Question: FSAA in TNT2 vs GeForce

comer

Junior Member
Nov 28, 2000
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Hi All!

I stumbled upon really confusing point about Full Screen Anti-Aliasing (FSAA) support in NVidia chipsets.
In characteristics of (for ex.) Creative 3D Blaster TNT2 Ultra (see Anandtech's review) it is clearly stated as one of the 3D features "Full scene, order independent anti-aliasing".
Now, in another review (exactly a year after the first one) I read that "...NVIDIA had included support for FSAA in their latest Detonator drivers..." (see review here).
Suddenly it became one of the key points in comparison of modern video cards.
But what was more than a year ago?! Was that feature implemented incorrectly, did not work or something else?
Furthermore, I found that the current drivers do not allow me to turn on this feature (I happen to have mentioned TNT2 Ultra card) requiring GeForce chipset or higher. But the older drivers support this!

Could somebody, please, help me to resolve the confusion? Or, actually, the question is what the difference between FSAA in TNT2 and GeForce and why FSAA in TNT2 is no longer supported?

Thanks,
Comer
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pidge

Banned
Oct 10, 1999
1,519
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FSAA was included in the 2.xx drivers. Since then, they have removed it because it was causing to many problems.
 

comer

Junior Member
Nov 28, 2000
5
0
0
Hi pidge,

What kind of problems? I have neve heard of anything like that... :confused:
I tried to play with the AA settings in my drivers, but noticed nothing except slight deviation of performance. Again, I have got TNT2, so according to performance hit on GeForce I should have noticed _huge_ difference. Nothing like that.

Regards,
Comer
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pidge

Banned
Oct 10, 1999
1,519
0
0
I don't know. You should email NVIDIA about that. I never ran FSAA with my older TNT2 Ultra.