question about game textures

Pudgygiant

Senior member
May 13, 2003
784
0
0
This is borderline HT, so just tell me if I should move it.
Do textures for games require processing power from the CPU itself, or would only the gpu suffice? If no cpu power is required, would a straight dma line to the textures save a few cycles while playing CS? (I realize that even if this would work there's almost no chance it would get implemented in CS, that's just an example.)
 

rjain

Golden Member
May 1, 2003
1,475
0
0
A straight DMA line to the textures is what AGP sidebanding is all about.
 

uart

Member
May 26, 2000
174
0
0

And if the textures can fit entirely into local video memory (the 32MB or 64MB or 128MB etc that comes on your graphics card) then there is no memory bandwidth penalty on the main CPU/memory system either.