- Nov 15, 2004
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So I have a really basic C sharp graphics engine and I'd like to convert my school's campus map into a 3D environment and load it as a directx mesh (.x)
This of course would be normally very time consuming, but I figure there must be a way to make short work of it. I don't have a lot of experience with 3Ds max or any of that stuff, but here is what I would like to do:
Take this map:
http://www.tamuk.edu/map/map.gif
Extrude the black sections ONLY.
Knock out the white areas so they appear "sunken in" (roads etc).
I figured that there must be a way to import this image file into a 3D editor and do this stuff using some sort of color range selection followed by an extrusion.
Any help is appreciated...
This of course would be normally very time consuming, but I figure there must be a way to make short work of it. I don't have a lot of experience with 3Ds max or any of that stuff, but here is what I would like to do:
Take this map:
http://www.tamuk.edu/map/map.gif
Extrude the black sections ONLY.
Knock out the white areas so they appear "sunken in" (roads etc).
I figured that there must be a way to import this image file into a 3D editor and do this stuff using some sort of color range selection followed by an extrusion.
Any help is appreciated...
