question about Game requirements

dsj

Senior member
May 2, 2005
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Do the game requirements for 2D games go up just because they are made later and they assume that everyone must have better computers? For example, Age of empires 2 needed 2 MB of Vram to run and recommends 4MB. A Alladin TNT2 with 16MB of Vram can run it flawlessly. But games that are made later like Anno 1503, needs a minimum of 16 MB. So technically according to the company, the former card will lag. Same with american conquest. And Industry giant 2 need a minimum of 32 MB! So the tnt 2 that can play Age 2 and tiberian sun really fast can't even run industry giant. Same with the Ram. Age 2 needed 32MB of ram to run and recommends 64. anno 1503 needs a minimum of 256! Same thing goes with the cpu requirements So the question I am asking is, do those newer released 2D games around the same performance consuming as the older ones but just because it's released later the developer raised the requirements?
 

dsj

Senior member
May 2, 2005
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But if you look at cossacks 2, a 2D game. It recommends 768 MB of ram and 128 MB of Vram! UT 2004 seem to recommend 256 MB of RAM.
Half life 2 only recommends 512 MB of ram.
 

KeepItRed

Senior member
Jul 19, 2005
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Your topic is explaining about 2-D games, I never knew Half-Life 2 and Unreal Tournament 2004 were 2-D...:confused:
 

Malladine

Diamond Member
Mar 31, 2003
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well 2d games can still require more computing power due to improved textures, more stuff on screen, larger maps, more opponents, more calculations, etc etc
 

fishbits

Senior member
Apr 18, 2005
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Yes, a 2d game like Civilization 3 needs more resources than a 2d game like Tetris. Every minimum requirement can cause someone to not buy a game because their system doesn't meet it. Game companies don't exclude potential customers just because they feel like it would be a fun thing to do. In fact, having low system reqs, yet the game still runs as intended is a selling point, so the company doesn't jack them up arbitrarily.