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Question About FPS

movies are constant. games vary. also, movies use motion blur and other effects to compensate for a low fps count. it would be hard to do this to a game unless you have a crappy lcd 🙂
 
Originally posted by: mwmorph
movies are constant. games vary. also, movies use motion blur and other effects to compensate for a low fps count. it would be hard to do this to a game unless you have a crappy lcd 🙂

😀
 
Originally posted by: mwmorph
movies are constant. games vary. also, movies use motion blur and other effects to compensate for a low fps count. it would be hard to do this to a game unless you have a crappy lcd 🙂

Is this done on purpose? In terms of the movies.
 
it is done on purpose to make movies smaller in size (in terms of how many bits/bytes) because less frames=less data=smaller file sizes
 
Originally posted by: Noob
Movies show 24 FPS. It seems very smooth to me. So why does 24 FPS seem choppy in a game?
Now dooon't start that ag'in!

A search on either these forums or Google should offer all the reading material you want WRT framerate in movies vs. games. Here're some talking points:

motion blur (film captures movement during exposure, while video card renders are instantaneous "snapshots")
interaction (movies *look* smooth at 24fps, games tend not to *feel* smooth at that framerate)
physical cost of film (there are supposedly some newer Sony HDTV film cameras that are 60fps--that's almost 3x the film cost per take)
movies are projected at 48fps in theaters (b/c 24fps is too slow to be flicker-free)

Plus, 24fps' limitation is very much in evidence in quickly-panning scenes. This is probably why you don't see too many fast pans in movies.
 
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