Questions on Vsync and frame rates

fzkl

Member
Nov 14, 2004
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"While enabling vsync does fix tearing, it also sets the internal framerate of the game to, at most, the refresh rate of the monitor (typically 60Hz for most LCD panels). This can hurt performance even if the game doesn't run at 60 frames per second as there will still be artificial delays added to effect synchronization. Performance can be cut nearly in half cases where every frame takes just a little longer than 16.67 ms (1/60th of a second). In such a case, frame rate would drop to 30 FPS despite the fact that the game should run at just under 60 FPS. "


I was reading the triple buffering article under video and I had a few questions from the above passage that I was hoping someone could clarify:

1) What does "internal framerate of the game" mean?
2) When we talk about FPS, are we referring to the actual number of frames being displayed on the LCD Panel per second or are we talking about the actual number of frames being rendered per second by the GPU, these rendered frames not being pushed to the frame buffer?
3) Where/How does 3D Mark measure the FPS?
4) When a panel is 1920 X 1200 @ 60 Hz, is there any possibility of the panel displaying more than 60 frames a second? If no, how does it matter if the GPU can render anything more than 60 frames a second?
5) I didn't understand the last 2 sentences of this passage. Could anyone explains this better?

Really appreciate any helpful response. Thanks.

 

fzkl

Member
Nov 14, 2004
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I realize that some of my queries were answered in the next page of the article.
 

CP5670

Diamond Member
Jun 24, 2004
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1: The framerate generated by the GPU.
2: It's practically always the GPU's framerate. The display's framerate (or more precisely, the number of displayed pixels per second) depends only on the refresh rate.
3: It takes the GPU's framerate.
4: It depends on how you define a frame. The display will always receive exactly 1920x1200x60 pixels per second, but the displayed image at any given moment could be made up of pixels from two or more GPU frames. (this is what happens when you see tearing)
 

AznAnarchy99

Lifer
Dec 6, 2004
14,695
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Just put it on. Play with it for a while, then turn it off. You'll notice all of the tearing, a lot.