanced engine is intended for what Epic thinks will be the mainstream in 2006 and next-gen consoles, with DirectX 9.0 as the minimum specification, considering the fact that 1GB video card will let you enjoy the game at full detail.

:shocked:

:Q x2


:Q x3

:Q x5

:Q xEleventy Billion