- Apr 20, 2012
- 3,952
- 70
- 91
I'm not sure where to post this, but since it's more or less related to the graphics unit, I'm posting here.
I've recently started to take a look at MSI Afterburner's video recording function, which now has support for QuickSync based encoding.
I set up my computer using the VGA-forced output to force activation on the iGPU, and after a reboot apparently QuickSync works.
But, at 2560x1600 I get a mere 10-11 fps at the lowest quality setting, and when using software encoding with the same codec (selecting "disabled" instead of the DX9 interface) I get 28 fps (with someone increased CPU usage).
Now, I suppose I wasn't expecting miracles, but I think I was expecting QuickSync to perform much, much faster than just using the CPU. This is what all the benchmarks suggest. Now, what might cause this, is the relatively big resolution, which may exceed what QS was designed to work on efficiently.
My request therefore is for someone with HD3000 to test their QS H264 encoding speed on uncompressed 2560x1600 (or 2560x1440 - the difference should be minor) and compare it with CPU encoding. Afterburner is one way to do that (set up QS-supported recording and use the built-in benchmark), but maybe there are other free encoders as well.
I suppose half-framing will give me usable FPS for recording games, but I'm mostly surprised by the abysmal performance, and whether there isn't a way to get more out of it, or whether that is all that QS is capable of.
Thanks!
I've recently started to take a look at MSI Afterburner's video recording function, which now has support for QuickSync based encoding.
I set up my computer using the VGA-forced output to force activation on the iGPU, and after a reboot apparently QuickSync works.
But, at 2560x1600 I get a mere 10-11 fps at the lowest quality setting, and when using software encoding with the same codec (selecting "disabled" instead of the DX9 interface) I get 28 fps (with someone increased CPU usage).
Now, I suppose I wasn't expecting miracles, but I think I was expecting QuickSync to perform much, much faster than just using the CPU. This is what all the benchmarks suggest. Now, what might cause this, is the relatively big resolution, which may exceed what QS was designed to work on efficiently.
My request therefore is for someone with HD3000 to test their QS H264 encoding speed on uncompressed 2560x1600 (or 2560x1440 - the difference should be minor) and compare it with CPU encoding. Afterburner is one way to do that (set up QS-supported recording and use the built-in benchmark), but maybe there are other free encoders as well.
I suppose half-framing will give me usable FPS for recording games, but I'm mostly surprised by the abysmal performance, and whether there isn't a way to get more out of it, or whether that is all that QS is capable of.
Thanks!