- Jun 2, 2012
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Quote
"Tim Sweeney: Sure, for the last year or so I haven't had much time to program as I've mostly been seeing over Epic's transition into the next generation. What Epic is working on is really exciting. We've been building Unreal Engine 4 for about three years now and it's in really incredible shape, running on everything from an iPhone to a next-generation console to the highest end PC available. It's just an incredibly big and powerful engine."
So Unreal Engine 4 runs on everything from an iPhone to the highest end PC. Is it possible to build an engine that really uses PC resources in the way that it should, when it is also being designed to run on an iPhone?
What are the implications on next-gen game development if every game is also now being made to run on mobile phones?
"Tim Sweeney: Sure, for the last year or so I haven't had much time to program as I've mostly been seeing over Epic's transition into the next generation. What Epic is working on is really exciting. We've been building Unreal Engine 4 for about three years now and it's in really incredible shape, running on everything from an iPhone to a next-generation console to the highest end PC available. It's just an incredibly big and powerful engine."
So Unreal Engine 4 runs on everything from an iPhone to the highest end PC. Is it possible to build an engine that really uses PC resources in the way that it should, when it is also being designed to run on an iPhone?
What are the implications on next-gen game development if every game is also now being made to run on mobile phones?